38f1ddb...178a853: v0.8.9.1, removed content folder

This commit is contained in:
Joonas Rikkonen
2019-03-18 19:46:58 +02:00
parent 38f1ddb6fe
commit 6c0679c297
1054 changed files with 151673 additions and 144931 deletions
@@ -17,8 +17,8 @@ namespace Barotrauma
private float delay;
public DelayedEffect(XElement element)
: base(element)
public DelayedEffect(XElement element, string parentDebugName)
: base(element, parentDebugName)
{
delay = element.GetAttributeFloat("delay", 1.0f);
}
@@ -27,8 +27,8 @@ namespace Barotrauma
{
if (this.type != type || !HasRequiredItems(entity)) return;
if (!Stackable && DelayList.Any(d => d.Parent == this && d.Targets.Count == 1 && d.Targets[0] == target)) return;
if (targetNames != null && !targetNames.Contains(target.Name)) return;
if (targetIdentifiers != null && !IsValidTarget(target)) return;
if (!HasRequiredConditions(new List<ISerializableEntity>() { target })) return;
DelayedListElement element = new DelayedListElement
@@ -48,9 +48,9 @@ namespace Barotrauma
if (!Stackable && DelayList.Any(d => d.Parent == this && d.Targets.SequenceEqual(targets))) return;
//remove invalid targets
if (targetNames != null)
if (targetIdentifiers != null)
{
targets.RemoveAll(t => !targetNames.Contains(t.Name));
targets.RemoveAll(t => !IsValidTarget(t));
if (targets.Count == 0) return;
}
@@ -2,9 +2,15 @@
using System.Collections.Generic;
using System.Globalization;
using System.Xml.Linq;
using System.Linq;
namespace Barotrauma
{
// TODO: This class should be refactored:
// - Use XElement instead of XAttribute in the constructor
// - Simplify, remove unnecessary conversions
// - Improve the flow so that the logic is undestandable.
// - Maybe ass some test cases for the operators?
class PropertyConditional
{
public enum ConditionType
@@ -13,7 +19,8 @@ namespace Barotrauma
Name,
SpeciesName,
HasTag,
HasStatusTag
HasStatusTag,
Affliction
}
public enum OperatorType
@@ -27,22 +34,34 @@ namespace Barotrauma
}
public readonly ConditionType Type;
public readonly string PropertyName;
public readonly OperatorType Operator;
public readonly string Value;
public readonly string AttributeName;
public readonly string AttributeValue;
public readonly float? FloatValue;
public readonly string TargetItemComponentName;
private readonly string[] afflictionNames = new string[] { "internaldamage", "bleeding", "burn", "oxygenlow", "bloodloss", "pressure", "stun", "husk", "afflictionhusk" };
private readonly int cancelStatusEffect;
// TODO: use XElement instead of XAttribute
public PropertyConditional(XAttribute attribute)
{
string attributeString = attribute.Value.ToString();
string atStr = attributeString;
string[] splitString = atStr.Split(' ');
AttributeName = attribute.Name.ToString().ToLowerInvariant();
string attributeValueString = attribute.Value.ToString();
if (string.IsNullOrWhiteSpace(attributeValueString))
{
DebugConsole.ThrowError($"Conditional attribute value is empty: {attribute.Parent.ToString()}");
return;
}
string valueString = attributeValueString;
string[] splitString = valueString.Split(' ');
if (splitString.Length > 0)
{
for (int i = 1; i < splitString.Length; i++)
{
atStr = splitString[i] + (i > 1 && i < splitString.Length ? " " : "");
valueString = splitString[i] + (i > 1 && i < splitString.Length ? " " : "");
}
}
//thanks xml for not letting me use < or > in attributes :(
@@ -84,11 +103,13 @@ namespace Barotrauma
default:
if (op != "==" && op != "!=" && op != ">" && op != "<" && op != ">=" && op != "<=") //Didn't use escape strings or anything
{
atStr = attributeString; //We probably don't even have an operator
valueString = attributeValueString; //We probably don't even have an operator
}
break;
}
TargetItemComponentName = attribute.Parent.GetAttributeString("targetitemcomponent", "");
foreach (XElement subElement in attribute.Parent.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
@@ -103,24 +124,34 @@ namespace Barotrauma
}
}
if (!Enum.TryParse(attribute.Name.ToString(), true, out Type))
