- CrewCommander key can be changed

- Improved logic for teleporting character in/out the sub
- changed Turret.AIOperate to use the new coordinate system
- neutralballastlevel option in steering
- crewmanager UI works properly with different numbers of crew members
- fixed obstructvision "twitching" when moving in/out the sub
- resetting steering velocity when AI is waiting
- GetItem AIObjective ignores items outside the sub
- crew has the "dismissed" order by default
-
This commit is contained in:
Regalis
2016-01-20 00:26:45 +02:00
parent 4dd48d7bf2
commit 6c57c1270c
24 changed files with 213 additions and 74 deletions
@@ -289,7 +289,7 @@ namespace Barotrauma
updateTargetsTimer = Math.Min(updateTargetsTimer, 0.1f);
coolDownTimer *= 0.1f;
if (amount > 1.0f && attackWhenProvoked)
if (amount > 0.1f && attackWhenProvoked)
{
attackHumans = 100.0f;
attackRooms = 100.0f;