38f1ddb...178a853: v0.8.9.1, removed content folder

This commit is contained in:
Joonas Rikkonen
2019-03-18 19:46:58 +02:00
parent 38f1ddb6fe
commit 6c0679c297
1054 changed files with 151673 additions and 144931 deletions
@@ -29,52 +29,52 @@ namespace Barotrauma
public static VertexPositionTexture[] GenerateWallShapes(List<VoronoiCell> cells, Level level)
{
float inwardThickness = 500.0f, outWardThickness = 30.0f;
float outWardThickness = 30.0f;
List<VertexPositionTexture> verticeList = new List<VertexPositionTexture>();
foreach (VoronoiCell cell in cells)
{
//if (cell.body == null) continue;
foreach (GraphEdge edge in cell.edges)
CompareCCW compare = new CompareCCW(cell.Center);
foreach (GraphEdge edge in cell.Edges)
{
if (edge.cell1 != null && edge.cell1.body == null && edge.cell1.CellType != CellType.Empty) edge.cell1 = null;
if (edge.cell2 != null && edge.cell2.body == null && edge.cell2.CellType != CellType.Empty) edge.cell2 = null;
if (edge.Cell1 != null && edge.Cell1.Body == null && edge.Cell1.CellType != CellType.Empty) edge.Cell1 = null;
if (edge.Cell2 != null && edge.Cell2.Body == null && edge.Cell2.CellType != CellType.Empty) edge.Cell2 = null;
CompareCCW compare = new CompareCCW(cell.Center);
if (compare.Compare(edge.point1, edge.point2) == -1)
if (compare.Compare(edge.Point1, edge.Point2) == -1)
{
var temp = edge.point1;
edge.point1 = edge.point2;
edge.point2 = temp;
var temp = edge.Point1;
edge.Point1 = edge.Point2;
edge.Point2 = temp;
}
}
}
foreach (VoronoiCell cell in cells)
{
//if (cell.body == null) continue;
foreach (GraphEdge edge in cell.edges)
foreach (GraphEdge edge in cell.Edges)
{
if (!edge.isSolid) continue;
if (!edge.IsSolid) continue;
GraphEdge leftEdge = cell.edges.Find(e => e != edge && (edge.point1 == e.point1 || edge.point1 == e.point2));
GraphEdge rightEdge = cell.edges.Find(e => e != edge && (edge.point2 == e.point1 || edge.point2 == e.point2));
GraphEdge leftEdge = cell.Edges.Find(e => e != edge && (edge.Point1 == e.Point1 || edge.Point1 == e.Point2));
GraphEdge rightEdge = cell.Edges.Find(e => e != edge && (edge.Point2 == e.Point1 || edge.Point2 == e.Point2));
Vector2 leftNormal = Vector2.Zero, rightNormal = Vector2.Zero;
if (leftEdge == null)
float inwardThickness1 = 100;
float inwardThickness2 = 100;
if (leftEdge != null && !leftEdge.IsSolid)
{
leftNormal = GetEdgeNormal(edge, cell);
leftNormal = edge.Point1 == leftEdge.Point1 ?
Vector2.Normalize(leftEdge.Point2 - leftEdge.Point1) :
Vector2.Normalize(leftEdge.Point1 - leftEdge.Point2);
inwardThickness1 = Vector2.Distance(leftEdge.Point1, leftEdge.Point2) / 2;
}
else
{
leftNormal = (leftEdge.isSolid) ?
Vector2.Normalize(GetEdgeNormal(leftEdge) + GetEdgeNormal(edge, cell)) :
Vector2.Normalize(leftEdge.Center - edge.point1);
leftNormal = Vector2.Normalize(cell.Center - edge.Point1);
inwardThickness1 = Vector2.Distance(edge.Point1, cell.Center) / 2;
}
if (!MathUtils.IsValid(leftNormal))
{
#if DEBUG
@@ -84,25 +84,26 @@ namespace Barotrauma
GameAnalyticsSDK.Net.EGAErrorSeverity.Warning,
"Invalid left normal (leftedge: " + leftEdge + ", rightedge: " + rightEdge + ", normal: " + leftNormal + ", seed: " + level.Seed + ")");
if (cell.body != null)
if (cell.Body != null)
{
GameMain.World.RemoveBody(cell.body);
cell.body = null;
GameMain.World.RemoveBody(cell.Body);
cell.Body = null;
}
leftNormal = Vector2.UnitX;
break;
}
if (rightEdge == null)
if (rightEdge != null && !rightEdge.IsSolid)
{
rightNormal = GetEdgeNormal(edge, cell);
rightNormal = edge.Point2 == rightEdge.Point1 ?