if (!Enum.TryParse(AttributeName, true, out Type))
{
PropertyName = attribute.Name.ToString();
Type = ConditionType.PropertyValue;
if (afflictionNames.Any(n => n == AttributeName))
{
Type = ConditionType.Affliction;
}
else
{
Type = ConditionType.PropertyValue;
}
}
Value = atStr;
AttributeValue = valueString;
if (float.TryParse(AttributeValue, NumberStyles.Float, CultureInfo.InvariantCulture, out float value))
{
FloatValue = value;
}
}
public bool Matches(ISerializableEntity target)
{
string valStr = Value.ToString();
string valStr = AttributeValue.ToString();
switch (Type)
{
case ConditionType.PropertyValue:
SerializableProperty property;
if (target.SerializableProperties.TryGetValue(PropertyName.ToLowerInvariant(), out property))
if (target.SerializableProperties.TryGetValue(AttributeName, out property))
{
return Matches(property);
}
@@ -175,31 +206,52 @@ namespace Barotrauma
Character targetCharacter = target as Character;
if (targetCharacter == null) return false;
return (Operator == OperatorType.Equals) == (targetCharacter.SpeciesName == valStr);
case ConditionType.Affliction:
if (target is Character targetChar)
{
var affliction = targetChar.CharacterHealth.GetAffliction(AttributeName);
if (affliction == null) { return false; }
if (FloatValue.HasValue)
{
float value = FloatValue.Value;
switch (Operator)
{
case OperatorType.Equals:
return affliction.Strength == value;
case OperatorType.GreaterThan:
return affliction.Strength > value;
case OperatorType.GreaterThanEquals:
return affliction.Strength >= value;
case OperatorType.LessThan:
return affliction.Strength < value;
case OperatorType.LessThanEquals:
return affliction.Strength <= value;
case OperatorType.NotEquals:
return affliction.Strength != value;
}
}
}
return true;
default:
return false;
}
}
// TODO: refactor and add tests
private bool Matches(SerializableProperty property)
{
object propertyValue = property.GetValue();
if (propertyValue == null)
{
DebugConsole.ThrowError("Couldn't compare " + Value.ToString() + " (" + Value.GetType() + ") to property \"" + property.Name + "\" - property.GetValue() returns null!");
DebugConsole.ThrowError("Couldn't compare " + AttributeValue.ToString() + " (" + AttributeValue.GetType() + ") to property \"" + property.Name + "\" - property.GetValue() returns null!");
return false;
}
Type type = propertyValue.GetType();
float? floatValue = null;
float? floatProperty = null;
if (type == typeof(float) || type == typeof(int))
{
float parsedFloat;
if (Single.TryParse(Value, NumberStyles.Float, CultureInfo.InvariantCulture, out parsedFloat))
{
floatValue = parsedFloat;
}
floatProperty = (float)propertyValue;
}
@@ -208,64 +260,72 @@ namespace Barotrauma
case OperatorType.Equals:
if (type == typeof(bool))
{
return ((bool)propertyValue) == (Value.ToLowerInvariant() == "true");
return ((bool)propertyValue) == (AttributeValue == "true");
}
else if (floatValue == null)
else if (FloatValue == null)
{
return propertyValue.ToString().Equals(Value);
return propertyValue.ToString().Equals(AttributeValue);
}
else
{
return propertyValue.Equals(floatValue);
return propertyValue.Equals(FloatValue);
}
case OperatorType.NotEquals:
if (type == typeof(bool))
{
return ((bool)propertyValue) != (Value.ToLowerInvariant() == "true");
return ((bool)propertyValue) != (AttributeValue == "true");
}
else if (floatValue == null)
else if (FloatValue == null)
{
return !propertyValue.ToString().Equals(Value);
return !propertyValue.ToString().Equals(AttributeValue);
}
else
{
return !propertyValue.Equals(floatValue);
return !propertyValue.Equals(FloatValue);
}
case OperatorType.GreaterThan:
if (floatValue == null)
if (FloatValue == null)
{
DebugConsole.ThrowError("Couldn't compare " + Value.ToString() + " (" + Value.GetType() + ") to property \"" + property.Name + "\" (" + type + ")! "
DebugConsole.ThrowError("Couldn't compare " + AttributeValue.ToString() + " (" + AttributeValue.GetType() + ") to property \"" + property.Name + "\" (" + type + ")! "
