38f1ddb...178a853: v0.8.9.1, removed content folder
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class EventManagerSettings
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{
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public static readonly List<EventManagerSettings> List = new List<EventManagerSettings>();
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public readonly string Name;
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//How much the event threshold increases per second. 0.0005f = 0.03f per minute
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public readonly float EventThresholdIncrease = 0.0005f;
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//The threshold is reset to this value after an event has been triggered.
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public readonly float DefaultEventThreshold = 0.2f;
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public readonly float EventCooldown = 360.0f;
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public readonly float MinEventDifficulty = 0.0f;
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public readonly float MaxEventDifficulty = 100.0f;
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public readonly float MinLevelDifficulty = 0.0f;
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public readonly float MaxLevelDifficulty = 100.0f;
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static EventManagerSettings()
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{
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Load(Path.Combine("Content", "EventManagerSettings.xml"));
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}
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private static void Load(string file)
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{
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XDocument doc = XMLExtensions.TryLoadXml(file);
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if (doc == null || doc.Root == null) return;
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foreach (XElement subElement in doc.Root.Elements())
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{
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List.Add(new EventManagerSettings(subElement));
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}
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}
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public EventManagerSettings(XElement element)
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{
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Name = element.Name.ToString();
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EventThresholdIncrease = element.GetAttributeFloat("EventThresholdIncrease", 0.0005f);
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DefaultEventThreshold = element.GetAttributeFloat("DefaultEventThreshold", 0.2f);
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EventCooldown = element.GetAttributeFloat("EventCooldown", 360.0f);
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MinEventDifficulty = element.GetAttributeFloat("MinEventDifficulty", 0.0f);
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MaxEventDifficulty = element.GetAttributeFloat("MaxEventDifficulty", 100.0f);
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MinLevelDifficulty = element.GetAttributeFloat("MinLevelDifficulty", 0.0f);
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MaxLevelDifficulty = element.GetAttributeFloat("MaxLevelDifficulty", 100.0f);
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}
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}
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}
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