38f1ddb...178a853: v0.8.9.1, removed content folder
This commit is contained in:
@@ -1,13 +1,15 @@
|
||||
using Lidgren.Network;
|
||||
using Barotrauma.Items.Components;
|
||||
using Lidgren.Network;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
enum ChatMessageType
|
||||
{
|
||||
Default, Error, Dead, Server, Radio, Private, Console, MessageBox, ServerLog
|
||||
Default, Error, Dead, Server, Radio, Private, Console, MessageBox, Order, ServerLog
|
||||
}
|
||||
|
||||
partial class ChatMessage
|
||||
@@ -20,13 +22,15 @@ namespace Barotrauma.Networking
|
||||
|
||||
public static Color[] MessageColor =
|
||||
{
|
||||
new Color(125, 140, 153), //default
|
||||
new Color(190, 198, 205), //default
|
||||
new Color(204, 74, 78), //error
|
||||
new Color(63, 72, 204), //dead
|
||||
new Color(136, 177, 255), //dead
|
||||
new Color(157, 225, 160), //server
|
||||
new Color(238, 208, 0), //radio
|
||||
new Color(64, 240, 89), //private
|
||||
new Color(255, 255, 255) //console
|
||||
new Color(255, 255, 255), //console
|
||||
new Color(255, 255, 255), //messagebox
|
||||
new Color(255, 128, 0) //order
|
||||
};
|
||||
|
||||
public readonly string Text;
|
||||
@@ -56,7 +60,7 @@ namespace Barotrauma.Networking
|
||||
set;
|
||||
}
|
||||
|
||||
private ChatMessage(string senderName, string text, ChatMessageType type, Character sender)
|
||||
protected ChatMessage(string senderName, string text, ChatMessageType type, Character sender)
|
||||
{
|
||||
Text = text;
|
||||
Type = type;
|
||||
@@ -115,26 +119,104 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (Submarine.CheckVisibility(listener.SimPosition, Sender.SimPosition) != null) dist = (dist + 100f) * obstructionmult;
|
||||
if (dist > range) return "";
|
||||
|
||||
return ApplyDistanceEffect(text, dist / range);
|
||||
}
|
||||
|
||||
float garbleAmount = dist / range;
|
||||
public static string ApplyDistanceEffect(string text, float garbleAmount)
|
||||
{
|
||||
if (garbleAmount < 0.3f) return text;
|
||||
if (garbleAmount > 1.0f) return "";
|
||||
|
||||
int startIndex = Math.Max(text.IndexOf(':') + 1, 1);
|
||||
|
||||
StringBuilder sb = new StringBuilder(text.Length);
|
||||
for (int i = 0; i < text.Length; i++)
|
||||
{
|
||||
sb.Append((i>startIndex && Rand.Range(0.0f, 1.0f) < garbleAmount) ? '-' : text[i]);
|
||||
sb.Append((i > startIndex && Rand.Range(0.0f, 1.0f) < garbleAmount) ? '-' : text[i]);
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public static string ApplyDistanceEffect(string message, ChatMessageType type, Character sender, Character receiver)
|
||||
{
|
||||
if (sender == null) return "";
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case ChatMessageType.Default:
|
||||
if (receiver != null && !receiver.IsDead)
|
||||
{
|
||||
return ApplyDistanceEffect(receiver, sender, message, SpeakRange * (1.0f - sender.SpeechImpediment / 100.0f), 3.0f);
|
||||
}
|
||||
break;
|
||||
case ChatMessageType.Radio:
|
||||
case ChatMessageType.Order:
|
||||
if (receiver != null && !receiver.IsDead)
|
||||
{
|
||||
var receiverItem = receiver.Inventory?.Items.FirstOrDefault(i => i?.GetComponent<WifiComponent>() != null);
|
||||
//character doesn't have a radio -> don't send
|
||||
if (receiverItem == null || !receiver.HasEquippedItem(receiverItem)) return "";