+ "Make sure the type of the value set in the config files matches the type of the property.");
}
else if (floatProperty > floatValue)
else if (floatProperty > FloatValue)
{
return true;
}
break;
case OperatorType.LessThan:
if (floatValue == null)
if (FloatValue == null)
{
DebugConsole.ThrowError("Couldn't compare " + Value.ToString() + " (" + Value.GetType() + ") to property \"" + property.Name + "\" (" + type + ")! "
DebugConsole.ThrowError("Couldn't compare " + AttributeValue.ToString() + " (" + AttributeValue.GetType() + ") to property \"" + property.Name + "\" (" + type + ")! "
+ "Make sure the type of the value set in the config files matches the type of the property.");
}
else if (floatProperty < floatValue)
else if (floatProperty < FloatValue)
{
return true;
}
break;
case OperatorType.GreaterThanEquals:
if (floatValue == null)
if (FloatValue == null)
{
DebugConsole.ThrowError("Couldn't compare " + Value.ToString() + " (" + Value.GetType() + ") to property \"" + property.Name + "\" (" + type + ")! "
DebugConsole.ThrowError("Couldn't compare " + AttributeValue.ToString() + " (" + AttributeValue.GetType() + ") to property \"" + property.Name + "\" (" + type + ")! "
+ "Make sure the type of the value set in the config files matches the type of the property.");
}
else if (floatProperty >= floatValue)
else if (floatProperty >= FloatValue)
{
return true;
}
break;
case OperatorType.LessThanEquals:
if (floatValue == null)
if (FloatValue == null)
{
DebugConsole.ThrowError("Couldn't compare " + Value.ToString() + " (" + Value.GetType() + ") to property \"" + property.Name + "\" (" + type + ")! "
DebugConsole.ThrowError("Couldn't compare " + AttributeValue.ToString() + " (" + AttributeValue.GetType() + ") to property \"" + property.Name + "\" (" + type + ")! "
+ "Make sure the type of the value set in the config files matches the type of the property.");
}
else if (floatProperty <= floatValue)
else if (floatProperty <= FloatValue)
{
return true;
}
break;
}
return false;
@@ -3,8 +3,10 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using Barotrauma.Items.Components;
#if CLIENT
using Barotrauma.Particles;
using Barotrauma.Sounds;
#endif
namespace Barotrauma
@@ -16,37 +18,101 @@ namespace Barotrauma
public List<ISerializableEntity> Targets;
public float Timer;
}
partial class StatusEffect
{
[Flags]
public enum TargetType
{
This = 1, Parent = 2, Character = 4, Contained = 8, Nearby = 16, UseTarget = 32, Hull = 64
This = 1,
Parent = 2,
Character = 4,
Contained = 8,
NearbyCharacters = 16,
NearbyItems = 32,
UseTarget = 64,
Hull = 128,
Limb = 256,
AllLimbs = 512
}
class ItemSpawnInfo
{
public enum SpawnPositionType
{
This,
ThisInventory,
ContainedInventory
}
public readonly ItemPrefab ItemPrefab;
public readonly SpawnPositionType SpawnPosition;
public readonly float Speed;
public readonly float Rotation;
public ItemSpawnInfo(XElement element, string parentDebugName)
{
if (element.Attribute("name") != null)
{
//backwards compatibility
DebugConsole.ThrowError("Error in StatusEffect config (" + element.ToString() + ") - use item identifier instead of the name.");
string itemPrefabName = element.GetAttributeString("name", "");
ItemPrefab = MapEntityPrefab.List.Find(m => m is ItemPrefab && (m.NameMatches(itemPrefabName) || m.Tags.Contains(itemPrefabName))) as ItemPrefab;
if (ItemPrefab == null)
{
DebugConsole.ThrowError("Error in StatusEffect \""+ parentDebugName + "\" - item prefab \"" + itemPrefabName + "\" not found.");
}
}
else
{
string itemPrefabIdentifier = element.GetAttributeString("identifier", "");
if (string.IsNullOrEmpty(itemPrefabIdentifier)) itemPrefabIdentifier = element.GetAttributeString("identifiers", "");
if (string.IsNullOrEmpty(itemPrefabIdentifier))
{
DebugConsole.ThrowError("Invalid item spawn in StatusEffect \"" + parentDebugName + "\" - identifier not found in the element \"" + element.ToString() + "\"");
}
