38f1ddb...178a853: v0.8.9.1, removed content folder

This commit is contained in:
Joonas Rikkonen
2019-03-18 19:46:58 +02:00
parent 38f1ddb6fe
commit 6c0679c297
1054 changed files with 151673 additions and 144931 deletions
+9 -9
View File
@@ -32,19 +32,19 @@ Example:
A very simple content package could be configured as follows:
<contentpackage name="BestModEver" path="Data\ContentPackages\BestModEver">
<Item file="Mods\BestModEver\items.xml" />
<Character file="Mods\BestModEver\Human\human.xml" />
<Character file="Mods\BestModEver\Cthulhu\cthulhu.xml" />
<Character file="Content\Characters\Crawler\crawler.xml" />
<Structure file="Content\Map\StructurePrefabs.xml" />
<Jobs file="Content\Jobs.xml" />
<RandomEvents file="Mods\BestModEver\randomevents.xml" />
<contentpackage name="BestModEver" path="Data/ContentPackages/BestModEver">
<Item file="Mods/BestModEver/items.xml" />
<Character file="Mods/BestModEver/Human/Human.xml" />
<Character file="Mods/BestModEver/Cthulhu/cthulhu.xml" />
<Character file="Content/Characters/Crawler/crawler.xml" />
<Structure file="Content/Map/StructurePrefabs.xml" />
<Jobs file="Content/Jobs.xml" />
<RandomEvents file="Mods/BestModEver/randomevents.xml" />
<Executable file="Barotrauma.exe" />
</contentpackage>
This content package would replace all the items in the game with whatever items are
configured in the "Mods\BestModEver\items.xml" file. It would also use a modified
configured in the "Mods/BestModEver/items.xml" file. It would also use a modified
version of the human characters and have all the monsters in the game replaced with
crawlers and Cthulhus. The random events have also been changed - perhaps by adding
a new event that spawns Cthulhu and removing the events that spawn monsters/items