38f1ddb...178a853: v0.8.9.1, removed content folder

This commit is contained in:
Joonas Rikkonen
2019-03-18 19:46:58 +02:00
parent 38f1ddb6fe
commit 6c0679c297
1054 changed files with 151673 additions and 144931 deletions
@@ -15,17 +15,31 @@ namespace Barotrauma
get { return bodyShapeTexture; }
}
public void Draw(DeformableSprite deformSprite, Camera cam, Vector2 scale, Color color)
{
if (!Enabled) return;
UpdateDrawPosition();
deformSprite?.Draw(cam,
new Vector3(DrawPosition, MathHelper.Clamp(deformSprite.Sprite.Depth, 0, 1)),
deformSprite.Origin,
-DrawRotation,
scale,
color,
flip: Dir < 0);
}
public void Draw(SpriteBatch spriteBatch, Sprite sprite, Color color, float? depth = null, float scale = 1.0f)
{
if (!Enabled) return;
UpdateDrawPosition();
if (sprite == null) return;
SpriteEffects spriteEffect = (Dir == 1.0f) ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
sprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y), color, -drawRotation, scale, spriteEffect, depth);
}
SpriteEffects spriteEffect = (dir == 1.0f) ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
if (GameMain.DebugDraw)
public void DebugDraw(SpriteBatch spriteBatch, Color color, bool forceColor = false)
{
if (!forceColor)
{
if (!body.Enabled)
{
@@ -35,35 +49,29 @@ namespace Barotrauma
{
color = Color.Blue;
}
if (targetPosition != null)
{
Vector2 pos = ConvertUnits.ToDisplayUnits((Vector2)targetPosition);
if (Submarine != null) pos += Submarine.DrawPosition;
GUI.DrawRectangle(spriteBatch,
new Vector2(pos.X - 5, -(pos.Y + 5)),
Vector2.One * 10.0f, Color.Red, false, 0, 3);
}
if (offsetFromTargetPos != Vector2.Zero)
{
Vector2 pos = ConvertUnits.ToDisplayUnits(body.Position);
if (Submarine != null) pos += Submarine.DrawPosition;
GUI.DrawLine(spriteBatch,
new Vector2(pos.X, -pos.Y),
new Vector2(DrawPosition.X, -DrawPosition.Y),
Color.Cyan, 0, 5);
}
}
sprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y), color, -drawRotation, scale, spriteEffect, depth);
}
if (targetPosition != null)
{
Vector2 pos = ConvertUnits.ToDisplayUnits((Vector2)targetPosition);
if (Submarine != null) pos += Submarine.DrawPosition;
public void DebugDraw(SpriteBatch spriteBatch, Color color)
{
if (bodyShapeTexture == null)
GUI.DrawRectangle(spriteBatch,
new Vector2(pos.X - 5, -(pos.Y + 5)),
Vector2.One * 10.0f, Color.Red, false, 0, 3);
}
if (offsetFromTargetPos != Vector2.Zero)
{
Vector2 pos = ConvertUnits.ToDisplayUnits(body.Position);
if (Submarine != null) pos += Submarine.DrawPosition;
GUI.DrawLine(spriteBatch,
new Vector2(pos.X, -pos.Y),
new Vector2(DrawPosition.X, -DrawPosition.Y),
Color.Cyan, 0, 5);
}
if (bodyShapeTexture == null && IsValidShape(radius, height, width))
{
switch (BodyShape)
{
@@ -85,6 +93,7 @@ namespace Barotrauma
break;
}
case Shape.Capsule:
case Shape.HorizontalCapsule:
{
float maxSize = Math.Max(ConvertUnits.ToDisplayUnits(radius), ConvertUnits.ToDisplayUnits(Math.Max(height, width)));
if (maxSize > 128.0f)
@@ -112,11 +121,13 @@ namespace Barotrauma
}
bodyShapeTexture = GUI.CreateCircle((int)ConvertUnits.ToDisplayUnits(radius * bodyShapeTextureScale));
break;
default:
throw new NotImplementedException();
}
}
float rot = -DrawRotation;
if (bodyShape == Shape.Capsule && width > height)
if (bodyShape == Shape.HorizontalCapsule)
{
rot -= MathHelper.PiOver2;
}