38f1ddb...178a853: v0.8.9.1, removed content folder

This commit is contained in:
Joonas Rikkonen
2019-03-18 19:46:58 +02:00
parent 38f1ddb6fe
commit 6c0679c297
1054 changed files with 151673 additions and 144931 deletions
@@ -2,80 +2,17 @@ using Barotrauma.Lights;
using Barotrauma.Particles;
using Microsoft.Xna.Framework;
using System;
using System.Linq;
namespace Barotrauma
{
partial class FireSource
{
static Sound fireSoundBasic, fireSoundLarge;
private LightSource lightSource;
partial void UpdateProjSpecific(float growModifier)
{
if (hull.FireSources.Any(fs => fs != this && fs.size.X > size.X))
{
if (basicSoundIndex > 0)
{
Sounds.SoundManager.Stop(basicSoundIndex);
basicSoundIndex = -1;
}
if (largeSoundIndex > 0)
{
Sounds.SoundManager.Stop(largeSoundIndex);
largeSoundIndex = -1;
}
}
else
{
if (fireSoundBasic != null)
{
basicSoundIndex = fireSoundBasic.Loop(basicSoundIndex,
Math.Min(size.X / 100.0f, 1.0f), WorldPosition + size / 2.0f, 1000.0f);
}
if (fireSoundLarge != null)
{
largeSoundIndex = fireSoundLarge.Loop(largeSoundIndex,
MathHelper.Clamp((size.X - 200.0f) / 100.0f, 0.0f, 1.0f), WorldPosition + size / 2.0f, 1000.0f);
}
}
float count = Rand.Range(0.0f, size.X / 50.0f);
for (int i = 0; i < count; i++)
{
Vector2 particlePos = new Vector2(
WorldPosition.X + Rand.Range(0.0f, size.X),
Rand.Range(WorldPosition.Y - size.Y, WorldPosition.Y + 20.0f));
Vector2 particleVel = new Vector2(
(particlePos.X - (WorldPosition.X + size.X / 2.0f)),
(float)Math.Sqrt(size.X) * Rand.Range(0.0f, 15.0f) * growModifier);
var particle = GameMain.ParticleManager.CreateParticle("flame",
particlePos, particleVel, 0.0f, hull);
if (particle == null) continue;
//make some of the particles create another firesource when they enter another hull
if (Rand.Int(20) == 1) particle.OnChangeHull = OnChangeHull;
particle.Size *= MathHelper.Clamp(size.X / 60.0f * Math.Max(hull.Oxygen / hull.Volume, 0.4f), 0.5f, 1.0f);
if (Rand.Int(5) == 1)
{
var smokeParticle = GameMain.ParticleManager.CreateParticle("smoke",
particlePos, new Vector2(particleVel.X, particleVel.Y * 0.1f), 0.0f, hull);
if (smokeParticle != null)
{
smokeParticle.Size *= MathHelper.Clamp(size.X / 100.0f * Math.Max(hull.Oxygen / hull.Volume, 0.4f), 0.5f, 1.0f);
}
}
}
EmitParticles(size, WorldPosition, hull, growModifier, OnChangeHull);
lightSource.Color = new Color(1.0f, 0.45f, 0.3f) * Rand.Range(0.8f, 1.0f);
if (Math.Abs((lightSource.Range * 0.2f) - Math.Max(size.X, size.Y)) > 1.0f) lightSource.Range = Math.Max(size.X, size.Y) * 5.0f;
if (Vector2.DistanceSquared(lightSource.Position,position) > 5.0f) lightSource.Position = position + Vector2.UnitY * 30.0f;
@@ -98,13 +35,49 @@ namespace Barotrauma
if (newDecal != null) burnDecals.Add(newDecal);
}
}
foreach (Decal d in burnDecals)
{
//prevent the decals from fading out as long as the firesource is alive
d.FadeTimer = Math.Min(d.FadeTimer, d.FadeInTime);
}
}
public static void EmitParticles(Vector2 size, Vector2 worldPosition, Hull hull, float growModifier, Particle.OnChangeHullHandler onChangeHull = null)
{
float particleCount = Rand.Range(0.0f, size.X / 50.0f);
for (int i = 0; i < particleCount; i++)
{
Vector2 particlePos = new Vector2(
worldPosition.X + Rand.Range(0.0f, size.X),
Rand.Range(worldPosition.Y - size.Y, worldPosition.Y + 20.0f));
Vector2 particleVel = new Vector2(
(particlePos.X - (worldPosition.X + size.X / 2.0f)),
(float)Math.Sqrt(size.X) * Rand.Range(0.0f, 15.0f) * growModifier);
var particle = GameMain.ParticleManager.CreateParticle("flame",
particlePos, particleVel, 0.0f, hull);
if (particle == null) continue;
//make some of the particles create another firesource when they enter another hull
if (Rand.Int(20) == 1) particle.OnChangeHull = onChangeHull;
particle.Size *= MathHelper.Clamp(size.X / 60.0f * Math.Max(hull.Oxygen / hull.Volume, 0.4f), 0.5f, 1.0f);
if (Rand.Int(5) == 1)
{
var smokeParticle = GameMain.ParticleManager.CreateParticle("smoke",
particlePos, new Vector2(particleVel.X, particleVel.Y * 0.1f), 0.0f, hull);
if (smokeParticle != null)
{
smokeParticle.Size *= MathHelper.Clamp(size.X / 100.0f * Math.Max(hull.Oxygen / hull.Volume, 0.4f), 0.5f, 1.0f);
}
}
}
}
}
}