38f1ddb...178a853: v0.8.9.1, removed content folder
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@@ -5,18 +5,12 @@ namespace Barotrauma.RuinGeneration
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{
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partial class Ruin
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{
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public void Draw(SpriteBatch spriteBatch)
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public void DebugDraw(SpriteBatch spriteBatch)
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{
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//foreach (BTRoom room in leaves)
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//{
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// GUI.DrawRectangle(spriteBatch, room.Rect, Color.White);
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//}
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//foreach (Corridor corr in corridors)
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//{
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// GUI.DrawRectangle(spriteBatch, corr.Rect, Color.Blue);
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//}
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foreach (RuinShape shape in allShapes)
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{
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GUI.DrawString(spriteBatch, new Vector2(shape.Center.X, -shape.Center.Y - 50), shape.DistanceFromEntrance.ToString(), Color.White, Color.Black * 0.5f, font: GUI.LargeFont);
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}
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foreach (Line line in walls)
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{
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GUI.DrawLine(spriteBatch, new Vector2(line.A.X, -line.A.Y), new Vector2(line.B.X, -line.B.Y), Color.Red, 0.0f, 10);
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