- CrewCommander key can be changed
- Improved logic for teleporting character in/out the sub - changed Turret.AIOperate to use the new coordinate system - neutralballastlevel option in steering - crewmanager UI works properly with different numbers of crew members - fixed obstructvision "twitching" when moving in/out the sub - resetting steering velocity when AI is waiting - GetItem AIObjective ignores items outside the sub - crew has the "dismissed" order by default -
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@@ -289,7 +289,7 @@ namespace Barotrauma
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updateTargetsTimer = Math.Min(updateTargetsTimer, 0.1f);
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coolDownTimer *= 0.1f;
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if (amount > 1.0f && attackWhenProvoked)
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if (amount > 0.1f && attackWhenProvoked)
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{
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attackHumans = 100.0f;
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attackRooms = 100.0f;
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