- CrewCommander key can be changed

- Improved logic for teleporting character in/out the sub
- changed Turret.AIOperate to use the new coordinate system
- neutralballastlevel option in steering
- crewmanager UI works properly with different numbers of crew members
- fixed obstructvision "twitching" when moving in/out the sub
- resetting steering velocity when AI is waiting
- GetItem AIObjective ignores items outside the sub
- crew has the "dismissed" order by default
-
This commit is contained in:
Regalis
2016-01-20 00:26:45 +02:00
parent 4dd48d7bf2
commit 6c57c1270c
24 changed files with 213 additions and 74 deletions
@@ -101,6 +101,9 @@ namespace Barotrauma
{
currSearchIndex++;
//don't try to get items from outside the sub
if (Item.ItemList[currSearchIndex].CurrentHull == null) continue;
if (!Item.ItemList[currSearchIndex].HasTag(itemName) && Item.ItemList[currSearchIndex].Name != itemName) continue;
if (IgnoreContainedItems && Item.ItemList[currSearchIndex].Container != null) continue;
if (Item.ItemList[currSearchIndex].Inventory is CharacterInventory) continue;