38f1ddb...178a853: v0.8.9.1, removed content folder

This commit is contained in:
Joonas Rikkonen
2019-03-18 19:46:58 +02:00
parent 38f1ddb6fe
commit 6c0679c297
1054 changed files with 151673 additions and 144931 deletions
@@ -22,7 +22,7 @@ namespace Barotrauma.Items.Components
{
drawPos.Y -= rect.Height / 2;
if (dockingDir == 1)
if (DockingDir == 1)
{
spriteBatch.Draw(overlaySprite.Texture,
drawPos,
@@ -44,7 +44,7 @@ namespace Barotrauma.Items.Components
{
drawPos.X -= rect.Width / 2;
if (dockingDir == 1)
if (DockingDir == 1)
{
spriteBatch.Draw(overlaySprite.Texture,
drawPos - Vector2.UnitY * (rect.Height / 2 * dockingState),
@@ -74,7 +74,7 @@ namespace Barotrauma.Items.Components
body.FixtureList[0].GetAABB(out AABB aabb, 0);
Vector2 bodyDrawPos = ConvertUnits.ToDisplayUnits(new Vector2(aabb.LowerBound.X, aabb.UpperBound.Y));
if ((i == 1 || i == 3) && dockingTarget?.item?.Submarine != null) bodyDrawPos += dockingTarget.item.Submarine.Position;
if ((i == 1 || i == 3) && DockingTarget?.item?.Submarine != null) bodyDrawPos += DockingTarget.item.Submarine.Position;
if ((i == 0 || i == 2) && item.Submarine != null) bodyDrawPos += item.Submarine.Position;
bodyDrawPos.Y = -bodyDrawPos.Y;