|
||||
|
||||
var senderItem = sender.Inventory?.Items.FirstOrDefault(i => i?.GetComponent<WifiComponent>() != null);
|
||||
if (senderItem == null || !sender.HasEquippedItem(senderItem)) return "";
|
||||
|
||||
var receiverRadio = receiverItem.GetComponent<WifiComponent>();
|
||||
var senderRadio = senderItem.GetComponent<WifiComponent>();
|
||||
|
||||
if (!receiverRadio.CanReceive(senderRadio)) return "";
|
||||
|
||||
string msg = ApplyDistanceEffect(receiverItem, senderItem, message, senderRadio.Range);
|
||||
if (sender.SpeechImpediment > 0.0f)
|
||||
{
|
||||
//speech impediment doesn't reduce the range when using a radio, but adds extra garbling
|
||||
msg = ApplyDistanceEffect(msg, sender.SpeechImpediment / 100.0f);
|
||||
}
|
||||
return msg;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return message;
|
||||
}
|
||||
|
||||
public static void ServerRead(NetIncomingMessage msg, Client c)
|
||||
{
|
||||
c.KickAFKTimer = 0.0f;
|
||||
|
||||
UInt16 ID = msg.ReadUInt16();
|
||||
string txt = msg.ReadString();
|
||||
if (txt == null) txt = "";
|
||||
ChatMessageType type = (ChatMessageType)msg.ReadByte();
|
||||
string txt = "";
|
||||
|
||||
int orderIndex = -1;
|
||||
Character orderTargetCharacter = null;
|
||||
Entity orderTargetEntity = null;
|
||||
int orderOptionIndex = -1;
|
||||
OrderChatMessage orderMsg = null;
|
||||
if (type == ChatMessageType.Order)
|
||||
{
|
||||
orderIndex = msg.ReadByte();
|
||||
orderTargetCharacter = Entity.FindEntityByID(msg.ReadUInt16()) as Character;
|
||||
orderTargetEntity = Entity.FindEntityByID(msg.ReadUInt16()) as Entity;
|
||||
orderOptionIndex = msg.ReadByte();
|
||||
|
||||
if (orderIndex < 0 || orderIndex >= Order.PrefabList.Count)
|
||||
{
|
||||
DebugConsole.ThrowError("Invalid order message from client \"" + c.Name + "\" - order index out of bounds.");
|
||||
return;
|
||||
}
|
||||
|
||||
Order order = Order.PrefabList[orderIndex];
|
||||
string orderOption = orderOptionIndex < 0 || orderOptionIndex >= order.Options.Length ? "" : order.Options[orderOptionIndex];
|
||||
orderMsg = new OrderChatMessage(order, orderOption, orderTargetEntity, orderTargetCharacter, c.Character);
|
||||
txt = orderMsg.Text;
|
||||
}
|
||||
else
|
||||
{
|
||||
txt = msg.ReadString() ?? "";
|
||||
}
|
||||
|
||||
if (!NetIdUtils.IdMoreRecent(ID, c.LastSentChatMsgID)) return;
|
||||
|
||||
@@ -148,15 +230,22 @@ namespace Barotrauma.Networking
|
||||
c.LastSentChatMessages.Add(txt);
|
||||
if (c.LastSentChatMessages.Count > 10)
|
||||
{
|
||||
c.LastSentChatMessages.RemoveRange(0, c.LastSentChatMessages.Count-10);
|
||||
c.LastSentChatMessages.RemoveRange(0, c.LastSentChatMessages.Count - 10);
|
||||
}
|
||||
|
||||
|
||||
float similarity = 0.0f;
|
||||
for (int i = 0; i < c.LastSentChatMessages.Count; i++)
|
||||
{
|
||||
float closeFactor = 1.0f / (c.LastSentChatMessages.Count - i);
|
||||
int levenshteinDist = ToolBox.LevenshteinDistance(txt, c.LastSentChatMessages[i]);
|
||||
similarity += Math.Max((txt.Length - levenshteinDist) / (float)txt.Length * closeFactor, 0.0f);
|
||||
if (string.IsNullOrEmpty(txt))
|
||||
{
|
||||
similarity += closeFactor;
|
||||
}
|
||||
else
|
||||
{
|
||||
int levenshteinDist = ToolBox.LevenshteinDistance(txt, c.LastSentChatMessages[i]);
|
||||