ItemPrefab = MapEntityPrefab.List.Find(m => m is ItemPrefab && m.Identifier == itemPrefabIdentifier) as ItemPrefab;
if (ItemPrefab == null)
{
DebugConsole.ThrowError("Error in StatusEffect config - item prefab with the identifier \"" + itemPrefabIdentifier + "\" not found.");
return;
}
}
Speed = element.GetAttributeFloat("speed", 0.0f);
Rotation = MathHelper.ToRadians(element.GetAttributeFloat("rotation", 0.0f));
string spawnTypeStr = element.GetAttributeString("spawnposition", "This");
if (!Enum.TryParse(spawnTypeStr, out SpawnPosition))
{
DebugConsole.ThrowError("Error in StatusEffect config - \"" + spawnTypeStr + "\" is not a valid spawn position.");
}
}
}
private TargetType targetTypes;
protected HashSet<string> targetNames;
protected HashSet<string> targetIdentifiers;
private List<RelatedItem> requiredItems;
#if CLIENT
private List<ParticleEmitter> particleEmitters;
private Sound sound;
private List<RoundSound> sounds = new List<RoundSound>();
private SoundSelectionMode soundSelectionMode;
private SoundChannel soundChannel;
private bool loopSound;
#endif
public string[] propertyNames;
private object[] propertyEffects;
List<PropertyConditional> propertyConditionals;
private List<PropertyConditional> propertyConditionals;
private bool setValue;
private bool disableDeltaTime;
private HashSet<string> onContainingNames;
private HashSet<string> tags;
private readonly float duration;
@@ -57,28 +123,35 @@ namespace Barotrauma
public bool Stackable = true; //Can the same status effect be applied several times to the same targets?
private readonly int useItemCount;
private readonly bool removeItem;
public readonly ActionType type;
public readonly ActionType type = ActionType.OnActive;
private Explosion explosion;
private List<ItemSpawnInfo> spawnItems;
public readonly float FireSize;
public TargetType Targets
public HashSet<string> TargetIdentifiers
{
get { return targetTypes; }
get { return targetIdentifiers; }
}
public List<Affliction> Afflictions
{
get;
private set;
}
public HashSet<string> TargetNames
{
get { return targetNames; }
}
private List<Pair<string, float>> ReduceAffliction;
public HashSet<string> OnContainingNames
//only applicable if targeting NearbyCharacters or NearbyItems
public float Range
{
get { return onContainingNames; }
get;
private set;
}
public string Tags
@@ -99,21 +172,26 @@ namespace Barotrauma
}
}
public static StatusEffect Load(XElement element)
public static StatusEffect Load(XElement element, string parentDebugName)
{
if (element.Attribute("delay")!=null)
if (element.Attribute("delay") != null)
{
return new DelayedEffect(element);
return new DelayedEffect(element, parentDebugName);
}
return new StatusEffect(element);
return new StatusEffect(element, parentDebugName);
}
protected StatusEffect(XElement element)
protected StatusEffect(XElement element, string parentDebugName)
{
requiredItems = new List<RelatedItem>();
spawnItems = new List<ItemSpawnInfo>();
Afflictions = new List<Affliction>();
ReduceAffliction = new List<Pair<string, float>>();
tags = new HashSet<string>(element.GetAttributeString("tags", "").Split(','));
Range = element.GetAttributeFloat("range", 0.0f);
#if CLIENT
particleEmitters = new List<ParticleEmitter>();
#endif
@@ -134,17 +212,8 @@ namespace Barotrauma
catch
{
string[] split = attribute.Value.Split('=');
type = (ActionType)Enum.Parse(typeof(ActionType), split[0], true);
string[] containingNames = split[1].Split(',');
onContainingNames = new HashSet<string>();
for (int i = 0; i < containingNames.Length; i++)
{
onContainingNames.Add(containingNames[i].Trim());
}
DebugConsole.ThrowError("Invalid action type \"" + attribute.Value + "\" in StatusEffect (" + parentDebugName + ")");
}
break;
case "target":
string[] Flags = attribute.Value.Split(',');
@@ -154,18 +223,21 @@ namespace Barotrauma
}
break;
case "disabledeltatime":
case "disabledeltatime":
disableDeltaTime = attribute.GetAttributeBool(false);
break;
case "setvalue":
case "setvalue":
