38f1ddb...178a853: v0.8.9.1, removed content folder

This commit is contained in:
Joonas Rikkonen
2019-03-18 19:46:58 +02:00
parent 38f1ddb6fe
commit 6c0679c297
1054 changed files with 151673 additions and 144931 deletions
@@ -2,9 +2,15 @@
using System.Collections.Generic;
using System.Globalization;
using System.Xml.Linq;
using System.Linq;
namespace Barotrauma
{
// TODO: This class should be refactored:
// - Use XElement instead of XAttribute in the constructor
// - Simplify, remove unnecessary conversions
// - Improve the flow so that the logic is undestandable.
// - Maybe ass some test cases for the operators?
class PropertyConditional
{
public enum ConditionType
@@ -13,7 +19,8 @@ namespace Barotrauma
Name,
SpeciesName,
HasTag,
HasStatusTag
HasStatusTag,
Affliction
}
public enum OperatorType
@@ -27,22 +34,34 @@ namespace Barotrauma
}
public readonly ConditionType Type;
public readonly string PropertyName;
public readonly OperatorType Operator;
public readonly string Value;
public readonly string AttributeName;
public readonly string AttributeValue;
public readonly float? FloatValue;
public readonly string TargetItemComponentName;
private readonly string[] afflictionNames = new string[] { "internaldamage", "bleeding", "burn", "oxygenlow", "bloodloss", "pressure", "stun", "husk", "afflictionhusk" };
private readonly int cancelStatusEffect;
// TODO: use XElement instead of XAttribute
public PropertyConditional(XAttribute attribute)
{
string attributeString = attribute.Value.ToString();
string atStr = attributeString;
string[] splitString = atStr.Split(' ');
AttributeName = attribute.Name.ToString().ToLowerInvariant();
string attributeValueString = attribute.Value.ToString();
if (string.IsNullOrWhiteSpace(attributeValueString))
{
DebugConsole.ThrowError($"Conditional attribute value is empty: {attribute.Parent.ToString()}");
return;
}
string valueString = attributeValueString;
string[] splitString = valueString.Split(' ');
if (splitString.Length > 0)
{
for (int i = 1; i < splitString.Length; i++)
{
atStr = splitString[i] + (i > 1 && i < splitString.Length ? " " : "");
valueString = splitString[i] + (i > 1 && i < splitString.Length ? " " : "");
}
}
//thanks xml for not letting me use < or > in attributes :(
@@ -84,11 +103,13 @@ namespace Barotrauma
default:
if (op != "==" && op != "!=" && op != ">" && op != "<" && op != ">=" && op != "<=") //Didn't use escape strings or anything
{
atStr = attributeString; //We probably don't even have an operator
valueString = attributeValueString; //We probably don't even have an operator
}
break;
}
TargetItemComponentName = attribute.Parent.GetAttributeString("targetitemcomponent", "");
foreach (XElement subElement in attribute.Parent.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
@@ -103,24 +124,34 @@ namespace Barotrauma
}
}
if (!Enum.TryParse(attribute.Name.ToString(), true, out Type))
if (!Enum.TryParse(AttributeName, true, out Type))
{
PropertyName = attribute.Name.ToString();
Type = ConditionType.PropertyValue;
if (afflictionNames.Any(n => n == AttributeName))
{
Type = ConditionType.Affliction;
}
else
{
Type = ConditionType.PropertyValue;
}
}
Value = atStr;
AttributeValue = valueString;
if (float.TryParse(AttributeValue, NumberStyles.Float, CultureInfo.InvariantCulture, out float value))
{
FloatValue = value;
}
}
public bool Matches(ISerializableEntity target)
{
string valStr = Value.ToString();
string valStr = AttributeValue.ToString();
switch (Type)
{
case ConditionType.PropertyValue:
SerializableProperty property;
if (target.SerializableProperties.TryGetValue(PropertyName.ToLowerInvariant(), out property))
if (target.SerializableProperties.TryGetValue(AttributeName, out property))
{
return Matches(property);
}
@@ -175,31 +206,52 @@ namespace Barotrauma
Character targetCharacter = target as Character;
if (targetCharacter == null) return false;
return (Operator == OperatorType.Equals) == (targetCharacter.SpeciesName == valStr);
case ConditionType.Affliction:
if (target is Character targetChar)
{
var affliction = targetChar.CharacterHealth.GetAffliction(AttributeName);
if (affliction == null) { return false; }
if (FloatValue.HasValue)
{
float value = FloatValue.Value;
switch (Operator)
{
case OperatorType.Equals:
return affliction.Strength == value;
case OperatorType.GreaterThan:
return affliction.Strength > value;
case OperatorType.GreaterThanEquals:
return affliction.Strength >= value;
