38f1ddb...178a853: v0.8.9.1, removed content folder
This commit is contained in:
@@ -0,0 +1,65 @@
|
||||
using System;
|
||||
|
||||
namespace Facepunch.Steamworks
|
||||
{
|
||||
public static class Config
|
||||
{
|
||||
/// <summary>
|
||||
/// Should be called before creating any interfaces, to configure Steam for Unity.
|
||||
/// </summary>
|
||||
/// <param name="platform">Please pass in Application.platform.ToString()</param>
|
||||
public static void ForUnity( string platform )
|
||||
{
|
||||
//
|
||||
// Windows Config
|
||||
//
|
||||
if ( platform == "WindowsEditor" || platform == "WindowsPlayer" )
|
||||
{
|
||||
//
|
||||
// 32bit windows unity uses a stdcall
|
||||
//
|
||||
if (IntPtr.Size == 4) UseThisCall = false;
|
||||
|
||||
ForcePlatform( OperatingSystem.Windows, IntPtr.Size == 4 ? Architecture.x86 : Architecture.x64 );
|
||||
}
|
||||
|
||||
if ( platform == "OSXEditor" || platform == "OSXPlayer" || platform == "OSXDashboardPlayer" )
|
||||
{
|
||||
ForcePlatform( OperatingSystem.macOS, IntPtr.Size == 4 ? Architecture.x86 : Architecture.x64 );
|
||||
}
|
||||
|
||||
if ( platform == "LinuxPlayer" || platform == "LinuxEditor" )
|
||||
{
|
||||
ForcePlatform( OperatingSystem.Linux, IntPtr.Size == 4 ? Architecture.x86 : Architecture.x64 );
|
||||
}
|
||||
|
||||
Console.WriteLine( "Facepunch.Steamworks Unity: " + platform );
|
||||
Console.WriteLine( "Facepunch.Steamworks Os: " + SteamNative.Platform.Os );
|
||||
Console.WriteLine( "Facepunch.Steamworks Arch: " + SteamNative.Platform.Arch );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Some platforms allow/need CallingConvention.ThisCall. If you're crashing with argument null
|
||||
/// errors on certain platforms, try flipping this to true.
|
||||
///
|
||||
/// I owe this logic to Riley Labrecque's hard work on Steamworks.net - I don't have the knowledge
|
||||
/// or patience to find this shit on my own, so massive thanks to him. And also massive thanks to him
|
||||
/// for releasing his shit open source under the MIT license so we can all learn and iterate.
|
||||
///
|
||||
/// </summary>
|
||||
public static bool UseThisCall { get; set; } = true;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// You can force the platform to a particular one here.
|
||||
/// This is useful if you're on OSX because some versions of mono don't have a way
|
||||
/// to tell which platform we're running
|
||||
/// </summary>
|
||||
public static void ForcePlatform( Facepunch.Steamworks.OperatingSystem os, Facepunch.Steamworks.Architecture arch )
|
||||
{
|
||||
SteamNative.Platform.Os = os;
|
||||
SteamNative.Platform.Arch = arch;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user