Vector2.Normalize(rightEdge.Point2 - rightEdge.Point1) :
Vector2.Normalize(rightEdge.Point1 - rightEdge.Point2);
inwardThickness2 = Vector2.Distance(rightEdge.Point1, rightEdge.Point2) / 2;
}
else
{
rightNormal = (rightEdge.isSolid) ?
Vector2.Normalize(GetEdgeNormal(rightEdge) + GetEdgeNormal(edge, cell)) :
Vector2.Normalize(rightEdge.Center - edge.point2);
rightNormal = Vector2.Normalize(cell.Center - edge.Point2);
inwardThickness2 = Vector2.Distance(edge.Point2, cell.Center) / 2;
}
if (!MathUtils.IsValid(rightNormal))
@@ -114,49 +115,54 @@ namespace Barotrauma
GameAnalyticsSDK.Net.EGAErrorSeverity.Warning,
"Invalid right normal (leftedge: " + leftEdge + ", rightedge: " + rightEdge + ", normal: " + rightNormal + ", seed: " + level.Seed + ")");
if (cell.body != null)
if (cell.Body != null)
{
GameMain.World.RemoveBody(cell.body);
cell.body = null;
GameMain.World.RemoveBody(cell.Body);
cell.Body = null;
}
rightNormal = Vector2.UnitX;
break;
}
float point1UV = MathUtils.WrapAngleTwoPi(MathUtils.VectorToAngle(edge.Point1 - cell.Center));
float point2UV = MathUtils.WrapAngleTwoPi(MathUtils.VectorToAngle(edge.Point2 - cell.Center));
//handle wrapping around 0/360
if (point1UV - point2UV > MathHelper.Pi)
{
point2UV += MathHelper.TwoPi;
}
//the texture wraps around the cell 4 times
//TODO: define the uv scale in level generation parameters?
point1UV = point1UV / MathHelper.TwoPi * 4;
point2UV = point2UV / MathHelper.TwoPi * 4;
for (int i = 0; i < 2; i++)
{
Vector2[] verts = new Vector2[3];
VertexPositionTexture[] vertPos = new VertexPositionTexture[3];
if (i == 0)
{
verts[0] = edge.point1 - leftNormal * outWardThickness;
verts[1] = edge.point2 - rightNormal * outWardThickness;
verts[2] = edge.point1 + leftNormal * inwardThickness;
verts[0] = edge.Point1 - leftNormal * outWardThickness;
verts[1] = edge.Point2 - rightNormal * outWardThickness;
verts[2] = edge.Point1 + leftNormal * inwardThickness1;
vertPos[0] = new VertexPositionTexture(new Vector3(verts[0], 0.0f), Vector2.Zero);
vertPos[1] = new VertexPositionTexture(new Vector3(verts[1], 0.0f), Vector2.UnitX);
vertPos[2] = new VertexPositionTexture(new Vector3(verts[2], 0.0f), new Vector2(0, 0.5f));
vertPos[0] = new VertexPositionTexture(new Vector3(verts[0], 0.0f), new Vector2(point1UV, 0.0f));
vertPos[1] = new VertexPositionTexture(new Vector3(verts[1], 0.0f), new Vector2(point2UV, 0.0f));
vertPos[2] = new VertexPositionTexture(new Vector3(verts[2], 0.0f), new Vector2(point1UV, 0.5f));
}
else
{
verts[0] = edge.point1 + leftNormal * inwardThickness;
verts[1] = edge.point2 - rightNormal * outWardThickness;
verts[2] = edge.point2 + rightNormal * inwardThickness;
vertPos[0] = new VertexPositionTexture(new Vector3(verts[0], 0.0f), new Vector2(0.0f, 0.5f));
vertPos[1] = new VertexPositionTexture(new Vector3(verts[1], 0.0f), Vector2.UnitX);
vertPos[2] = new VertexPositionTexture(new Vector3(verts[2], 0.0f), new Vector2(1.0f, 0.5f));
}
var comparer = new CompareCCW((verts[0] + verts[1] + verts[2]) / 3.0f);
Array.Sort(verts, vertPos, comparer);
for (int j = 0; j < 3; j++)
{
verticeList.Add(vertPos[j]);
verts[0] = edge.Point1 + leftNormal * inwardThickness1;
verts[1] = edge.Point2 - rightNormal * outWardThickness;
verts[2] = edge.Point2 + rightNormal * inwardThickness2;
vertPos[0] = new VertexPositionTexture(new Vector3(verts[0], 0.0f), new Vector2(point1UV, 0.5f));
vertPos[1] = new VertexPositionTexture(new Vector3(verts[1], 0.0f), new Vector2(point2UV, 0.0f));
vertPos[2] = new VertexPositionTexture(new Vector3(verts[2], 0.0f), new Vector2(point2UV, 0.5f));
}
verticeList.AddRange(vertPos);
}
}
}