38f1ddb...178a853: v0.8.9.1, removed content folder
This commit is contained in:
@@ -0,0 +1,93 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma.Extensions
|
||||
{
|
||||
public static class IEnumerableExtensions
|
||||
{
|
||||
public static HashSet<T> ToHashSet<T>(this IEnumerable<T> source)
|
||||
{
|
||||
return new HashSet<T>(source);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Randomizes the collection.
|
||||
/// </summary>
|
||||
public static IOrderedEnumerable<T> Randomize<T>(this IEnumerable<T> source)
|
||||
{
|
||||
return source.OrderBy(i => Rand.Range(0f, 1f));
|
||||
}
|
||||
|
||||
public static T GetRandom<T>(this IEnumerable<T> source, Func<T, bool> predicate, Rand.RandSync randSync = Rand.RandSync.Unsynced)
|
||||
{
|
||||
return source.Where(predicate).GetRandom(randSync);
|
||||
}
|
||||
|
||||
public static T GetRandom<T>(this IEnumerable<T> source, Rand.RandSync randSync = Rand.RandSync.Unsynced)
|
||||
{
|
||||
int count = source.Count();
|
||||
return count == 0 ? default(T) : source.ElementAt(Rand.Range(0, count, randSync));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Executes an action that modifies the collection on each element (such as removing items from the list).
|
||||
/// Creates a temporary list.
|
||||
/// </summary>
|
||||
public static void ForEachMod<T>(this IEnumerable<T> source, Action<T> action)
|
||||
{
|
||||
var temp = new List<T>(source);
|
||||
temp.ForEach(action);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generic version of List.ForEach.
|
||||
/// Performs the specified action on each element of the collection (short hand for a foreach loop).
|
||||
/// </summary>
|
||||
public static void ForEach<T>(this IEnumerable<T> source, Action<T> action)
|
||||
{
|
||||
foreach (var item in source)
|
||||
{
|
||||
action(item);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shorthand for !source.Any(predicate) -> i.e. not any.
|
||||
/// </summary>
|
||||
public static bool None<T>(this IEnumerable<T> source, Func<T, bool> predicate = null)
|
||||
{
|
||||
if (predicate == null)
|
||||
{
|
||||
return !source.Any();
|
||||
}
|
||||
else
|
||||
{
|
||||
return !source.Any(predicate);
|
||||
}
|
||||
}
|
||||
|
||||
public static bool Multiple<T>(this IEnumerable<T> source, Func<T, bool> predicate = null)
|
||||
{
|
||||
if (predicate == null)
|
||||
{
|
||||
return source.Count() > 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return source.Count(predicate) > 1;
|
||||
}
|
||||
}
|
||||
|
||||
// source: https://stackoverflow.com/questions/19237868/get-all-children-to-one-list-recursive-c-sharp
|
||||
public static IEnumerable<T> SelectManyRecursive<T>(this IEnumerable<T> source, Func<T, IEnumerable<T>> selector)
|
||||
{
|
||||
var result = source.SelectMany(selector);
|
||||
if (!result.Any())
|
||||
{
|
||||
return result;
|
||||
}
|
||||
return result.Concat(result.SelectManyRecursive(selector));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user