38f1ddb...178a853: v0.8.9.1, removed content folder

This commit is contained in:
Joonas Rikkonen
2019-03-18 19:46:58 +02:00
parent 38f1ddb6fe
commit 6c0679c297
1054 changed files with 151673 additions and 144931 deletions
@@ -20,6 +20,10 @@ namespace Barotrauma.Particles
[Editable(0.0f, float.MaxValue, ToolTip = "How many seconds the particle remains alive."), Serialize(5.0f, false)]
public float LifeTime { get; private set; }
[Editable(ToolTip = "How long it takes for the particle to appear after spawning it."), Serialize(0.0f, false)]
public float StartDelayMin { get; private set; }
[Editable(ToolTip = "How long it takes for the particle to appear after spawning it."), Serialize(0.0f, false)]
public float StartDelayMax { get; private set; }
//movement -----------------------------------------
private float angularVelocityMin;
@@ -119,7 +123,7 @@ namespace Barotrauma.Particles
public float CollisionRadius { get; private set; }
[Editable(ToolTip = "Does the particle collide with the walls of the submarine and the level."), Serialize(false, false)]
public bool CollidesWithWalls { get; private set; }
public bool UseCollision { get; private set; }
[Editable(ToolTip = "Does the particle disappear when it collides with something."), Serialize(false, false)]
public bool DeleteOnCollision { get; private set; }
@@ -153,15 +157,12 @@ namespace Barotrauma.Particles
//rendering -----------------------------------------
[Editable(ToolTip = "The initial color of the particle"), Serialize("1.0,1.0,1.0,1.0", false)]
[Editable(ToolTip = "The initial color of the particle."), Serialize("1.0,1.0,1.0,1.0", false)]
public Color StartColor { get; private set; }
[Editable(ToolTip = "The initial alpha value of the particle"), Serialize(1.0f, false)]
public float StartAlpha { get; private set; }
[Editable(ToolTip = "How much the color of the particle changes per second."), Serialize("0.0,0.0,0.0,0.0", false)]
public Vector4 ColorChange { get; private set; }
[Editable(ToolTip = "The color of the particle at the end of its lifetime."), Serialize("1.0,1.0,1.0,1.0", false)]
public Color EndColor { get; private set; }
[Editable(ToolTip = "Should the particle be rendered in air, water or both."), Serialize(DrawTargetType.Air, false)]
public DrawTargetType DrawTarget { get; private set; }
@@ -177,7 +178,7 @@ namespace Barotrauma.Particles
public bool LoopAnim { get; private set; }
//----------------------------------------------------
public readonly List<ParticleEmitterPrefab> SubEmitters = new List<ParticleEmitterPrefab>();
public Dictionary<string, SerializableProperty> SerializableProperties