38f1ddb...178a853: v0.8.9.1, removed content folder
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+29
-15
@@ -9,7 +9,8 @@ namespace Barotrauma
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{
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public int MinContainedAmount = 1;
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private string[] itemNames;
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//can either be a tag or an identifier
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private string[] itemIdentifiers;
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private ItemContainer container;
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@@ -21,16 +22,21 @@ namespace Barotrauma
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private AIObjectiveGetItem getItemObjective;
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private AIObjectiveGoTo goToObjective;
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public AIObjectiveContainItem(Character character, string itemName, ItemContainer container)
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: this(character, new string[] { itemName }, container)
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public AIObjectiveContainItem(Character character, string itemIdentifier, ItemContainer container)
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: this(character, new string[] { itemIdentifier }, container)
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{
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}
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public AIObjectiveContainItem(Character character, string[] itemNames, ItemContainer container)
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public AIObjectiveContainItem(Character character, string[] itemIdentifiers, ItemContainer container)
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: base (character, "")
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{
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this.itemNames = itemNames;
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this.itemIdentifiers = itemIdentifiers;
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for (int i = 0; i < itemIdentifiers.Length; i++)
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{
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itemIdentifiers[i] = itemIdentifiers[i].ToLowerInvariant();
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}
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this.container = container;
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}
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@@ -41,7 +47,7 @@ namespace Barotrauma
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int containedItemCount = 0;
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foreach (Item item in container.Inventory.Items)
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{
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if (item != null && itemNames.Any(name => item.Prefab.NameMatches(name) || item.HasTag(name))) containedItemCount++;
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if (item != null && itemIdentifiers.Any(id => item.Prefab.Identifier == id || item.HasTag(id))) containedItemCount++;
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}
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return containedItemCount >= MinContainedAmount;
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@@ -56,7 +62,7 @@ namespace Barotrauma
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return goToObjective.CanBeCompleted;
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}
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return getItemObjective == null || !getItemObjective.CanBeCompleted;
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return getItemObjective == null || getItemObjective.CanBeCompleted;
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}
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}
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@@ -75,12 +81,20 @@ namespace Barotrauma
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if (isCompleted) return;
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//get the item that should be contained
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var itemToContain = character.Inventory.FindItem(itemNames);
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Item itemToContain = null;
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foreach (string identifier in itemIdentifiers)
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{
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itemToContain = character.Inventory.FindItemByIdentifier(identifier) ?? character.Inventory.FindItemByTag(identifier);
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if (itemToContain != null) break;
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}
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if (itemToContain == null)
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{
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getItemObjective = new AIObjectiveGetItem(character, itemNames);
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getItemObjective.GetItemPriority = GetItemPriority;
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getItemObjective.IgnoreContainedItems = IgnoreAlreadyContainedItems;
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getItemObjective = new AIObjectiveGetItem(character, itemIdentifiers)
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{
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GetItemPriority = GetItemPriority,
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IgnoreContainedItems = IgnoreAlreadyContainedItems
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};
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AddSubObjective(getItemObjective);
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return;
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}
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@@ -116,11 +130,11 @@ namespace Barotrauma
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AIObjectiveContainItem objective = otherObjective as AIObjectiveContainItem;
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if (objective == null) return false;
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if (objective.container != container) return false;
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if (objective.itemNames.Length != itemNames.Length) return false;
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if (objective.itemIdentifiers.Length != itemIdentifiers.Length) return false;
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for (int i = 0; i < itemNames.Length; i++)
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for (int i = 0; i < itemIdentifiers.Length; i++)
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{
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if (objective.itemNames[i] != itemNames[i]) return false;
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if (objective.itemIdentifiers[i] != itemIdentifiers[i]) return false;
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}
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return true;
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