38f1ddb...178a853: v0.8.9.1, removed content folder

This commit is contained in:
Joonas Rikkonen
2019-03-18 19:46:58 +02:00
parent 38f1ddb6fe
commit 6c0679c297
1054 changed files with 151673 additions and 144931 deletions
@@ -13,7 +13,7 @@ namespace Barotrauma.Items.Components
private float? targetLevel;
public Hull hull1;
private bool hasPower;
[Serialize(0.0f, true)]
public float FlowPercentage
@@ -34,7 +34,7 @@ namespace Barotrauma.Items.Components
set { maxFlow = value; }
}
float currFlow;
private float currFlow;
public float CurrFlow
{
get
@@ -43,85 +43,59 @@ namespace Barotrauma.Items.Components
return Math.Abs(currFlow);
}
}
public override bool IsActive
{
get
{
return base.IsActive;
}
set
{
base.IsActive = value;
#if CLIENT
if (isActiveTickBox != null) isActiveTickBox.Selected = value;
#endif
}
}
public Pump(Item item, XElement element)
: base(item, element)
{
GetHull();
InitProjSpecific();
}
partial void InitProjSpecific();
public override void Move(Vector2 amount)
{
base.Move(amount);
GetHull();
}
public override void OnMapLoaded()
{
GetHull();
InitProjSpecific(element);
}
partial void InitProjSpecific(XElement element);
public override void Update(float deltaTime, Camera cam)
{
currFlow = 0.0f;
hasPower = false;
if (targetLevel != null)
{
float hullPercentage = 0.0f;
if (hull1 != null) hullPercentage = (hull1.WaterVolume / hull1.Volume) * 100.0f;
if (item.CurrentHull != null) hullPercentage = (item.CurrentHull.WaterVolume / item.CurrentHull.Volume) * 100.0f;
FlowPercentage = ((float)targetLevel - hullPercentage) * 10.0f;
}
currPowerConsumption = powerConsumption * Math.Abs(flowPercentage / 100.0f);
//pumps consume more power when in a bad condition
currPowerConsumption *= MathHelper.Lerp(2.0f, 1.0f, item.Condition / 100.0f);
if (voltage < minVoltage) return;
UpdateProjSpecific(deltaTime);
hasPower = true;
ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
//check the hull if the item is movable
if (item.body != null) GetHull();
if (hull1 == null) return;
if (item.CurrentHull == null) { return; }
float powerFactor = currPowerConsumption <= 0.0f ? 1.0f : voltage;
currFlow = flowPercentage / 100.0f * maxFlow * powerFactor;
//less effective when in a bad condition
currFlow *= MathHelper.Lerp(0.5f, 1.0f, item.Condition / 100.0f);
hull1.WaterVolume += currFlow;
if (hull1.WaterVolume > hull1.Volume) hull1.Pressure += 0.5f;
item.CurrentHull.WaterVolume += currFlow;
if (item.CurrentHull.WaterVolume > item.CurrentHull.Volume) { item.CurrentHull.Pressure += 0.5f; }
voltage = 0.0f;
}
private void GetHull()
{
hull1 = Hull.FindHull(item.WorldPosition, item.CurrentHull);
}
partial void UpdateProjSpecific(float deltaTime);
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power=0.0f)
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
{
base.ReceiveSignal(stepsTaken, signal, connection, source, sender, power);
base.ReceiveSignal(stepsTaken, signal, connection, source, sender, power, signalStrength);
if (connection.Name == "toggle")
{
IsActive = !IsActive;
@@ -132,24 +106,43 @@ namespace Barotrauma.Items.Components
}
else if (connection.Name == "set_speed")
{
float tempSpeed;
if (float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out tempSpeed))
if (float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out float tempSpeed))
{
flowPercentage = MathHelper.Clamp(tempSpeed, -100.0f, 100.0f);
}
}
else if (connection.Name == "set_targetlevel")
{
float tempTarget;
if (float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out tempTarget))
if (float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out float tempTarget))
{
targetLevel = MathHelper.Clamp((tempTarget+100.0f)/2.0f, 0.0f, 100.0f);
targetLevel = MathHelper.Clamp((tempTarget + 100.0f) / 2.0f, 0.0f, 100.0f);
}
}
if (!IsActive) currPowerConsumption = 0.0f;
}
public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
{
if (GameMain.Client != null) return false;
if (objective.Option.ToLowerInvariant() == "stoppumping")
{
if (FlowPercentage > 0.0f) item.CreateServerEvent(this);
FlowPercentage = 0.0f;
}
else
{
if (!IsActive || FlowPercentage > -100.0f)
{
item.CreateServerEvent(this);
}
IsActive = true;
FlowPercentage = -100.0f;
}
return true;
}
public void ServerRead(ClientNetObject type, Lidgren.Network.NetBuffer msg, Client c)
{
float newFlowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;