38f1ddb...178a853: v0.8.9.1, removed content folder
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@@ -8,18 +8,16 @@ namespace Barotrauma
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{
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public virtual void DrawPlacing(SpriteBatch spriteBatch, Camera cam)
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{
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Vector2 placeSize = Submarine.GridSize;
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if (placePosition == Vector2.Zero)
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{
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Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
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GUI.DrawLine(spriteBatch, new Vector2(position.X - GameMain.GraphicsWidth, -position.Y), new Vector2(position.X + GameMain.GraphicsWidth, -position.Y), Color.White, 0, (int)(2.0f / cam.Zoom));
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GUI.DrawLine(spriteBatch, new Vector2(position.X, -(position.Y - GameMain.GraphicsHeight)), new Vector2(position.X, -(position.Y + GameMain.GraphicsHeight)), Color.White, 0, (int)(2.0f / cam.Zoom));
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}
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else
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{
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Vector2 placeSize = Submarine.GridSize;
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Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
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if (ResizeHorizontal) placeSize.X = position.X - placePosition.X;
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@@ -39,6 +37,15 @@ namespace Barotrauma
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}
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}
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public virtual void DrawPlacing(SpriteBatch spriteBatch, Rectangle drawRect, float scale = 1.0f)
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{
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if (Submarine.MainSub != null)
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{
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drawRect.Location -= Submarine.MainSub.Position.ToPoint();
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}
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drawRect.Y = -drawRect.Y;
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GUI.DrawRectangle(spriteBatch, drawRect, Color.DarkBlue);
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}
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public void DrawListLine(SpriteBatch spriteBatch, Vector2 pos, Color color)
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{
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GUI.Font.DrawString(spriteBatch, name, pos, color);
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