38f1ddb...178a853: v0.8.9.1, removed content folder

This commit is contained in:
Joonas Rikkonen
2019-03-18 19:46:58 +02:00
parent 38f1ddb6fe
commit 6c0679c297
1054 changed files with 151673 additions and 144931 deletions
@@ -14,27 +14,65 @@ namespace Barotrauma
Vector2.Zero, 0.0f, hull);
}
hull = hull ?? Hull.FindHull(worldPosition, useWorldCoordinates: true);
bool underwater = hull == null || worldPosition.Y < hull.WorldSurface;
if (underwater && underwaterBubble)
{
var underwaterExplosion = GameMain.ParticleManager.CreateParticle("underwaterexplosion", worldPosition, Vector2.Zero, 0.0f, hull);
if (underwaterExplosion != null)
{
underwaterExplosion.Size *= MathHelper.Clamp(attack.Range / 150.0f, 0.5f, 10.0f);
underwaterExplosion.StartDelay = 0.0f;
}
}
for (int i = 0; i < attack.Range * 0.1f; i++)
{
Vector2 bubblePos = Rand.Vector(attack.Range * 0.5f);
GameMain.ParticleManager.CreateParticle("bubbles", worldPosition + bubblePos,
bubblePos, 0.0f, hull);
if (!underwater)
{
float particleSpeed = Rand.Range(0.0f, 1.0f);
particleSpeed = particleSpeed * particleSpeed * attack.Range;
if (flames)
{
float particleScale = MathHelper.Clamp(attack.Range * 0.0025f, 0.5f, 2.0f);
var flameParticle = GameMain.ParticleManager.CreateParticle("explosionfire",
ClampParticlePos(worldPosition + Rand.Vector((float)System.Math.Sqrt(Rand.Range(0.0f, attack.Range))), hull),
Rand.Vector(Rand.Range(0.0f, particleSpeed)), 0.0f, hull);
if (flameParticle != null) flameParticle.Size *= particleScale;
}
if (smoke)
{
var smokeParticle = GameMain.ParticleManager.CreateParticle(Rand.Range(0.0f, 1.0f) < 0.5f ? "explosionsmoke" : "smoke",
ClampParticlePos(worldPosition + Rand.Vector((float)System.Math.Sqrt(Rand.Range(0.0f, attack.Range))), hull),
Rand.Vector(Rand.Range(0.0f, particleSpeed)), 0.0f, hull);
}
}
else if (underwaterBubble)
{
Vector2 bubblePos = Rand.Vector(Rand.Range(0.0f, attack.Range * 0.5f));
GameMain.ParticleManager.CreateParticle("risingbubbles", worldPosition + bubblePos,
Vector2.Zero, 0.0f, hull);
if (i < attack.Range * 0.02f)
{
var underwaterExplosion = GameMain.ParticleManager.CreateParticle("underwaterexplosion", worldPosition + bubblePos,
Vector2.Zero, 0.0f, hull);
if (underwaterExplosion != null)
{
underwaterExplosion.Size *= MathHelper.Clamp(attack.Range / 300.0f, 0.5f, 2.0f) * Rand.Range(0.8f, 1.2f);
}
}
}
if (sparks)
{
GameMain.ParticleManager.CreateParticle("spark", worldPosition,
Rand.Vector(Rand.Range(500.0f, 800.0f)), 0.0f, hull);
}
if (flames)
{
GameMain.ParticleManager.CreateParticle("explosionfire", ClampParticlePos(worldPosition + Rand.Vector(50f), hull),
Rand.Vector(Rand.Range(50.0f, 100.0f)), 0.0f, hull);
}
if (smoke)
{
GameMain.ParticleManager.CreateParticle("smoke", ClampParticlePos(worldPosition + Rand.Vector(50f), hull),
Rand.Vector(Rand.Range(1.0f, 10.0f)), 0.0f, hull);
}
}
if (hull != null && !string.IsNullOrWhiteSpace(decal) && decalSize > 0.0f)