38f1ddb...178a853: v0.8.9.1, removed content folder
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@@ -1,4 +1,5 @@
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using System;
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using System.Globalization;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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@@ -14,7 +15,7 @@ namespace Barotrauma.Items.Components
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//the output is sent if both inputs have received a signal within the timeframe
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protected float timeFrame;
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[InGameEditable, Serialize(0.0f, true)]
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[InGameEditable(DecimalCount = 2), Serialize(0.0f, true)]
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public float TimeFrame
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{
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get { return timeFrame; }
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@@ -46,16 +47,16 @@ namespace Barotrauma.Items.Components
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}
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}
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power=0.0f)
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
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{
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switch (connection.Name)
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{
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case "signal_in1":
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float.TryParse(signal, out receivedSignal[0]);
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float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[0]);
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timeSinceReceived[0] = 0.0f;
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break;
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case "signal_in2":
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float.TryParse(signal, out receivedSignal[1]);
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float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[1]);
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timeSinceReceived[1] = 0.0f;
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break;
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}
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