38f1ddb...178a853: v0.8.9.1, removed content folder
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@@ -32,19 +32,19 @@ Example:
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A very simple content package could be configured as follows:
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<contentpackage name="BestModEver" path="Data\ContentPackages\BestModEver">
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<Item file="Mods\BestModEver\items.xml" />
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<Character file="Mods\BestModEver\Human\human.xml" />
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<Character file="Mods\BestModEver\Cthulhu\cthulhu.xml" />
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<Character file="Content\Characters\Crawler\crawler.xml" />
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<Structure file="Content\Map\StructurePrefabs.xml" />
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<Jobs file="Content\Jobs.xml" />
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<RandomEvents file="Mods\BestModEver\randomevents.xml" />
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<contentpackage name="BestModEver" path="Data/ContentPackages/BestModEver">
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<Item file="Mods/BestModEver/items.xml" />
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<Character file="Mods/BestModEver/Human/Human.xml" />
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<Character file="Mods/BestModEver/Cthulhu/cthulhu.xml" />
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<Character file="Content/Characters/Crawler/crawler.xml" />
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<Structure file="Content/Map/StructurePrefabs.xml" />
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<Jobs file="Content/Jobs.xml" />
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<RandomEvents file="Mods/BestModEver/randomevents.xml" />
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<Executable file="Barotrauma.exe" />
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</contentpackage>
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This content package would replace all the items in the game with whatever items are
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configured in the "Mods\BestModEver\items.xml" file. It would also use a modified
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configured in the "Mods/BestModEver/items.xml" file. It would also use a modified
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version of the human characters and have all the monsters in the game replaced with
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crawlers and Cthulhus. The random events have also been changed - perhaps by adding
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a new event that spawns Cthulhu and removing the events that spawn monsters/items
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