- CrewCommander key can be changed
- Improved logic for teleporting character in/out the sub - changed Turret.AIOperate to use the new coordinate system - neutralballastlevel option in steering - crewmanager UI works properly with different numbers of crew members - fixed obstructvision "twitching" when moving in/out the sub - resetting steering velocity when AI is waiting - GetItem AIObjective ignores items outside the sub - crew has the "dismissed" order by default -
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@@ -70,6 +70,8 @@ namespace Barotrauma
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public void SetOrder(Order order, string option)
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{
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if (order == null) return;
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currentObjective = null;
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switch (order.Name.ToLower())
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