38f1ddb...178a853: v0.8.9.1, removed content folder

This commit is contained in:
Joonas Rikkonen
2019-03-18 19:46:58 +02:00
parent 38f1ddb6fe
commit 6c0679c297
1054 changed files with 151673 additions and 144931 deletions
@@ -103,7 +103,10 @@ namespace Barotrauma.Networking
{
foreach (Connection connection in connectionPanel.Connections)
{
Array.ForEach(connection.Wires, w => { if (w != null) w.Locked = true; });
foreach (Wire wire in connection.Wires)
{
if (wire != null) wire.Locked = true;
}
}
}
}
@@ -128,6 +131,45 @@ namespace Barotrauma.Networking
(c.Character == null || c.Character.IsDead));
}
private List<CharacterInfo> GetBotsToRespawn()
{
GameServer server = networkMember as GameServer;
if (server.BotSpawnMode == BotSpawnMode.Normal)
{
return Character.CharacterList
.FindAll(c => c.TeamID == 1 && c.AIController != null && c.Info != null && c.IsDead)
.Select(c => c.Info)
.ToList();
}
int currPlayerCount = server.ConnectedClients.Count(c => c.InGame && (!c.SpectateOnly || !server.AllowSpectating));
if (server.CharacterInfo != null) currPlayerCount++;
var existingBots = Character.CharacterList
.FindAll(c => c.TeamID == 1 && c.AIController != null && c.Info != null);
int requiredBots = server.BotCount - currPlayerCount;
requiredBots -= existingBots.Count(b => !b.IsDead);
List<CharacterInfo> botsToRespawn = new List<CharacterInfo>();
for (int i = 0; i < requiredBots; i++)
{
CharacterInfo botToRespawn = existingBots.Find(b => b.IsDead)?.Info;
if (botToRespawn == null)
{
botToRespawn = new CharacterInfo(Character.HumanConfigFile);
}
else
{
existingBots.Remove(botToRespawn.Character);
}
botsToRespawn.Add(botToRespawn);
}
return botsToRespawn;
}
public void Update(float deltaTime)
{
if (respawnShuttle == null)
@@ -425,22 +467,21 @@ namespace Barotrauma.Networking
foreach (Character c in Character.CharacterList)
{
if (c.Submarine == respawnShuttle)
{
if (Character.Controlled == c) Character.Controlled = null;
c.Enabled = false;
if (c.Inventory != null)
{
foreach (Item item in c.Inventory.Items)
{
if (item == null) continue;
Spawner.AddToRemoveQueue(item);
}
}
if (c.Submarine != respawnShuttle) continue;
if (Character.Controlled == c) Character.Controlled = null;
c.Kill(CauseOfDeathType.Unknown, null, true);
c.Enabled = false;
c.Kill(CauseOfDeath.Damage, true);
}
Spawner.AddToRemoveQueue(c);
if (c.Inventory != null)
{
foreach (Item item in c.Inventory.Items)
{
if (item == null) continue;
Spawner.AddToRemoveQueue(item);
}
}
}
respawnShuttle.SetPosition(new Vector2(Level.Loaded.StartPosition.X, Level.Loaded.Size.Y + respawnShuttle.Borders.Height));
@@ -466,8 +507,11 @@ namespace Barotrauma.Networking
c.TeamID = 1;
if (c.CharacterInfo == null) c.CharacterInfo = new CharacterInfo(Character.HumanConfigFile, c.Name);
}
List<CharacterInfo> characterInfos = clients.Select(c => c.CharacterInfo).ToList();
var botsToSpawn = GetBotsToRespawn();
characterInfos.AddRange(botsToSpawn);
if (server.Character != null && server.Character.IsDead)
{
characterInfos.Add(server.CharacterInfo);
@@ -485,10 +529,10 @@ namespace Barotrauma.Networking
//(in order to give them appropriate ID card tags)
