38f1ddb...178a853: v0.8.9.1, removed content folder

This commit is contained in:
Joonas Rikkonen
2019-03-18 19:46:58 +02:00
parent 38f1ddb6fe
commit 6c0679c297
1054 changed files with 151673 additions and 144931 deletions
@@ -7,7 +7,6 @@ namespace Barotrauma
{
class Job
{
private readonly JobPrefab prefab;
private Dictionary<string, Skill> skills;
@@ -31,12 +30,7 @@ namespace Barotrauma
{
get { return prefab.Items; }
}
//public List<bool> EquipSpawnItem
//{
// get { return prefab.EquipItem; }
//}
public List<Skill> Skills
{
get { return skills.Values.ToList(); }
@@ -49,61 +43,94 @@ namespace Barotrauma
skills = new Dictionary<string, Skill>();
foreach (SkillPrefab skillPrefab in prefab.Skills)
{
skills.Add(skillPrefab.Name, new Skill(skillPrefab));
skills.Add(skillPrefab.Identifier, new Skill(skillPrefab));
}
}
public Job(XElement element)
{
string name = element.GetAttributeString("name", "").ToLowerInvariant();
prefab = JobPrefab.List.Find(jp => jp.Name.ToLowerInvariant() == name);
string identifier = element.GetAttributeString("identifier", "").ToLowerInvariant();
prefab = JobPrefab.List.Find(jp => jp.Identifier.ToLowerInvariant() == identifier);
string name = "";
if (prefab == null)
{
name = element.GetAttributeString("name", "").ToLowerInvariant();
prefab = JobPrefab.List.Find(jp => jp.Name.ToLowerInvariant() == name);
}
if (prefab == null)
{
DebugConsole.ThrowError("Could not find the job \"" + name + "\" (identifier " + identifier + "). Giving the character a random job.");
prefab = JobPrefab.List[Rand.Int(JobPrefab.List.Count)];
}
skills = new Dictionary<string, Skill>();
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLowerInvariant() != "skill") continue;
string skillName = subElement.GetAttributeString("name", "");
if (string.IsNullOrEmpty(name)) continue;
string skillIdentifier = subElement.GetAttributeString("identifier", "");
if (string.IsNullOrEmpty(skillIdentifier)) continue;
skills.Add(
skillName,
new Skill(skillName, subElement.GetAttributeInt("level", 0)));
skillIdentifier,
new Skill(skillIdentifier, subElement.GetAttributeFloat("level", 0)));
}
}
public static Job Random()
public static Job Random(Rand.RandSync randSync)
{
JobPrefab prefab = JobPrefab.List[Rand.Int(JobPrefab.List.Count - 1, Rand.RandSync.Server)];
JobPrefab prefab = JobPrefab.List[Rand.Int(JobPrefab.List.Count - 1, randSync)];
return new Job(prefab);
}
public int GetSkillLevel(string skillName)
public float GetSkillLevel(string skillIdentifier)
{
Skill skill = null;
skills.TryGetValue(skillName, out skill);
skills.TryGetValue(skillIdentifier, out Skill skill);
return (skill==null) ? 0 : skill.Level;
return (skill == null) ? 0.0f : skill.Level;
}
public void GiveJobItems(Character character, WayPoint spawnPoint)
public void IncreaseSkillLevel(string skillIdentifier, float increase)
{
if (skills.TryGetValue(skillIdentifier, out Skill skill))
{
skill.Level += increase;
}
}
public void GiveJobItems(Character character, WayPoint spawnPoint = null)
{
if (SpawnItems == null) return;
foreach (XElement itemElement in SpawnItems.Elements())
{
InitializeJobItem(character, spawnPoint, itemElement);
InitializeJobItem(character, itemElement, spawnPoint);
}
}
private void InitializeJobItem(Character character, WayPoint spawnPoint, XElement itemElement, Item parentItem = null)
private void InitializeJobItem(Character character, XElement itemElement, WayPoint spawnPoint = null, Item parentItem = null)
{
string itemName = itemElement.GetAttributeString("name", "");
ItemPrefab itemPrefab = MapEntityPrefab.Find(itemName) as ItemPrefab;
if (itemPrefab == null)
ItemPrefab itemPrefab;
if (itemElement.Attribute("name") != null)
{
DebugConsole.ThrowError("Tried to spawn \"" + Name + "\" with the item \"" + itemName + "\". Matching item prefab not found.");
return;
string itemName = itemElement.Attribute("name").Value;
DebugConsole.ThrowError("Error in Job config (" + Name + ") - use item identifiers instead of names to configure the items.");
itemPrefab = MapEntityPrefab.Find(itemName) as ItemPrefab;
if (itemPrefab == null)
{
DebugConsole.ThrowError("Tried to spawn \"" + Name + "\" with the item \"" + itemName + "\". Matching item prefab not found.");
return;
}
}
else
{
string itemIdentifier = itemElement.GetAttributeString("identifier", "");
itemPrefab = MapEntityPrefab.Find(null, itemIdentifier) as ItemPrefab;
if (itemPrefab == null)
{
DebugConsole.ThrowError("Tried to spawn \"" + Name + "\" with the item \"" + itemIdentifier + "\". Matching item prefab not found.");
return;
}
}
Item item = new Item(itemPrefab, character.Position, null);
@@ -125,7 +152,7 @@ namespace Barotrauma
character.Inventory.TryPutItem(item, null, item.AllowedSlots);
}
if (item.Prefab.NameMatches("ID Card") && spawnPoint != null)
if (item.Prefab.Identifier == "idcard" && spawnPoint != null)
{
foreach (string s in spawnPoint.IdCardTags)
{
@@ -146,7 +173,7 @@ namespace Barotrauma
foreach (XElement childItemElement in itemElement.Elements())
{
InitializeJobItem(character, spawnPoint, childItemElement, item);
InitializeJobItem(character, childItemElement, spawnPoint, item);
}
}
@@ -158,7 +185,7 @@ namespace Barotrauma
foreach (KeyValuePair<string, Skill> skill in skills)
{
jobElement.Add(new XElement("skill", new XAttribute("name", skill.Value.Name), new XAttribute("level", skill.Value.Level)));
jobElement.Add(new XElement("skill", new XAttribute("identifier", skill.Value.Identifier), new XAttribute("level", skill.Value.Level)));
}
parentElement.Add(jobElement);