38f1ddb...178a853: v0.8.9.1, removed content folder

This commit is contained in:
Joonas Rikkonen
2019-03-18 19:46:58 +02:00
parent 38f1ddb6fe
commit 6c0679c297
1054 changed files with 151673 additions and 144931 deletions
+137 -34
View File
@@ -1,60 +1,163 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
static class TextManager
public static class TextManager
{
private static Dictionary<string, List<string>> texts;
//only used if none of the selected content packages contain any text files
const string VanillaTextFilePath = "Content/Texts/EnglishVanilla.xml";
static TextManager()
//key = language
private static Dictionary<string, List<TextPack>> textPacks = new Dictionary<string, List<TextPack>>();
public static string Language;
private static HashSet<string> availableLanguages = new HashSet<string>();
public static IEnumerable<string> AvailableLanguages
{
Load(Path.Combine("Content", "Texts.xml"));
get { return availableLanguages; }
}
private static void Load(string file)
public static List<string> GetTextFiles()
{
texts = new Dictionary<string, List<string>>();
var list = new List<string>();
GetTextFilesRecursive(Path.Combine("Content", "Texts"), ref list);
return list;
}
XDocument doc = XMLExtensions.TryLoadXml(file);
if (doc == null || doc.Root == null) return;
foreach (XElement subElement in doc.Root.Elements())
private static void GetTextFilesRecursive(string directory, ref List<string> list)
{
foreach (string file in Directory.GetFiles(directory))
{
string infoName = subElement.Name.ToString().ToLowerInvariant();
List<string> infoList = null;
if (!texts.TryGetValue(infoName, out infoList))
{
infoList = new List<string>();
texts.Add(infoName, infoList);
}
list.Add(file);
}
foreach (string subDir in Directory.GetDirectories(directory))
{
GetTextFilesRecursive(subDir, ref list);
}
}
public static void LoadTextPacks()
{
var textFiles = ContentPackage.GetFilesOfType(GameMain.Config.SelectedContentPackages, ContentType.Text);
infoList.Add(subElement.ElementInnerText());
foreach (string file in textFiles)
{
try
{
var textPack = new TextPack(file);
availableLanguages.Add(textPack.Language);
if (!textPacks.ContainsKey(textPack.Language))
{
textPacks.Add(textPack.Language, new List<TextPack>());
}
textPacks[textPack.Language].Add(textPack);
}
catch (Exception e)
{
DebugConsole.ThrowError("Failed to load text file \"" + file + "\"!", e);
}
}
if (textPacks.Count == 0)
{
DebugConsole.ThrowError("No text files available in any of the selected content packages. Attempting to find a vanilla English text file...");
if (!File.Exists(VanillaTextFilePath))
{
throw new Exception("No text files found in any of the selected content packages or in the default text path!");
}
var textPack = new TextPack(VanillaTextFilePath);
availableLanguages.Add(textPack.Language);
textPacks.Add(textPack.Language, new List<TextPack>() { textPack });
}
}
public static string Get(string textTag)
public static string Get(string textTag, bool returnNull = false)
{
List<string> textList = null;
if (!texts.TryGetValue(textTag.ToLowerInvariant(), out textList) || !textList.Any())
if (!textPacks.ContainsKey(Language))
{
DebugConsole.ThrowError("No text packs available for the selected language (" + Language + ")! Switching to English...");
Language = "English";
if (!textPacks.ContainsKey(Language))
{
throw new Exception("No text packs available in English!");
}
}
foreach (TextPack textPack in textPacks[Language])
{
string text = textPack.Get(textTag);
if (text != null) return text;
}
//if text was not found and we're using a language other than English, see if we can find an English version
//may happen, for example, if a user has selected another language and using mods that haven't been translated to that language
if (Language != "English" && textPacks.ContainsKey("English"))
{
foreach (TextPack textPack in textPacks["English"])
{
string text = textPack.Get(textTag);
if (text != null) return text;
}
}
if (returnNull)
{
return null;
}
else
{
DebugConsole.ThrowError("Text \"" + textTag + "\" not found.");
return textTag;
}
}
public static string Get(string textTag, bool returnNull = false, params object[] args)
{
if (!textPacks.ContainsKey(Language))
{
DebugConsole.ThrowError("No text packs available for the selected language (" + Language + ")! Switching to English...");
Language = "English";
if (!textPacks.ContainsKey(Language))
{
throw new Exception("No text packs available in English!");
}
}
foreach (TextPack textPack in textPacks[Language])
{
string text = textPack.Get(textTag);
if (text != null)
{
text = string.Format(text, args);
return text;
}
}
if (Language != "English" && textPacks.ContainsKey("English"))
{
foreach (TextPack textPack in textPacks[Language])
{
string text = textPack.Get(textTag);
if (text != null)
{
text = string.Format(text, args);
return text;
}
}
}
if (returnNull)
{
return null;
}
else
{
DebugConsole.ThrowError("Text \"" + textTag + "\" not found");
return textTag;
}
string text = textList[Rand.Int(textList.Count)].Replace(@"\n", "\n");
//todo: get rid of these and only do where needed?
#if CLIENT
foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
{
text = text.Replace("[" + inputType.ToString() + "]", GameMain.Config.KeyBind(inputType).ToString());
}
#endif
return text;
}
public static string ReplaceGenderPronouns(string text, Gender gender)