38f1ddb...178a853: v0.8.9.1, removed content folder
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@@ -33,9 +33,9 @@ namespace Barotrauma
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{
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ClearFolder(tempPath, new string[] { GameMain.GameSession.Submarine.FilePath });
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}
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catch
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catch (Exception e)
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{
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DebugConsole.ThrowError("Failed to clear folder", e);
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}
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try
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@@ -48,7 +48,7 @@ namespace Barotrauma
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Submarine.MainSub.FilePath = subPath;
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Submarine.MainSub.SaveAs(Submarine.MainSub.FilePath);
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}
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else
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else if (Submarine.MainSub.FilePath != subPath)
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{
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File.Copy(Submarine.MainSub.FilePath, subPath);
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Submarine.MainSub.FilePath = subPath;
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@@ -107,8 +107,9 @@ namespace Barotrauma
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{
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DecompressToDirectory(filePath, tempPath, null);
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}
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catch
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catch (Exception e)
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{
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DebugConsole.ThrowError("Error decompressing " + filePath, e);
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return null;
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}
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@@ -124,7 +125,24 @@ namespace Barotrauma
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catch (Exception e)
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{
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DebugConsole.ThrowError("ERROR: deleting save file \"" + filePath + " failed.", e);
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DebugConsole.ThrowError("ERROR: deleting save file \"" + filePath + "\" failed.", e);
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}
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//deleting a multiplayer save file -> also delete character data
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if (Path.GetFullPath(Path.GetDirectoryName(filePath)).Equals(Path.GetFullPath(MultiplayerSaveFolder)))
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{
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string characterDataSavePath = MultiPlayerCampaign.GetCharacterDataSavePath(filePath);
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if (File.Exists(characterDataSavePath))
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{
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try
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{
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File.Delete(characterDataSavePath);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("ERROR: deleting character data file \"" + characterDataSavePath + "\" failed.", e);
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}
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}
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}
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}
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@@ -274,6 +292,11 @@ namespace Barotrauma
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return false;
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int iNameLen = BitConverter.ToInt32(bytes, 0);
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if (iNameLen > 255)
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{
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throw new Exception("Failed to decompress \""+sDir+"\" (file name length > 255). The file may be corrupted.");
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}
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bytes = new byte[sizeof(char)];
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StringBuilder sb = new StringBuilder();
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for (int i = 0; i < iNameLen; i++)
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@@ -311,25 +334,64 @@ namespace Barotrauma
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using (GZipStream zipStream = new GZipStream(inFile, CompressionMode.Decompress, true))
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while (DecompressFile(sDir, zipStream, progress)) ;
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}
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private static void ClearFolder(string FolderName, string[] ignoredFiles = null)
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public static void CopyFolder(string sourceDirName, string destDirName, bool copySubDirs)
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{
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// Get the subdirectories for the specified directory.
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DirectoryInfo dir = new DirectoryInfo(sourceDirName);
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if (!dir.Exists)
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{
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throw new DirectoryNotFoundException(
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"Source directory does not exist or could not be found: "
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+ sourceDirName);
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}
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DirectoryInfo[] dirs = dir.GetDirectories();
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// If the destination directory doesn't exist, create it.
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if (!Directory.Exists(destDirName))
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{
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Directory.CreateDirectory(destDirName);
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}
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// Get the files in the directory and copy them to the new location.
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FileInfo[] files = dir.GetFiles();
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foreach (FileInfo file in files)
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{
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string temppath = Path.Combine(destDirName, file.Name);
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file.CopyTo(temppath, false);
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}
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// If copying subdirectories, copy them and their contents to new location.
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if (copySubDirs)
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{
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foreach (DirectoryInfo subdir in dirs)
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{
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string temppath = Path.Combine(destDirName, subdir.Name);
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CopyFolder(subdir.FullName, temppath, copySubDirs);
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}
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}
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}
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public static void ClearFolder(string FolderName, string[] ignoredFiles = null)
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{
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DirectoryInfo dir = new DirectoryInfo(FolderName);
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foreach (FileInfo fi in dir.GetFiles())
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{
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bool ignore = false;
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foreach (string ignoredFile in ignoredFiles)
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if (ignoredFiles != null)
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{
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if (Path.GetFullPath(fi.FullName).Equals(Path.GetFullPath(ignoredFile)))
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bool ignore = false;
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foreach (string ignoredFile in ignoredFiles)
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{
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ignore = true;
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break;
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if (Path.GetFullPath(fi.FullName).Equals(Path.GetFullPath(ignoredFile)))
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{
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ignore = true;
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break;
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}
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}
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if (ignore) continue;
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}
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if (ignore) continue;
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fi.IsReadOnly = false;
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fi.Delete();
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}
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