38f1ddb...178a853: v0.8.9.1, removed content folder

This commit is contained in:
Joonas Rikkonen
2019-03-18 19:46:58 +02:00
parent 38f1ddb6fe
commit 6c0679c297
1054 changed files with 151673 additions and 144931 deletions
@@ -8,18 +8,16 @@ namespace Barotrauma
{
public virtual void DrawPlacing(SpriteBatch spriteBatch, Camera cam)
{
Vector2 placeSize = Submarine.GridSize;
if (placePosition == Vector2.Zero)
{
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
GUI.DrawLine(spriteBatch, new Vector2(position.X - GameMain.GraphicsWidth, -position.Y), new Vector2(position.X + GameMain.GraphicsWidth, -position.Y), Color.White, 0, (int)(2.0f / cam.Zoom));
GUI.DrawLine(spriteBatch, new Vector2(position.X, -(position.Y - GameMain.GraphicsHeight)), new Vector2(position.X, -(position.Y + GameMain.GraphicsHeight)), Color.White, 0, (int)(2.0f / cam.Zoom));
}
else
{
Vector2 placeSize = Submarine.GridSize;
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
if (ResizeHorizontal) placeSize.X = position.X - placePosition.X;
@@ -39,6 +37,15 @@ namespace Barotrauma
}
}
public virtual void DrawPlacing(SpriteBatch spriteBatch, Rectangle drawRect, float scale = 1.0f)
{
if (Submarine.MainSub != null)
{
drawRect.Location -= Submarine.MainSub.Position.ToPoint();
}
drawRect.Y = -drawRect.Y;
GUI.DrawRectangle(spriteBatch, drawRect, Color.DarkBlue);
}
public void DrawListLine(SpriteBatch spriteBatch, Vector2 pos, Color color)
{
GUI.Font.DrawString(spriteBatch, name, pos, color);