38f1ddb...178a853: v0.8.9.1, removed content folder
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+30
-9
@@ -17,10 +17,18 @@ namespace Barotrauma
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private bool requireEquip;
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private bool useController;
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private AIObjectiveGoTo gotoObjective;
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public override bool CanBeCompleted
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{
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get
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{
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if (gotoObjective != null && !gotoObjective.CanBeCompleted) return false;
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if (useController && controller == null) return false;
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return canBeCompleted;
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}
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}
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@@ -43,23 +51,30 @@ namespace Barotrauma
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public AIObjectiveOperateItem(ItemComponent item, Character character, string option, bool requireEquip, Entity operateTarget = null, bool useController = false)
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: base (character, option)
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{
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this.component = item;
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this.component = item ?? throw new System.ArgumentNullException("item", "Attempted to create an AIObjectiveOperateItem with a null target.");
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this.requireEquip = requireEquip;
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this.operateTarget = operateTarget;
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this.useController = useController;
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if (useController)
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{
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var controllers = item.Item.GetConnectedComponents<Controller>();
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var controllers = component.Item.GetConnectedComponents<Controller>();
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if (controllers.Any()) controller = controllers[0];
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}
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canBeCompleted = true;
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}
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protected override void Act(float deltaTime)
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{
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ItemComponent target = controller == null ? component : controller;
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ItemComponent target = useController ? controller : component;
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if (useController && controller == null)
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{
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character.Speak(TextManager.Get("DialogCantFindController").Replace("[item]", component.Item.Name), null, 2.0f, "cantfindcontroller", 30.0f);
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return;
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}
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if (target.CanBeSelected)
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{
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@@ -75,11 +90,17 @@ namespace Barotrauma
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return;
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}
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AddSubObjective(new AIObjectiveGoTo(target.Item, character));
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AddSubObjective(gotoObjective = new AIObjectiveGoTo(target.Item, character));
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}
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else
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{
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if (!character.Inventory.Items.Contains(component.Item))
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if (component.Item.GetComponent<Pickable>() == null)
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{
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//controller/target can't be selected and the item cannot be picked -> objective can't be completed
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canBeCompleted = false;
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return;
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}
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else if (!character.Inventory.Items.Contains(component.Item))
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{
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AddSubObjective(new AIObjectiveGetItem(character, component.Item, true));
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}
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@@ -95,10 +116,10 @@ namespace Barotrauma
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return;
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}
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for (int i = 0; i < CharacterInventory.limbSlots.Length; i++)
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for (int i = 0; i < character.Inventory.Capacity; i++)
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{
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if (CharacterInventory.limbSlots[i] == InvSlotType.Any ||
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!holdable.AllowedSlots.Any(s => s.HasFlag(CharacterInventory.limbSlots[i])))
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if (character.Inventory.SlotTypes[i] == InvSlotType.Any ||
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!holdable.AllowedSlots.Any(s => s.HasFlag(character.Inventory.SlotTypes[i])))
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{
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continue;
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}
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