setValue = attribute.GetAttributeBool(false);
break;
case "targetnames":
string[] names = attribute.Value.Split(',');
targetNames = new HashSet<string>();
for (int i=0; i < names.Length; i++ )
DebugConsole.ThrowError("Error in StatusEffect config (" + parentDebugName + ") - use identifiers or tags to define the targets instead of names.");
break;
case "targetidentifiers":
string[] identifiers = attribute.Value.Split(',');
targetIdentifiers = new HashSet<string>();
for (int i = 0; i < identifiers.Length; i++)
{
targetNames.Add(names[i].Trim());
targetIdentifiers.Add(identifiers[i].Trim().ToLowerInvariant());
}
break;
case "duration":
@@ -204,7 +276,7 @@ namespace Barotrauma
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "explosion":
explosion = new Explosion(subElement);
explosion = new Explosion(subElement, parentDebugName);
break;
case "fire":
FireSize = subElement.GetAttributeFloat("size",10.0f);
@@ -219,44 +291,120 @@ namespace Barotrauma
break;
case "requireditem":
case "requireditems":
RelatedItem newRequiredItem = RelatedItem.Load(subElement);
if (newRequiredItem == null) continue;
RelatedItem newRequiredItem = RelatedItem.Load(subElement, parentDebugName);
if (newRequiredItem == null)
{
DebugConsole.ThrowError("Error in StatusEffect config - requires an item with no identifiers.");
continue;
}
requiredItems.Add(newRequiredItem);
break;
case "conditional":
IEnumerable<XAttribute> conditionalAttributes = subElement.Attributes();
foreach (XAttribute attribute in conditionalAttributes)
{
if (attribute.Name.ToString().ToLowerInvariant() == "targetitemcomponent") { continue; }
propertyConditionals.Add(new PropertyConditional(attribute));
}
break;
case "affliction":
AfflictionPrefab afflictionPrefab;
if (subElement.Attribute("name") != null)
{
DebugConsole.ThrowError("Error in StatusEffect (" + parentDebugName + ") - define afflictions using identifiers instead of names.");
string afflictionName = subElement.GetAttributeString("name", "").ToLowerInvariant();
afflictionPrefab = AfflictionPrefab.List.Find(ap => ap.Name.ToLowerInvariant() == afflictionName);
if (afflictionPrefab == null)
{
DebugConsole.ThrowError("Error in StatusEffect (" + parentDebugName + ") - Affliction prefab \"" + afflictionName + "\" not found.");
continue;
}
}
else
{
string afflictionIdentifier = subElement.GetAttributeString("identifier", "").ToLowerInvariant();
afflictionPrefab = AfflictionPrefab.List.Find(ap => ap.Identifier.ToLowerInvariant() == afflictionIdentifier);
if (afflictionPrefab == null)
{
DebugConsole.ThrowError("Error in StatusEffect (" + parentDebugName + ") - Affliction prefab with the identifier \"" + afflictionIdentifier + "\" not found.");
continue;
}
}
float afflictionStrength = subElement.GetAttributeFloat(1.0f, "amount", "strength");
Afflictions.Add(afflictionPrefab.Instantiate(afflictionStrength));
break;
case "reduceaffliction":
if (subElement.Attribute("name") != null)
{
DebugConsole.ThrowError("Error in StatusEffect (" + parentDebugName + ") - define afflictions using identifiers or types instead of names.");
ReduceAffliction.Add(new Pair<string, float>(
subElement.GetAttributeString("name", "").ToLowerInvariant(),
subElement.GetAttributeFloat(1.0f, "amount", "strength", "reduceamount")));
}
else
{
string name = subElement.GetAttributeString("identifier", null) ?? subElement.GetAttributeString("type", null);
name = name.ToLowerInvariant();
if (AfflictionPrefab.List.Any(ap => ap.Identifier == name || ap.AfflictionType == name))
{
ReduceAffliction.Add(new Pair<string, float>(
name,
subElement.GetAttributeFloat(1.0f, "amount", "strength", "reduceamount")));
}
else
{
DebugConsole.ThrowError("Error in StatusEffect (" + parentDebugName + ") - Affliction prefab with the identifier or type \"" + name + "\" not found.");
}
}
break;
case "spawnitem":
var newSpawnItem = new ItemSpawnInfo(subElement, parentDebugName);
if (newSpawnItem.ItemPrefab != null) spawnItems.Add(newSpawnItem);
break;
#if CLIENT