var mainSubSpawnPoints = WayPoint.SelectCrewSpawnPoints(characterInfos, Submarine.MainSub);
ItemPrefab divingSuitPrefab = MapEntityPrefab.Find("Diving Suit") as ItemPrefab;
ItemPrefab oxyPrefab = MapEntityPrefab.Find("Oxygen Tank") as ItemPrefab;
ItemPrefab scooterPrefab = MapEntityPrefab.Find("Underwater Scooter") as ItemPrefab;
ItemPrefab batteryPrefab = MapEntityPrefab.Find("Battery Cell") as ItemPrefab;
ItemPrefab divingSuitPrefab = MapEntityPrefab.Find(null, "divingsuit") as ItemPrefab;
ItemPrefab oxyPrefab = MapEntityPrefab.Find(null, "oxygentank") as ItemPrefab;
ItemPrefab scooterPrefab = MapEntityPrefab.Find(null, "underwaterscooter") as ItemPrefab;
ItemPrefab batteryPrefab = MapEntityPrefab.Find(null, "batterycell") as ItemPrefab;
var cargoSp = WayPoint.WayPointList.Find(wp => wp.Submarine == respawnSub && wp.SpawnType == SpawnType.Cargo);
@@ -496,14 +540,16 @@ namespace Barotrauma.Networking
{
bool myCharacter = false;
#if CLIENT
myCharacter = i >= clients.Count;
myCharacter = i >= clients.Count + botsToSpawn.Count;
#endif
bool bot = i >= clients.Count && !myCharacter;
var character = Character.Create(characterInfos[i], shuttleSpawnPoints[i].WorldPosition, !myCharacter, false);
var character = Character.Create(characterInfos[i], shuttleSpawnPoints[i].WorldPosition, characterInfos[i].Name, !myCharacter && !bot, bot);
character.TeamID = 1;
#if CLIENT
GameMain.GameSession.CrewManager.AddCharacter(character);
if (myCharacter)
{
server.Character = character;
@@ -512,19 +558,23 @@ namespace Barotrauma.Networking
GameMain.LightManager.LosEnabled = true;
GameServer.Log(string.Format("Respawning {0} (host) as {1}", character.Name, characterInfos[i].Job.Name), ServerLog.MessageType.Spawning);
}
else
#endif
if (!myCharacter)
{
#endif
clients[i].Character = character;
character.OwnerClientIP = clients[i].Connection.RemoteEndPoint.Address.ToString();
character.OwnerClientName = clients[i].Name;
GameServer.Log(string.Format("Respawning {0} ({1}) as {2}", clients[i].Name, clients[i].Connection?.RemoteEndPoint?.Address, characterInfos[i].Job.Name), ServerLog.MessageType.Spawning);
#if CLIENT
if (bot)
{
GameServer.Log(string.Format("Respawning bot {0} as {1}", character.Info.Name, characterInfos[i].Job.Name), ServerLog.MessageType.Spawning);
}
else
{
clients[i].Character = character;
character.OwnerClientIP = clients[i].Connection.RemoteEndPoint.Address.ToString();
character.OwnerClientName = clients[i].Name;
GameServer.Log(string.Format("Respawning {0} ({1}) as {2}", clients[i].Name, clients[i].Connection?.RemoteEndPoint?.Address, characterInfos[i].Job.Name), ServerLog.MessageType.Spawning);
}
}
#endif
if (respawnShuttle != null)
if (divingSuitPrefab != null && oxyPrefab != null && respawnShuttle != null)
{
Vector2 pos = cargoSp == null ? character.Position : cargoSp.Position;
if (divingSuitPrefab != null && oxyPrefab != null)
@@ -567,9 +617,6 @@ namespace Barotrauma.Networking
if (!string.IsNullOrWhiteSpace(shuttleSpawnPoints[i].IdCardDesc))
item.Description = shuttleSpawnPoints[i].IdCardDesc;
}
#if CLIENT
GameMain.GameSession.CrewManager.AddCharacter(character);
#endif
}
}