38f1ddb...178a853: v0.8.9.1, removed content folder

This commit is contained in:
Joonas Rikkonen
2019-03-18 19:46:58 +02:00
parent 38f1ddb6fe
commit 6c0679c297
1054 changed files with 151673 additions and 144931 deletions
@@ -44,7 +44,7 @@ namespace Barotrauma.RuinGeneration
{
subRooms = new BTRoom[2];
if (Rand.Range(0.0f, 1.0f, Rand.RandSync.Server) < verticalProbability &&
if (Rand.Range(0.0f, rect.Height / (float)rect.Width, Rand.RandSync.Server) < verticalProbability &&
rect.Width * minDivRatio >= minWidth)
{
SplitVertical(minDivRatio);
@@ -78,13 +78,13 @@ namespace Barotrauma.RuinGeneration
public override void CreateWalls()
{
Walls = new List<Line>();
Walls.Add(new Line(new Vector2(Rect.X, Rect.Y), new Vector2(Rect.Right, Rect.Y), RuinStructureType.Wall));
Walls.Add(new Line(new Vector2(Rect.X, Rect.Bottom), new Vector2(Rect.Right, Rect.Bottom), RuinStructureType.Wall));
Walls.Add(new Line(new Vector2(Rect.X, Rect.Y), new Vector2(Rect.X, Rect.Bottom), RuinStructureType.Wall));
Walls.Add(new Line(new Vector2(Rect.Right, Rect.Y), new Vector2(Rect.Right, Rect.Bottom), RuinStructureType.Wall));
Walls = new List<Line>
{
new Line(new Vector2(Rect.X, Rect.Y), new Vector2(Rect.Right, Rect.Y)),
new Line(new Vector2(Rect.X, Rect.Bottom), new Vector2(Rect.Right, Rect.Bottom)),
new Line(new Vector2(Rect.X, Rect.Y), new Vector2(Rect.X, Rect.Bottom)),
new Line(new Vector2(Rect.Right, Rect.Y), new Vector2(Rect.Right, Rect.Bottom))
};
}
public void Scale(Vector2 scale)
@@ -126,33 +126,52 @@ namespace Barotrauma.RuinGeneration
}
}
public static void CalculateDistancesFromEntrance(BTRoom entrance, List<Corridor> corridors)
public static void CalculateDistancesFromEntrance(BTRoom entrance, List<BTRoom> rooms, List<Corridor> corridors)
{
entrance.CalculateDistanceFromEntrance(1, new List<Corridor>(corridors));
entrance.CalculateDistanceFromEntrance(0, rooms, new List<Corridor>(corridors));
}
private void CalculateDistanceFromEntrance(int currentDist, List<Corridor> corridors)
private void CalculateDistanceFromEntrance(int currentDist, List<BTRoom> rooms, List<Corridor> corridors)
{
if (DistanceFromEntrance == 0)
{
DistanceFromEntrance = currentDist;
}
else
{
DistanceFromEntrance = Math.Min(currentDist, DistanceFromEntrance);
}
DistanceFromEntrance = DistanceFromEntrance == 0 ? currentDist : Math.Min(currentDist, DistanceFromEntrance);
currentDist++;
for (int i = corridors.Count - 1; i >= 0; i = Math.Min(i - 1, corridors.Count - 1))
var roomRect = Rect;
roomRect.Inflate(5, 5);
foreach (var corridor in corridors)
{
var corridor = corridors[i];
var corridorRect = corridor.Rect;
corridorRect.Inflate(5, 5);
if (!corridorRect.Intersects(roomRect)) continue;
if (!corridor.ConnectedRooms.Contains(this)) continue;
corridor.DistanceFromEntrance = corridor.DistanceFromEntrance == 0 ?
DistanceFromEntrance + 1 :
Math.Min(corridor.DistanceFromEntrance, DistanceFromEntrance + 1);
corridors.RemoveAt(i);
List<BTRoom> connectedRooms = new List<BTRoom>();
foreach (var otherRoom in rooms)
{
if (otherRoom == this) continue;
if (otherRoom.DistanceFromEntrance > 0 && otherRoom.DistanceFromEntrance < currentDist) continue;
corridor.ConnectedRooms[corridor.ConnectedRooms[0] == this ? 1 : 0].CalculateDistanceFromEntrance(currentDist, corridors);
var otherRoomRect = otherRoom.Rect;
otherRoomRect.Inflate(5, 5);
if (corridorRect.Intersects(otherRoomRect)) { connectedRooms.Add(otherRoom); }
}
connectedRooms.Sort((r1, r2) =>
{
return
(Math.Abs(r1.Rect.Center.X - Rect.Center.X) + Math.Abs(r1.Rect.Center.Y - Rect.Center.Y)) -
(Math.Abs(r2.Rect.Center.X - Rect.Center.X) + Math.Abs(r2.Rect.Center.Y - Rect.Center.Y));
});
for (int i = 0; i < connectedRooms.Count; i++)
{
connectedRooms[i].CalculateDistanceFromEntrance(currentDist + 1 + i, rooms, corridors);
}
}
}
}