case "particleemitter":
particleEmitters.Add(new ParticleEmitter(subElement));
break;
case "sound":
sound = Sound.Load(subElement);
var sound = Submarine.LoadRoundSound(subElement);
loopSound = subElement.GetAttributeBool("loop", false);
if (subElement.Attribute("selectionmode") != null)
{
if (Enum.TryParse(subElement.GetAttributeString("selectionmode", "Random"), out SoundSelectionMode selectionMode))
{
soundSelectionMode = selectionMode;
}
}
sounds.Add(sound);
break;
#endif
}
}
}
public bool HasTargetType(TargetType targetType)
{
return (targetTypes & targetType) != 0;
}
public virtual bool HasRequiredItems(Entity entity)
{
if (requiredItems == null) return true;
foreach (RelatedItem requiredItem in requiredItems)
{
Item item = entity as Item;
if (item != null)
if (entity == null)
{
return false;
}
else if (entity is Item item)
{
if (!requiredItem.CheckRequirements(null, item)) return false;
}
Character character = entity as Character;
if (character != null)
else if (entity is Character character)
{
if (!requiredItem.CheckRequirements(character, null)) return false;
}
@@ -264,6 +412,37 @@ namespace Barotrauma
return true;
}
public void GetNearbyTargets(Vector2 worldPosition, List<ISerializableEntity> targets)
{
if (Range <= 0.0f) { return; }
if (HasTargetType(TargetType.NearbyCharacters))
{
foreach (Character c in Character.CharacterList)
{
if (!c.Enabled) { continue; }
float xDiff = Math.Abs(c.WorldPosition.X - worldPosition.X);
if (xDiff > Range) { continue; }
float yDiff = Math.Abs(c.WorldPosition.Y - worldPosition.Y);
if (yDiff > Range) { continue; }
if (xDiff * xDiff + yDiff * yDiff < Range * Range) { targets.Add(c); }
}
}
if (HasTargetType(TargetType.NearbyItems))
{
foreach (Item item in Item.ItemList)
{
float xDiff = Math.Abs(item.WorldPosition.X - worldPosition.X);
if (xDiff > Range) { continue; }
float yDiff = Math.Abs(item.WorldPosition.Y - worldPosition.Y);
if (yDiff > Range) { continue; }
if (xDiff * xDiff + yDiff * yDiff < Range * Range) { targets.Add(item); }
}
}
return;
}
public virtual bool HasRequiredConditions(List<ISerializableEntity> targets)
{
if (!propertyConditionals.Any()) return true;
@@ -278,11 +457,38 @@ namespace Barotrauma
return false;
}
protected bool IsValidTarget(ISerializableEntity entity)
{
if (entity is Item item)
{
if (item.HasTag(targetIdentifiers)) return true;
if (targetIdentifiers.Any(id => id == item.Prefab.Identifier)) return true;
}
else if (entity is Structure structure)
{
if (targetIdentifiers.Any(id => id == structure.Prefab.Identifier)) return true;
}
else if (entity is Character character)
{
if (targetIdentifiers.Any(id => id == character.SpeciesName)) return true;
}
return targetIdentifiers.Any(id => id == entity.Name);
}
public void SetUser(Character user)
{
foreach (Affliction affliction in Afflictions)
{
affliction.Source = user;
}
}
public virtual void Apply(ActionType type, float deltaTime, Entity entity, ISerializableEntity target)
{
if (this.type != type || !HasRequiredItems(entity)) return;
if (targetNames != null && !targetNames.Contains(target.Name)) return;
if (targetIdentifiers != null && !IsValidTarget(target)) return;
if (duration > 0.0f && !Stackable)
{
@@ -295,8 +501,7 @@ namespace Barotrauma
}
}
List<ISerializableEntity> targets = new List<ISerializableEntity>();
targets.Add(target);
List<ISerializableEntity> targets = new List<ISerializableEntity> { target };
if (!HasRequiredConditions(targets)) return;
@@ -308,22 +513,9 @@ namespace Barotrauma
if (this.type != type) return;
//remove invalid targets
if (targetNames != null)
if (targetIdentifiers != null)
{
targets.RemoveAll(t =>
{
Item item = t as Item;
if (item == null)
{
return !targetNames.Contains(t.Name);
}
else
{
if (item.HasTag(targetNames)) return false;
if (item.Prefab.NameMatches(targetNames)) return false;
}
return true;
});
targets.RemoveAll(t => !IsValidTarget(t));
if (targets.Count == 0) return;
}
@@ -345,35 +537,70 @@ namespace Barotrauma
