38f1ddb...178a853: v0.8.9.1, removed content folder
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@@ -7,7 +7,6 @@ namespace Barotrauma
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{
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class Job
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{
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private readonly JobPrefab prefab;
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private Dictionary<string, Skill> skills;
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@@ -31,12 +30,7 @@ namespace Barotrauma
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{
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get { return prefab.Items; }
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}
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//public List<bool> EquipSpawnItem
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//{
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// get { return prefab.EquipItem; }
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//}
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public List<Skill> Skills
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{
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get { return skills.Values.ToList(); }
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@@ -49,61 +43,94 @@ namespace Barotrauma
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skills = new Dictionary<string, Skill>();
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foreach (SkillPrefab skillPrefab in prefab.Skills)
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{
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skills.Add(skillPrefab.Name, new Skill(skillPrefab));
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skills.Add(skillPrefab.Identifier, new Skill(skillPrefab));
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}
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}
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public Job(XElement element)
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{
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string name = element.GetAttributeString("name", "").ToLowerInvariant();
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prefab = JobPrefab.List.Find(jp => jp.Name.ToLowerInvariant() == name);
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string identifier = element.GetAttributeString("identifier", "").ToLowerInvariant();
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prefab = JobPrefab.List.Find(jp => jp.Identifier.ToLowerInvariant() == identifier);
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string name = "";
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if (prefab == null)
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{
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name = element.GetAttributeString("name", "").ToLowerInvariant();
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prefab = JobPrefab.List.Find(jp => jp.Name.ToLowerInvariant() == name);
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}
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if (prefab == null)
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{
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DebugConsole.ThrowError("Could not find the job \"" + name + "\" (identifier " + identifier + "). Giving the character a random job.");
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prefab = JobPrefab.List[Rand.Int(JobPrefab.List.Count)];
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}
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skills = new Dictionary<string, Skill>();
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLowerInvariant() != "skill") continue;
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string skillName = subElement.GetAttributeString("name", "");
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if (string.IsNullOrEmpty(name)) continue;
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string skillIdentifier = subElement.GetAttributeString("identifier", "");
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if (string.IsNullOrEmpty(skillIdentifier)) continue;
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skills.Add(
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skillName,
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new Skill(skillName, subElement.GetAttributeInt("level", 0)));
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skillIdentifier,
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new Skill(skillIdentifier, subElement.GetAttributeFloat("level", 0)));
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}
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}
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public static Job Random()
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public static Job Random(Rand.RandSync randSync)
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{
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JobPrefab prefab = JobPrefab.List[Rand.Int(JobPrefab.List.Count - 1, Rand.RandSync.Server)];
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JobPrefab prefab = JobPrefab.List[Rand.Int(JobPrefab.List.Count - 1, randSync)];
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return new Job(prefab);
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}
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public int GetSkillLevel(string skillName)
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public float GetSkillLevel(string skillIdentifier)
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{
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Skill skill = null;
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skills.TryGetValue(skillName, out skill);
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skills.TryGetValue(skillIdentifier, out Skill skill);
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return (skill==null) ? 0 : skill.Level;
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return (skill == null) ? 0.0f : skill.Level;
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}
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public void GiveJobItems(Character character, WayPoint spawnPoint)
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public void IncreaseSkillLevel(string skillIdentifier, float increase)
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{
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if (skills.TryGetValue(skillIdentifier, out Skill skill))
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{
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skill.Level += increase;
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}
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}
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public void GiveJobItems(Character character, WayPoint spawnPoint = null)
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{
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if (SpawnItems == null) return;
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foreach (XElement itemElement in SpawnItems.Elements())
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{
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InitializeJobItem(character, spawnPoint, itemElement);
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InitializeJobItem(character, itemElement, spawnPoint);
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}
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}
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private void InitializeJobItem(Character character, WayPoint spawnPoint, XElement itemElement, Item parentItem = null)
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private void InitializeJobItem(Character character, XElement itemElement, WayPoint spawnPoint = null, Item parentItem = null)
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{
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string itemName = itemElement.GetAttributeString("name", "");
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ItemPrefab itemPrefab = MapEntityPrefab.Find(itemName) as ItemPrefab;
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if (itemPrefab == null)
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ItemPrefab itemPrefab;
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if (itemElement.Attribute("name") != null)
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{
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DebugConsole.ThrowError("Tried to spawn \"" + Name + "\" with the item \"" + itemName + "\". Matching item prefab not found.");
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return;
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string itemName = itemElement.Attribute("name").Value;
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DebugConsole.ThrowError("Error in Job config (" + Name + ") - use item identifiers instead of names to configure the items.");
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itemPrefab = MapEntityPrefab.Find(itemName) as ItemPrefab;
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if (itemPrefab == null)
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{
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DebugConsole.ThrowError("Tried to spawn \"" + Name + "\" with the item \"" + itemName + "\". Matching item prefab not found.");
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return;
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}
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}
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else
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{
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string itemIdentifier = itemElement.GetAttributeString("identifier", "");
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itemPrefab = MapEntityPrefab.Find(null, itemIdentifier) as ItemPrefab;
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if (itemPrefab == null)
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{
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DebugConsole.ThrowError("Tried to spawn \"" + Name + "\" with the item \"" + itemIdentifier + "\". Matching item prefab not found.");
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return;
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}
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}
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Item item = new Item(itemPrefab, character.Position, null);
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@@ -125,7 +152,7 @@ namespace Barotrauma
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character.Inventory.TryPutItem(item, null, item.AllowedSlots);
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}
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if (item.Prefab.NameMatches("ID Card") && spawnPoint != null)
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if (item.Prefab.Identifier == "idcard" && spawnPoint != null)
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{
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foreach (string s in spawnPoint.IdCardTags)
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{
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@@ -146,7 +173,7 @@ namespace Barotrauma
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foreach (XElement childItemElement in itemElement.Elements())
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{
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InitializeJobItem(character, spawnPoint, childItemElement, item);
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InitializeJobItem(character, childItemElement, spawnPoint, item);
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}
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}
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@@ -158,7 +185,7 @@ namespace Barotrauma
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foreach (KeyValuePair<string, Skill> skill in skills)
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{
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jobElement.Add(new XElement("skill", new XAttribute("name", skill.Value.Name), new XAttribute("level", skill.Value.Level)));
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jobElement.Add(new XElement("skill", new XAttribute("identifier", skill.Value.Identifier), new XAttribute("level", skill.Value.Level)));
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}
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parentElement.Add(jobElement);
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