38f1ddb...178a853: v0.8.9.1, removed content folder
This commit is contained in:
@@ -0,0 +1,160 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace Facepunch.Steamworks
|
||||
{
|
||||
public partial class ServerList
|
||||
{
|
||||
public class Server
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public int Ping { get; set; }
|
||||
public string GameDir { get; set; }
|
||||
public string Map { get; set; }
|
||||
public string Description { get; set; }
|
||||
public uint AppId { get; set; }
|
||||
public int Players { get; set; }
|
||||
public int MaxPlayers { get; set; }
|
||||
public int BotPlayers { get; set; }
|
||||
public bool Passworded { get; set; }
|
||||
public bool Secure { get; set; }
|
||||
public uint LastTimePlayed { get; set; }
|
||||
public int Version { get; set; }
|
||||
public string[] Tags { get; set; }
|
||||
public ulong SteamId { get; set; }
|
||||
public IPAddress Address { get; set; }
|
||||
public int ConnectionPort { get; set; }
|
||||
public int QueryPort { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if this server is in the favourites list
|
||||
/// </summary>
|
||||
public bool Favourite
|
||||
{
|
||||
get
|
||||
{
|
||||
return Client.ServerList.IsFavourite( this );
|
||||
}
|
||||
}
|
||||
|
||||
internal Client Client;
|
||||
|
||||
|
||||
internal static Server FromSteam( Client client, SteamNative.gameserveritem_t item )
|
||||
{
|
||||
return new Server()
|
||||
{
|
||||
Client = client,
|
||||
Address = Utility.Int32ToIp( item.NetAdr.IP ),
|
||||
ConnectionPort = item.NetAdr.ConnectionPort,
|
||||
QueryPort = item.NetAdr.QueryPort,
|
||||
Name = item.ServerName,
|
||||
Ping = item.Ping,
|
||||
GameDir = item.GameDir,
|
||||
Map = item.Map,
|
||||
Description = item.GameDescription,
|
||||
AppId = item.AppID,
|
||||
Players = item.Players,
|
||||
MaxPlayers = item.MaxPlayers,
|
||||
BotPlayers = item.BotPlayers,
|
||||
Passworded = item.Password,
|
||||
Secure = item.Secure,
|
||||
LastTimePlayed = item.TimeLastPlayed,
|
||||
Version = item.ServerVersion,
|
||||
Tags = item.GameTags == null ? null : item.GameTags.Split( ',' ),
|
||||
SteamId = item.SteamID
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback when rules are receieved.
|
||||
/// The bool is true if server responded properly.
|
||||
/// </summary>
|
||||
public Action<bool> OnReceivedRules;
|
||||
|
||||
/// <summary>
|
||||
/// List of server rules. Use HasRules to see if this is safe to access.
|
||||
/// </summary>
|
||||
public Dictionary<string, string> Rules;
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if this server has rules
|
||||
/// </summary>
|
||||
public bool HasRules { get { return Rules != null && Rules.Count > 0; } }
|
||||
|
||||
internal SourceServerQuery RulesRequest;
|
||||
|
||||
/// <summary>
|
||||
/// Populates Rules for this server
|
||||
/// </summary>
|
||||
public void FetchRules()
|
||||
{
|
||||
if ( RulesRequest != null )
|
||||
return;
|
||||
|
||||
Rules = null;
|
||||
RulesRequest = new SourceServerQuery( this, Address, QueryPort );
|
||||
}
|
||||
|
||||
internal void OnServerRulesReceiveFinished( Dictionary<string, string> rules, bool Success )
|
||||
{
|
||||
RulesRequest = null;
|
||||
|
||||
if ( Success )
|
||||
{
|
||||
Rules = rules;
|
||||
}
|
||||
|
||||
if ( OnReceivedRules != null )
|
||||
{
|
||||
OnReceivedRules( Success );
|
||||
}
|
||||
}
|
||||
|
||||
internal const uint k_unFavoriteFlagNone = 0x00;
|
||||
internal const uint k_unFavoriteFlagFavorite = 0x01; // this game favorite entry is for the favorites list
|
||||
internal const uint k_unFavoriteFlagHistory = 0x02; // this game favorite entry is for the history list
|
||||
|
||||
/// <summary>
|
||||
/// Add this server to our history list
|
||||
/// If we're already in the history list, weill set the last played time to now
|
||||
/// </summary>
|
||||
public void AddToHistory()
|
||||
{
|
||||
Client.native.matchmaking.AddFavoriteGame( AppId, Utility.IpToInt32( Address ), (ushort)ConnectionPort, (ushort)QueryPort, k_unFavoriteFlagHistory, (uint)Utility.Epoch.Current );
|
||||
Client.ServerList.UpdateFavouriteList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove this server from our history list
|
||||
/// </summary>
|
||||
public void RemoveFromHistory()
|
||||
{
|
||||
Client.native.matchmaking.RemoveFavoriteGame( AppId, Utility.IpToInt32( Address ), (ushort)ConnectionPort, (ushort)QueryPort, k_unFavoriteFlagHistory );
|
||||
Client.ServerList.UpdateFavouriteList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add this server to our favourite list
|
||||
/// </summary>
|
||||
public void AddToFavourites()
|
||||
{
|
||||
Client.native.matchmaking.AddFavoriteGame( AppId, Utility.IpToInt32( Address ), (ushort)ConnectionPort, (ushort)QueryPort, k_unFavoriteFlagFavorite, (uint)Utility.Epoch.Current );
|
||||
Client.ServerList.UpdateFavouriteList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove this server from our favourite list
|
||||
/// </summary>
|
||||
public void RemoveFromFavourites()
|
||||
{
|
||||
Client.native.matchmaking.RemoveFavoriteGame( AppId, Utility.IpToInt32( Address ), (ushort)ConnectionPort, (ushort)QueryPort, k_unFavoriteFlagFavorite );
|
||||
Client.ServerList.UpdateFavouriteList();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user