38f1ddb...178a853: v0.8.9.1, removed content folder
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using SteamNative;
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namespace Facepunch.Steamworks
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{
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/// <summary>
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/// Stream used to write to a <see cref="RemoteFile"/>.
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/// </summary>
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public class RemoteFileWriteStream : Stream
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{
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internal readonly RemoteStorage remoteStorage;
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private readonly UGCFileWriteStreamHandle_t _handle;
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private readonly RemoteFile _file;
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private int _written;
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private bool _closed;
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internal RemoteFileWriteStream( RemoteStorage r, RemoteFile file )
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{
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remoteStorage = r;
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_handle = remoteStorage.native.FileWriteStreamOpen( file.FileName );
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_file = file;
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}
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public override void Flush() { }
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public override int Read( byte[] buffer, int offset, int count )
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{
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throw new NotImplementedException();
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}
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public override long Seek( long offset, SeekOrigin origin )
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{
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throw new NotImplementedException();
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}
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public override void SetLength( long value )
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{
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throw new NotImplementedException();
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}
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public override unsafe void Write( byte[] buffer, int offset, int count )
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{
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if ( _closed ) throw new ObjectDisposedException( ToString() );
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fixed ( byte* bufferPtr = buffer )
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{
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if ( remoteStorage.native.FileWriteStreamWriteChunk( _handle, (IntPtr)(bufferPtr + offset), count ) )
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{
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_written += count;
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}
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}
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}
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public override bool CanRead => false;
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public override bool CanSeek => false;
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public override bool CanWrite => true;
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public override long Length => _written;
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public override long Position { get { return _written; } set { throw new NotImplementedException(); } }
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/// <summary>
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/// Close the stream without saving the file to remote storage.
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/// </summary>
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public void Cancel()
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{
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if ( _closed ) return;
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_closed = true;
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remoteStorage.native.FileWriteStreamCancel( _handle );
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}
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public override void Close()
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{
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if ( _closed ) return;
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_closed = true;
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remoteStorage.native.FileWriteStreamClose( _handle );
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_file.remoteStorage.OnWrittenNewFile( _file );
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}
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protected override void Dispose( bool disposing )
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{
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if ( disposing ) Close();
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base.Dispose( disposing );
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}
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}
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}
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