38f1ddb...178a853: v0.8.9.1, removed content folder

This commit is contained in:
Joonas Rikkonen
2019-03-18 19:46:58 +02:00
parent 38f1ddb6fe
commit 6c0679c297
1054 changed files with 151673 additions and 144931 deletions
@@ -10,7 +10,8 @@ namespace Barotrauma
{
public Func<Item, float> GetItemPriority;
private string[] itemNames;
//can be either tags or identifiers
private string[] itemIdentifiers;
private Item targetItem, moveToTarget;
@@ -45,29 +46,65 @@ namespace Barotrauma
: base(character, "")
{
canBeCompleted = true;
currSearchIndex = -1;
this.equip = equip;
currSearchIndex = 0;
this.targetItem = targetItem;
}
public AIObjectiveGetItem(Character character, string itemName, bool equip = false)
: this(character, new string[] { itemName }, equip)
public AIObjectiveGetItem(Character character, string itemIdentifier, bool equip = false)
: this(character, new string[] { itemIdentifier }, equip)
{
}
public AIObjectiveGetItem(Character character, string[] itemNames, bool equip = false)
public AIObjectiveGetItem(Character character, string[] itemIdentifiers, bool equip = false)
: base(character, "")
{
canBeCompleted = true;
currSearchIndex = -1;
this.equip = equip;
this.itemIdentifiers = itemIdentifiers;
for (int i = 0; i < itemIdentifiers.Length; i++)
{
itemIdentifiers[i] = itemIdentifiers[i].ToLowerInvariant();
}
currSearchIndex = 0;
CheckInventory();
}
this.itemNames = itemNames;
private void CheckInventory()
{
if (itemIdentifiers == null)
{
return;
}
for (int i = 0; i < character.Inventory.Items.Length; i++)
{
if (character.Inventory.Items[i] == null || character.Inventory.Items[i].Condition <= 0.0f) continue;
if (itemIdentifiers.Any(id => character.Inventory.Items[i].Prefab.Identifier == id || character.Inventory.Items[i].HasTag(id)))
{
targetItem = character.Inventory.Items[i];
moveToTarget = targetItem;
currItemPriority = 100.0f;
break;
}
//check items inside items (tool inside a toolbox etc)
var containedItems = character.Inventory.Items[i].ContainedItems;
if (containedItems != null)
{
foreach (Item containedItem in containedItems)
{
if (containedItem == null || containedItem.Condition <= 0.0f) continue;
if (itemIdentifiers.Any(id => containedItem.Prefab.Identifier == id || containedItem.HasTag(id)))
{
targetItem = containedItem;
moveToTarget = character.Inventory.Items[i];
currItemPriority = 100.0f;
break;
}
}
}
}
}
protected override void Act(float deltaTime)
@@ -99,7 +136,7 @@ namespace Barotrauma
for (int i = 0; i < character.Inventory.Items.Length; i++)
{
//slot not needed by the item, continue
if (!slots.HasFlag(CharacterInventory.limbSlots[i])) continue;
if (!slots.HasFlag(character.Inventory.SlotTypes[i])) continue;
targetSlot = i;
@@ -117,7 +154,7 @@ namespace Barotrauma
targetItem.TryInteract(character, false, true);
if (targetSlot > -1 && character.Inventory.IsInLimbSlot(targetItem, InvSlotType.Any))
if (targetSlot > -1 && !character.HasEquippedItem(targetItem))
{
character.Inventory.TryPutItem(targetItem, targetSlot, false, false, character);
}
@@ -127,14 +164,15 @@ namespace Barotrauma
if (goToObjective == null || moveToTarget != goToObjective.Target)
{
//check if we're already looking for a diving gear
bool gettingDivingGear = (targetItem != null && targetItem.Prefab.NameMatches("Diving Gear") || targetItem.HasTag("diving")) ||
(itemNames != null && (itemNames.Contains("diving") || itemNames.Contains("Diving Gear")));
bool gettingDivingGear = (targetItem != null && targetItem.Prefab.Identifier == "divingsuit" || targetItem.HasTag("diving")) ||
(itemIdentifiers != null && (itemIdentifiers.Contains("diving") || itemIdentifiers.Contains("divingsuit")));
//don't attempt to get diving gear to reach the destination if the item we're trying to get is diving gear
