38f1ddb...178a853: v0.8.9.1, removed content folder
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class MapGenerationParams : ISerializableEntity
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{
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private static MapGenerationParams instance;
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public static MapGenerationParams Instance
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{
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get
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{
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return instance;
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}
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}
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#if DEBUG
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[Serialize(false, true), Editable]
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public bool ShowNoiseMap { get; set; }
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[Serialize(true, true), Editable]
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public bool ShowLocations { get; set; }
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[Serialize(true, true), Editable]
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public bool ShowLevelTypeNames { get; set; }
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[Serialize(true, true), Editable]
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public bool ShowOverlay { get; set; }
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#else
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public readonly bool ShowLocations = true;
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public readonly bool ShowLevelTypeNames = false;
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public readonly bool ShowOverlay = true;
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#endif
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[Serialize(6, true)]
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public int DifficultyZones { get; set; } //Number of difficulty zones
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[Serialize(2000, true)]
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public int Size { get; set; }
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[Serialize(20.0f, true), Editable(0.0f, 5000.0f, ToolTip = "Connections with a length smaller or equal to this generate the smallest possible levels (using the MinWidth parameter in the level generation paramaters).")]
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public float SmallLevelConnectionLength { get; set; }
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[Serialize(200.0f, true), Editable(0.0f, 5000.0f, ToolTip = "Connections with a length larger or equal to this generate the largest possible levels (using the MaxWidth parameter in the level generation paramaters).")]
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public float LargeLevelConnectionLength { get; set; }
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[Serialize(1024, true)]
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public int NoiseResolution { get; set; } //Resolution of the noisemap overlay
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[Serialize(10.0f, true), Editable(0.0f, 1000.0f)]
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public float NoiseFrequency { get; set; }
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[Serialize(8, true), Editable(1, 100)]
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public int NoiseOctaves { get; set; }
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[Serialize(0.5f, true), Editable(0.0f, 1.0f)]
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public float NoisePersistence { get; set; }
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[Serialize("200,200", true), Editable]
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public Vector2 TileSpriteSize { get; set; }
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[Serialize("280,80", true), Editable]
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public Vector2 TileSpriteSpacing { get; set; }
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[Serialize(1.0f, true), Editable(0.0f, 1.0f, ToolTip = "How dark the center of the map is (1.0f = black).")]
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public float CenterDarkenStrength { get; set; }
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[Serialize(0.9f, true), Editable(0.0f, 1.0f, ToolTip = "How close to the center the darkening starts (0.8f = 20% from the edge).")]
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public float CenterDarkenRadius { get; set; }
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[Serialize(5, true), Editable(0, 1000,
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ToolTip = "The edge of the dark center area is wave-shaped, and the frequency is determined by this value." +
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" I.e. how many points does the star-shaped dark area in the center have.")]
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public int CenterDarkenWaveFrequency { get; set; }
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[Serialize(15.0f, true), Editable(0, 1000.0f,
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ToolTip = "How heavily the noise map affects the phase of the edge wave (higher value = more irregular shape).")]
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public float CenterDarkenWavePhaseNoise { get; set; }
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[Serialize(0.8f, true), Editable(0.0f, 1.0f, ToolTip = "How dark the edges of the map are (1.0f = black).")]
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public float EdgeDarkenStrength { get; set; }
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[Serialize(0.9f, true), Editable(0.0f, 1.0f, ToolTip = "How far from the center the darkening starts (0.95f = 5% from the edge).")]
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public float EdgeDarkenRadius { get; set; }
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[Serialize(0.9f, true), Editable(0.0f, 1.0f, ToolTip = "How far from the center locations can be placed.")]
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public float LocationRadius { get; set; }
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[Serialize(20.0f, true), Editable(1.0f, 100.0f,
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ToolTip = "How far from each other voronoi sites are placed. "+
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"Sites determine shape of the voronoi graph. Locations are placed at the vertices of the voronoi cells. "+
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"(Decreasing this value causes the number of sites, and the complexity of the map, to increase exponentially - be careful when adjusting)") ]
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public float VoronoiSiteInterval { get; set; }
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[Serialize(0.3f, true), Editable(0.01f, 1.0f,
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ToolTip = "How likely it is for a site to be placed at a given spot (e.g. 20% probability for a site to be placed every 5 units of the map). "+
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"Multiplied with the noise value in the spot, meaning that sites are less likely to appear in dark spots.")]
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public float VoronoiSitePlacementProbability { get; set; }
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[Serialize(0.1f, true), Editable(0.01f, 1.0f,
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ToolTip = "Probability * noise ^ 2 must be higher than this for a site to be placed. "+
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"= How bright the noise map must be at a given spot for a location to be placed there")]
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public float VoronoiSitePlacementMinVal { get; set; }
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[Serialize(10.0f, true), Editable(0.0f, 500.0f, ToolTip = "Connections smaller than this are removed.")]