protected void Apply(float deltaTime, Entity entity, List<ISerializableEntity> targets)
{
#if CLIENT
if (sound != null)
Hull hull = null;
if (entity is Character)
{
if (loopSound)
hull = ((Character)entity).AnimController.CurrentHull;
}
else if (entity is Item)
{
hull = ((Item)entity).CurrentHull;
}
#if CLIENT
if (entity != null && sounds.Count > 0)
{
if (soundChannel == null || !soundChannel.IsPlaying)
{
if (!Sounds.SoundManager.IsPlaying(sound))
if (soundSelectionMode == SoundSelectionMode.All)
{
sound.Play(entity.WorldPosition);
foreach (RoundSound sound in sounds)
{
soundChannel = SoundPlayer.PlaySound(sound.Sound, sound.Volume, sound.Range, entity.WorldPosition, hull);
if (soundChannel != null) soundChannel.Looping = loopSound;
}
}
else
{
sound.UpdatePosition(entity.WorldPosition);
int selectedSoundIndex = 0;
if (soundSelectionMode == SoundSelectionMode.ItemSpecific && entity is Item item)
{
selectedSoundIndex = item.ID % sounds.Count;
}
else if (soundSelectionMode == SoundSelectionMode.CharacterSpecific && entity is Character user)
{
selectedSoundIndex = user.ID % sounds.Count;
}
else
{
selectedSoundIndex = Rand.Int(sounds.Count);
}
var selectedSound = sounds[selectedSoundIndex];
soundChannel = SoundPlayer.PlaySound(selectedSound.Sound, selectedSound.Volume, selectedSound.Range, entity.WorldPosition, hull);
if (soundChannel != null) soundChannel.Looping = loopSound;
}
}
else
{
sound.Play(entity.WorldPosition);
}
}
#endif
for (int i = 0; i < useItemCount; i++)
#endif
foreach (ISerializableEntity serializableEntity in targets)
{
foreach (Item item in targets.FindAll(t => t is Item).Cast<Item>())
Item item = serializableEntity as Item;
if (item == null) continue;
Character targetCharacter = targets.FirstOrDefault(t => t is Character character && !character.Removed) as Character;
if (targetCharacter == null)
{
foreach (var target in targets)
{
if (target is Limb limb && limb.character != null && !limb.character.Removed) targetCharacter = ((Limb)target).character;
}
}
for (int i = 0; i < useItemCount; i++)
{
if (item.Removed) continue;
item.Use(deltaTime, targets.FirstOrDefault(t => t is Character) as Character);
item.Use(deltaTime, targetCharacter, targets.FirstOrDefault(t => t is Limb) as Limb);
}
}
}
if (removeItem)
{
@@ -385,11 +612,13 @@ namespace Barotrauma
if (duration > 0.0f)
{
DurationListElement element = new DurationListElement();
element.Parent = this;
element.Timer = duration;
element.Entity = entity;
element.Targets = targets;
DurationListElement element = new DurationListElement
{
Parent = this,
Timer = duration,
Entity = entity,
Targets = targets
};
DurationList.Add(element);
}
@@ -404,39 +633,125 @@ namespace Barotrauma
for (int i = 0; i < propertyNames.Length; i++)
{
SerializableProperty property;
if (target == null || target.SerializableProperties == null || !target.SerializableProperties.TryGetValue(propertyNames[i], out property)) continue;
if (target == null || target.SerializableProperties == null ||
!target.SerializableProperties.TryGetValue(propertyNames[i], out SerializableProperty property)) continue;
ApplyToProperty(property, propertyEffects[i], deltaTime);
}
}
}
if (explosion != null && entity != null) explosion.Explode(entity.WorldPosition, entity);
if (explosion != null) explosion.Explode(entity.WorldPosition);
foreach (ISerializableEntity target in targets)
{
foreach (Affliction affliction in Afflictions)
{
Affliction multipliedAffliction = affliction;
if (!disableDeltaTime) multipliedAffliction = affliction.CreateMultiplied(deltaTime);
Hull hull = null;
if (entity is Character)
{
hull = ((Character)entity).AnimController.CurrentHull;
}
else if (entity is Item)
{
hull = ((Item)entity).CurrentHull;
if (target is Character character)
{
character.LastDamageSource = entity;
character.CharacterHealth.ApplyAffliction(null, multipliedAffliction);
}
else if (target is Limb limb)
{
limb.character.CharacterHealth.ApplyAffliction(limb, multipliedAffliction);
}
}