goToObjective = new AIObjectiveGoTo(moveToTarget, character, false, !gettingDivingGear);
}
goToObjective.TryComplete(deltaTime);
if (!goToObjective.CanBeCompleted) targetItem = null;
}
}
@@ -144,7 +182,7 @@ namespace Barotrauma
/// </summary>
private void FindTargetItem()
{
if (itemNames == null)
if (itemIdentifiers == null)
{
if (targetItem == null) canBeCompleted = false;
return;
@@ -152,7 +190,7 @@ namespace Barotrauma
float currDist = moveToTarget == null ? 0.0f : Vector2.DistanceSquared(moveToTarget.Position, character.Position);
for (int i = 0; i < 10 && currSearchIndex < Item.ItemList.Count - 2; i++)
for (int i = 0; i < 10 && currSearchIndex < Item.ItemList.Count - 1; i++)
{
currSearchIndex++;
@@ -160,21 +198,19 @@ namespace Barotrauma
if (item.CurrentHull == null || item.Condition <= 0.0f) continue;
if (IgnoreContainedItems && item.Container != null) continue;
if (!itemNames.Any(name => item.Prefab.NameMatches(name) || item.HasTag(name))) continue;
if (!itemIdentifiers.Any(id => item.Prefab.Identifier == id || item.HasTag(id))) continue;
//if the item is inside a character's inventory, don't steal it unless the character is dead
if (item.ParentInventory is CharacterInventory)
{
Character owner = item.ParentInventory.Owner as Character;
if (owner != null && !owner.IsDead) continue;
if (item.ParentInventory.Owner is Character owner && !owner.IsDead) continue;
}
//if the item is inside an item, which is inside a character's inventory, don't steal it
Item rootContainer = item.GetRootContainer();
if (rootContainer != null && rootContainer.ParentInventory is CharacterInventory)
{
Character owner = rootContainer.ParentInventory.Owner as Character;
if (owner != null && !owner.IsDead) continue;
if (rootContainer.ParentInventory.Owner is Character owner && !owner.IsDead) continue;
}
float itemPriority = 0.0f;
@@ -194,10 +230,11 @@ namespace Barotrauma
targetItem = item;
moveToTarget = rootContainer ?? item;
}
//if searched through all the items and a target wasn't found, can't be completed
if (currSearchIndex >= Item.ItemList.Count && targetItem == null) canBeCompleted = false;
if (currSearchIndex >= Item.ItemList.Count - 1 && targetItem == null) canBeCompleted = false;
}
public override bool IsDuplicate(AIObjective otherObjective)
@@ -205,16 +242,16 @@ namespace Barotrauma
AIObjectiveGetItem getItem = otherObjective as AIObjectiveGetItem;
if (getItem == null) return false;
if (getItem.equip != equip) return false;
if (getItem.itemNames != null && itemNames != null)
if (getItem.itemIdentifiers != null && itemIdentifiers != null)
{
if (getItem.itemNames.Length != itemNames.Length) return false;
for (int i = 0; i < getItem.itemNames.Length; i++)
if (getItem.itemIdentifiers.Length != itemIdentifiers.Length) return false;
for (int i = 0; i < getItem.itemIdentifiers.Length; i++)
{
if (getItem.itemNames[i] != itemNames[i]) return false;
if (getItem.itemIdentifiers[i] != itemIdentifiers[i]) return false;
}
return true;
}
else if (getItem.itemNames == null && itemNames == null)
else if (getItem.itemIdentifiers == null && itemIdentifiers == null)
{
return getItem.targetItem == targetItem;
}
@@ -224,11 +261,11 @@ namespace Barotrauma
public override bool IsCompleted()
{
if (itemNames != null)
if (itemIdentifiers != null)
{
foreach (string itemName in itemNames)
foreach (string itemName in itemIdentifiers)
{
var matchingItem = character.Inventory.FindItem(itemName);
var matchingItem = character.Inventory.FindItemByTag(itemName) ?? character.Inventory.FindItemByIdentifier(itemName);
if (matchingItem != null && (!equip || character.HasEquippedItem(matchingItem))) return true;
}
return false;