38f1ddb...178a853: v0.8.9.1, removed content folder

This commit is contained in:
Joonas Rikkonen
2019-03-18 19:46:58 +02:00
parent 38f1ddb6fe
commit 6c0679c297
1054 changed files with 151673 additions and 144931 deletions
@@ -9,7 +9,8 @@ namespace Barotrauma
{
public int MinContainedAmount = 1;
private string[] itemNames;
//can either be a tag or an identifier
private string[] itemIdentifiers;
private ItemContainer container;
@@ -21,16 +22,21 @@ namespace Barotrauma
private AIObjectiveGetItem getItemObjective;
private AIObjectiveGoTo goToObjective;
public AIObjectiveContainItem(Character character, string itemName, ItemContainer container)
: this(character, new string[] { itemName }, container)
public AIObjectiveContainItem(Character character, string itemIdentifier, ItemContainer container)
: this(character, new string[] { itemIdentifier }, container)
{
}
public AIObjectiveContainItem(Character character, string[] itemNames, ItemContainer container)
public AIObjectiveContainItem(Character character, string[] itemIdentifiers, ItemContainer container)
: base (character, "")
{
this.itemNames = itemNames;
this.itemIdentifiers = itemIdentifiers;
for (int i = 0; i < itemIdentifiers.Length; i++)
{
itemIdentifiers[i] = itemIdentifiers[i].ToLowerInvariant();
}
this.container = container;
}
@@ -41,7 +47,7 @@ namespace Barotrauma
int containedItemCount = 0;
foreach (Item item in container.Inventory.Items)
{
if (item != null && itemNames.Any(name => item.Prefab.NameMatches(name) || item.HasTag(name))) containedItemCount++;
if (item != null && itemIdentifiers.Any(id => item.Prefab.Identifier == id || item.HasTag(id))) containedItemCount++;
}
return containedItemCount >= MinContainedAmount;
@@ -56,7 +62,7 @@ namespace Barotrauma
return goToObjective.CanBeCompleted;
}
return getItemObjective == null || !getItemObjective.CanBeCompleted;
return getItemObjective == null || getItemObjective.CanBeCompleted;
}
}
@@ -75,12 +81,20 @@ namespace Barotrauma
if (isCompleted) return;
//get the item that should be contained
var itemToContain = character.Inventory.FindItem(itemNames);
Item itemToContain = null;
foreach (string identifier in itemIdentifiers)
{
itemToContain = character.Inventory.FindItemByIdentifier(identifier) ?? character.Inventory.FindItemByTag(identifier);
if (itemToContain != null) break;
}
if (itemToContain == null)
{
getItemObjective = new AIObjectiveGetItem(character, itemNames);
getItemObjective.GetItemPriority = GetItemPriority;
getItemObjective.IgnoreContainedItems = IgnoreAlreadyContainedItems;
getItemObjective = new AIObjectiveGetItem(character, itemIdentifiers)
{
GetItemPriority = GetItemPriority,
IgnoreContainedItems = IgnoreAlreadyContainedItems
};
AddSubObjective(getItemObjective);
return;
}
@@ -116,11 +130,11 @@ namespace Barotrauma
AIObjectiveContainItem objective = otherObjective as AIObjectiveContainItem;
if (objective == null) return false;
if (objective.container != container) return false;
if (objective.itemNames.Length != itemNames.Length) return false;
if (objective.itemIdentifiers.Length != itemIdentifiers.Length) return false;
for (int i = 0; i < itemNames.Length; i++)
for (int i = 0; i < itemIdentifiers.Length; i++)
{
if (objective.itemNames[i] != itemNames[i]) return false;
if (objective.itemIdentifiers[i] != itemIdentifiers[i]) return false;
}
return true;