38f1ddb...178a853: v0.8.9.1, removed content folder

This commit is contained in:
Joonas Rikkonen
2019-03-18 19:46:58 +02:00
parent 38f1ddb6fe
commit 6c0679c297
1054 changed files with 151673 additions and 144931 deletions
@@ -7,19 +7,19 @@ namespace Barotrauma
{
private AIObjective subObjective;
private string gearName;
private string gearTag;
public override bool IsCompleted()
{
for (int i = 0; i < character.Inventory.Items.Length; i++)
{
if (CharacterInventory.limbSlots[i] == InvSlotType.Any || character.Inventory.Items[i] == null) continue;
if (character.Inventory.Items[i].Prefab.NameMatches(gearName) || character.Inventory.Items[i].HasTag(gearName))
if (character.Inventory.SlotTypes[i] == InvSlotType.Any || character.Inventory.Items[i] == null) continue;
if (character.Inventory.Items[i].HasTag(gearTag))
{
var containedItems = character.Inventory.Items[i].ContainedItems;
if (containedItems == null) continue;
var oxygenTank = Array.Find(containedItems, it => (it.Prefab.NameMatches("Oxygen Tank") || it.HasTag("oxygensource")) && it.Condition > 0.0f);
var oxygenTank = Array.Find(containedItems, it => (it.Prefab.Identifier == "oxygentank" || it.HasTag("oxygensource")) && it.Condition > 0.0f);
if (oxygenTank != null) return true;
}
}
@@ -30,18 +30,19 @@ namespace Barotrauma
public AIObjectiveFindDivingGear(Character character, bool needDivingSuit)
: base(character, "")
{
gearName = needDivingSuit ? "Diving Suit" : "diving";
gearTag = needDivingSuit ? "divingsuit" : "diving";
}
protected override void Act(float deltaTime)
{
var item = character.Inventory.FindItem(gearName);
if (item == null)
var item = character.Inventory.FindItemByTag(gearTag);
if (item == null || !character.HasEquippedItem(item))
{
//get a diving mask/suit first
if (!(subObjective is AIObjectiveGetItem))
{
subObjective = new AIObjectiveGetItem(character, gearName, true);
character.Speak(TextManager.Get("DialogGetDivingGear"), null, 0.0f, "getdivinggear", 30.0f);
subObjective = new AIObjectiveGetItem(character, gearTag, true);
}
}
else
@@ -57,7 +58,7 @@ namespace Barotrauma
{
containedItem.Drop();
}
else if (containedItem.Prefab.NameMatches("Oxygen Tank") || containedItem.HasTag("oxygensource"))
else if (containedItem.Prefab.Identifier == "oxygentank" || containedItem.HasTag("oxygensource"))
{
//we've got an oxygen source inside the mask/suit, all good
return;
@@ -66,7 +67,8 @@ namespace Barotrauma
if (!(subObjective is AIObjectiveContainItem) || subObjective.IsCompleted())
{
subObjective = new AIObjectiveContainItem(character, new string[] { "Oxygen Tank", "oxygensource" }, item.GetComponent<ItemContainer>());
character.Speak(TextManager.Get("DialogGetOxygenTank"), null, 0, "getoxygentank", 30.0f);
subObjective = new AIObjectiveContainItem(character, new string[] { "oxygentank", "oxygensource" }, item.GetComponent<ItemContainer>());
}
}