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public float MinConnectionDistance { get; set; }
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[Serialize(0.2f, true), Editable(0.0f, 10.0f,
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ToolTip = "Affects how many iterations are done when generating the jagged shape of the connections (iterations = Sqrt(connectionLength * multiplier)).")]
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public float ConnectionIterationMultiplier { get; set; }
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[Serialize(0.5f, true), Editable(0.0f, 10.0f, ToolTip = "How large the \"bends\" in the connections are (displacement = connectionLength * multiplier).")]
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public float ConnectionDisplacementMultiplier { get; set; }
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[Serialize(0.1f, true), Editable(0.0f, 10.0f, ToolTip = "ConnectionIterationMultiplier for the UI indicator lines between locations.")]
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public float ConnectionIndicatorIterationMultiplier { get; set; }
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[Serialize(0.1f, true), Editable(0.0f, 10.0f, ToolTip = "ConnectionDisplacementMultiplier for the UI indicator lines between locations.")]
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public float ConnectionIndicatorDisplacementMultiplier { get; set; }
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public Sprite ConnectionSprite { get; private set; }
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#if CLIENT
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[Serialize(15.0f, true), Editable(1.0f, 1000.0f, ToolTip = "Size of the location icons in pixels when at 100% zoom.")]
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public float LocationIconSize { get; set; }
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[Serialize("150,150,150,255", true), Editable(ToolTip = "The color used to display the low-difficulty connections on the map.")]
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public Color LowDifficultyColor { get; set; }
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[Serialize("210,143,83,255", true), Editable(ToolTip = "The color used to display the medium-difficulty connections on the map.")]
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public Color MediumDifficultyColor { get; set; }
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[Serialize("216,154,138", true), Editable(ToolTip = "The color used to display the high-difficulty connections on the map.")]
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public Color HighDifficultyColor { get; set; }
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public SpriteSheet DecorativeMapSprite { get; private set; }
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public SpriteSheet DecorativeGraphSprite { get; private set; }
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public SpriteSheet DecorativeLineTop { get; private set; }
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public SpriteSheet DecorativeLineBottom { get; private set; }
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public SpriteSheet DecorativeLineCorner { get; private set; }
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public SpriteSheet ReticleLarge { get; private set; }
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public SpriteSheet ReticleMedium { get; private set; }
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public SpriteSheet ReticleSmall { get; private set; }
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public Sprite MapCircle { get; private set; }
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public Sprite LocationIndicator { get; private set; }
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#endif
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public List<Sprite> BackgroundTileSprites { get; private set; }
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public string Name
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{
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get { return GetType().ToString(); }
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}
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public Dictionary<string, SerializableProperty> SerializableProperties
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{
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get; private set;
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}
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public static void Init()
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{
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var files = ContentPackage.GetFilesOfType(GameMain.Config.SelectedContentPackages, ContentType.MapGenerationParameters);
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if (!files.Any())
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{
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DebugConsole.ThrowError("No map generation parameters found in the selected content packages!");
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return;
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}
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foreach (string file in files)
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{
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XDocument doc = XMLExtensions.TryLoadXml(file);
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if (doc?.Root == null) return;
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instance = new MapGenerationParams(doc.Root);
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break;
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}
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}
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private MapGenerationParams(XElement element)
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{
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SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
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BackgroundTileSprites = new List<Sprite>();
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "connectionsprite":
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ConnectionSprite = new Sprite(subElement);
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break;
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case "backgroundtile":
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BackgroundTileSprites.Add(new Sprite(subElement));
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break;
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#if CLIENT
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case "mapcircle":
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MapCircle = new Sprite(subElement);
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break;
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case "locationindicator":
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LocationIndicator = new Sprite(subElement);
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break;
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case "decorativemapsprite":
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DecorativeMapSprite = new SpriteSheet(subElement);
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break;
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case "decorativegraphsprite":
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DecorativeGraphSprite = new SpriteSheet(subElement);
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break;
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case "decorativelinetop":
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DecorativeLineTop = new SpriteSheet(subElement);
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break;
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case "decorativelinebottom":
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DecorativeLineBottom = new SpriteSheet(subElement);
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break;
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case "decorativelinecorner":
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DecorativeLineCorner = new SpriteSheet(subElement);
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break;
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case "reticlelarge":
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ReticleLarge = new SpriteSheet(subElement);
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break;
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case "reticlemedium":
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ReticleMedium = new SpriteSheet(subElement);
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break;
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case "reticlesmall":
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ReticleSmall = new SpriteSheet(subElement);
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break;
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#endif
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}
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}
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}
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}
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}
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