foreach (Pair<string, float> reduceAffliction in ReduceAffliction)
{
float reduceAmount = disableDeltaTime ? reduceAffliction.Second : reduceAffliction.Second * deltaTime;
if (target is Character)
{
((Character)target).CharacterHealth.ReduceAffliction(null, reduceAffliction.First, reduceAmount);
}
else if (target is Limb limb)
{
limb.character.CharacterHealth.ReduceAffliction(limb, reduceAffliction.First, reduceAmount);
}
}
}
if (FireSize > 0.0f)
if (FireSize > 0.0f && entity != null)
{
var fire = new FireSource(entity.WorldPosition, hull);
fire.Size = new Vector2(FireSize, fire.Size.Y);
}
#if CLIENT
foreach (ParticleEmitter emitter in particleEmitters)
if (GameMain.Client == null && entity != null && Entity.Spawner != null) //clients are not allowed to spawn items
{
emitter.Emit(deltaTime, entity.WorldPosition, hull);
foreach (ItemSpawnInfo itemSpawnInfo in spawnItems)
{
switch (itemSpawnInfo.SpawnPosition)
{
case ItemSpawnInfo.SpawnPositionType.This:
Entity.Spawner.AddToSpawnQueue(itemSpawnInfo.ItemPrefab, entity.WorldPosition);
break;
case ItemSpawnInfo.SpawnPositionType.ThisInventory:
{
if (entity is Character character)
{
if (character.Inventory != null && character.Inventory.Items.Any(it => it == null))
{
Entity.Spawner.AddToSpawnQueue(itemSpawnInfo.ItemPrefab, character.Inventory);
}
}
else if (entity is Item item)
{
var inventory = item?.GetComponent<ItemContainer>()?.Inventory;
if (inventory != null && inventory.Items.Any(it => it == null))
{
Entity.Spawner.AddToSpawnQueue(itemSpawnInfo.ItemPrefab, inventory);
}
}
}
break;
case ItemSpawnInfo.SpawnPositionType.ContainedInventory:
{
Inventory thisInventory = null;
if (entity is Character character)
{
thisInventory = character.Inventory;
}
else if (entity is Item item)
{
thisInventory = item?.GetComponent<ItemContainer>()?.Inventory;
}
if (thisInventory != null)
{
foreach (Item item in thisInventory.Items)
{
if (item == null) continue;
Inventory containedInventory = item.GetComponent<ItemContainer>()?.Inventory;
if (containedInventory == null || !containedInventory.Items.Any(i => i == null)) continue;
Entity.Spawner.AddToSpawnQueue(itemSpawnInfo.ItemPrefab, containedInventory);
break;
}
}
}
break;
}
}
}
#if CLIENT
if (entity != null)
{
foreach (ParticleEmitter emitter in particleEmitters)
{
float angle = 0.0f;
if (emitter.Prefab.CopyEntityAngle)
{
if (entity is Item it)
{
angle = it.body == null ? 0.0f : it.body.Rotation;
}
}
emitter.Emit(deltaTime, entity.WorldPosition, hull, angle);
}
}
#endif
}
@@ -488,7 +803,9 @@ namespace Barotrauma
continue;
}
element.Targets.RemoveAll(t => t is Entity entity && entity.Removed);
element.Targets.RemoveAll(t =>
(t is Entity entity && entity.Removed) ||
(t is Limb limb && (limb.character == null || limb.character.Removed)));
if (element.Targets.Count == 0)
{
DurationList.RemoveAt(i);
@@ -500,9 +817,32 @@ namespace Barotrauma
for (int n = 0; n < element.Parent.propertyNames.Length; n++)
{
if (target == null || target.SerializableProperties == null || !target.SerializableProperties.TryGetValue(element.Parent.propertyNames[n], out SerializableProperty property)) continue;
element.Parent.ApplyToProperty(property, element.Parent.propertyEffects[n], CoroutineManager.UnscaledDeltaTime);
}
foreach (Affliction affliction in element.Parent.Afflictions)
{
if (target is Character)
{
((Character)target).CharacterHealth.ApplyAffliction(null, affliction.CreateMultiplied(deltaTime));
}
else if (target is Limb limb)
{
limb.character.CharacterHealth.ApplyAffliction(limb, affliction.CreateMultiplied(deltaTime));
}
}
foreach (Pair<string, float> reduceAffliction in element.Parent.ReduceAffliction)
{
if (target is Character)
{
((Character)target).CharacterHealth.ReduceAffliction(null, reduceAffliction.First, reduceAffliction.Second * deltaTime);
}
else if (target is Limb limb)
{
limb.character.CharacterHealth.ReduceAffliction(limb, reduceAffliction.First, reduceAffliction.Second * deltaTime);
}
}
}
element.Timer -= deltaTime;