case OperatorType.LessThan:
return affliction.Strength < value;
case OperatorType.LessThanEquals:
return affliction.Strength <= value;
case OperatorType.NotEquals:
return affliction.Strength != value;
}
}
}
return true;
default:
return false;
}
}
// TODO: refactor and add tests
private bool Matches(SerializableProperty property)
{
object propertyValue = property.GetValue();
if (propertyValue == null)
{
DebugConsole.ThrowError("Couldn't compare " + Value.ToString() + " (" + Value.GetType() + ") to property \"" + property.Name + "\" - property.GetValue() returns null!");
DebugConsole.ThrowError("Couldn't compare " + AttributeValue.ToString() + " (" + AttributeValue.GetType() + ") to property \"" + property.Name + "\" - property.GetValue() returns null!");
return false;
}
Type type = propertyValue.GetType();
float? floatValue = null;
float? floatProperty = null;
if (type == typeof(float) || type == typeof(int))
{
float parsedFloat;
if (Single.TryParse(Value, NumberStyles.Float, CultureInfo.InvariantCulture, out parsedFloat))
{
floatValue = parsedFloat;
}
floatProperty = (float)propertyValue;
}
@@ -208,64 +260,72 @@ namespace Barotrauma
case OperatorType.Equals:
if (type == typeof(bool))
{
return ((bool)propertyValue) == (Value.ToLowerInvariant() == "true");
return ((bool)propertyValue) == (AttributeValue == "true");
}
else if (floatValue == null)
else if (FloatValue == null)
{
return propertyValue.ToString().Equals(Value);
return propertyValue.ToString().Equals(AttributeValue);
}
else
{
return propertyValue.Equals(floatValue);
return propertyValue.Equals(FloatValue);
}
case OperatorType.NotEquals:
if (type == typeof(bool))
{
return ((bool)propertyValue) != (Value.ToLowerInvariant() == "true");
return ((bool)propertyValue) != (AttributeValue == "true");
}
else if (floatValue == null)
else if (FloatValue == null)
{
return !propertyValue.ToString().Equals(Value);
return !propertyValue.ToString().Equals(AttributeValue);
}
else
{
return !propertyValue.Equals(floatValue);
return !propertyValue.Equals(FloatValue);
}
case OperatorType.GreaterThan:
if (floatValue == null)
if (FloatValue == null)
{
DebugConsole.ThrowError("Couldn't compare " + Value.ToString() + " (" + Value.GetType() + ") to property \"" + property.Name + "\" (" + type + ")! "
DebugConsole.ThrowError("Couldn't compare " + AttributeValue.ToString() + " (" + AttributeValue.GetType() + ") to property \"" + property.Name + "\" (" + type + ")! "
+ "Make sure the type of the value set in the config files matches the type of the property.");
}
else if (floatProperty > floatValue)
else if (floatProperty > FloatValue)
{
return true;
}
break;
case OperatorType.LessThan:
if (floatValue == null)
if (FloatValue == null)
{
DebugConsole.ThrowError("Couldn't compare " + Value.ToString() + " (" + Value.GetType() + ") to property \"" + property.Name + "\" (" + type + ")! "
DebugConsole.ThrowError("Couldn't compare " + AttributeValue.ToString() + " (" + AttributeValue.GetType() + ") to property \"" + property.Name + "\" (" + type + ")! "
+ "Make sure the type of the value set in the config files matches the type of the property.");
}
else if (floatProperty < floatValue)
else if (floatProperty < FloatValue)
{
return true;
}
break;
case OperatorType.GreaterThanEquals:
if (floatValue == null)
if (FloatValue == null)
{
DebugConsole.ThrowError("Couldn't compare " + Value.ToString() + " (" + Value.GetType() + ") to property \"" + property.Name + "\" (" + type + ")! "
DebugConsole.ThrowError("Couldn't compare " + AttributeValue.ToString() + " (" + AttributeValue.GetType() + ") to property \"" + property.Name + "\" (" + type + ")! "
+ "Make sure the type of the value set in the config files matches the type of the property.");
}
else if (floatProperty >= floatValue)
else if (floatProperty >= FloatValue)
{
return true;
}
break;
case OperatorType.LessThanEquals:
if (floatValue == null)
if (FloatValue == null)
{
DebugConsole.ThrowError("Couldn't compare " + Value.ToString() + " (" + Value.GetType() + ") to property \"" + property.Name + "\" (" + type + ")! "
DebugConsole.ThrowError("Couldn't compare " + AttributeValue.ToString() + " (" + AttributeValue.GetType() + ") to property \"" + property.Name + "\" (" + type + ")! "
+ "Make sure the type of the value set in the config files matches the type of the property.");
}
else if (floatProperty <= floatValue)
else if (floatProperty <= FloatValue)
{
return true;
}
break;
}
return false;