similarity += Math.Max((txt.Length - levenshteinDist) / (float)txt.Length * closeFactor, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
if (similarity + c.ChatSpamSpeed > 5.0f)
|
||||
@@ -172,7 +261,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
ChatMessage denyMsg = Create("", TextManager.Get("SpamFilterBlocked"), ChatMessageType.Server, null);
|
||||
c.ChatSpamTimer = 10.0f;
|
||||
GameMain.Server.SendChatMessage(denyMsg, c);
|
||||
GameMain.Server.SendDirectChatMessage(denyMsg, c);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -183,14 +272,42 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
ChatMessage denyMsg = Create("", TextManager.Get("SpamFilterBlocked"), ChatMessageType.Server, null);
|
||||
c.ChatSpamTimer = 10.0f;
|
||||
GameMain.Server.SendChatMessage(denyMsg, c);
|
||||
GameMain.Server.SendDirectChatMessage(denyMsg, c);
|
||||
return;
|
||||
}
|
||||
|
||||
if (type == ChatMessageType.Order)
|
||||
{
|
||||
if (c.Character.SpeechImpediment >= 100.0f || c.Character.IsDead) return;
|
||||
|
||||
//dead characters are allowed to send chat messages,
|
||||
//we'll just switch the message type to dead chat in SendChatMessage
|
||||
if (c.Character != null && (!c.Character.CanSpeak && !c.Character.IsDead)) return;
|
||||
GameMain.Server.SendChatMessage(txt, null, c);
|
||||
ChatMessageType messageType = CanUseRadio(orderMsg.Sender) ? ChatMessageType.Radio : ChatMessageType.Default;
|
||||
if (orderMsg.Order.TargetAllCharacters)
|
||||
{
|
||||
#if CLIENT
|
||||
//add the order to the crewmanager only if the host is not controlling a character
|
||||
//OR the character is close enough to hear it
|
||||
if (Character.Controlled == null ||
|
||||
!string.IsNullOrEmpty(ApplyDistanceEffect(orderMsg.Text, messageType, orderMsg.Sender, Character.Controlled)))
|
||||
{
|
||||
GameMain.GameSession?.CrewManager?.AddOrder(
|
||||
new Order(orderMsg.Order.Prefab, orderTargetEntity, (orderTargetEntity as Item)?.GetComponent<ItemComponent>()),
|
||||
orderMsg.Order.Prefab.FadeOutTime);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else if (orderTargetCharacter != null)
|
||||
{
|
||||
orderTargetCharacter.SetOrder(
|
||||
new Order(orderMsg.Order.Prefab, orderTargetEntity, (orderTargetEntity as Item)?.GetComponent<ItemComponent>()),
|
||||
orderMsg.OrderOption, orderMsg.Sender);
|
||||
}
|
||||
|
||||
GameMain.Server.SendOrderChatMessage(orderMsg);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.Server.SendChatMessage(txt, null, c);
|
||||
}
|
||||
}
|
||||
|
||||
public int EstimateLengthBytesClient()
|
||||
@@ -221,7 +338,14 @@ namespace Barotrauma.Networking
|
||||
return length;
|
||||
}
|
||||
|
||||
public void ServerWrite(NetOutgoingMessage msg, Client c)
|
||||
public static bool CanUseRadio(Character sender)
|
||||
{
|
||||
if (sender == null) return false;
|
||||
var senderItem = sender.Inventory.Items.FirstOrDefault(i => i?.GetComponent<WifiComponent>() != null);
|
||||
return senderItem != null && sender.HasEquippedItem(senderItem) && senderItem.GetComponent<WifiComponent>().CanTransmit();
|
||||
}
|
||||
|
||||
public virtual void ServerWrite(NetOutgoingMessage msg, Client c)
|
||||
{
|
||||
msg.Write((byte)ServerNetObject.CHAT_MESSAGE);
|
||||
msg.Write(NetStateID);
|
||||
|
||||
Reference in New Issue
Block a user