- CrewCommander key can be changed
- Improved logic for teleporting character in/out the sub - changed Turret.AIOperate to use the new coordinate system - neutralballastlevel option in steering - crewmanager UI works properly with different numbers of crew members - fixed obstructvision "twitching" when moving in/out the sub - resetting steering velocity when AI is waiting - GetItem AIObjective ignores items outside the sub - crew has the "dismissed" order by default -
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@@ -55,6 +55,11 @@ namespace Barotrauma
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steering += velocity;
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}
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public void Reset()
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{
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steering = Vector2.Zero;
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}
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public virtual void Update(float speed = 1.0f)
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{
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float steeringSpeed = steering.Length();
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