38f1ddb...178a853: v0.8.9.1, removed content folder
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@@ -22,7 +22,7 @@ namespace Barotrauma.Items.Components
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{
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drawPos.Y -= rect.Height / 2;
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if (dockingDir == 1)
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if (DockingDir == 1)
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{
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spriteBatch.Draw(overlaySprite.Texture,
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drawPos,
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@@ -44,7 +44,7 @@ namespace Barotrauma.Items.Components
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{
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drawPos.X -= rect.Width / 2;
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if (dockingDir == 1)
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if (DockingDir == 1)
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{
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spriteBatch.Draw(overlaySprite.Texture,
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drawPos - Vector2.UnitY * (rect.Height / 2 * dockingState),
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@@ -74,7 +74,7 @@ namespace Barotrauma.Items.Components
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body.FixtureList[0].GetAABB(out AABB aabb, 0);
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Vector2 bodyDrawPos = ConvertUnits.ToDisplayUnits(new Vector2(aabb.LowerBound.X, aabb.UpperBound.Y));
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if ((i == 1 || i == 3) && dockingTarget?.item?.Submarine != null) bodyDrawPos += dockingTarget.item.Submarine.Position;
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if ((i == 1 || i == 3) && DockingTarget?.item?.Submarine != null) bodyDrawPos += DockingTarget.item.Submarine.Position;
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if ((i == 0 || i == 2) && item.Submarine != null) bodyDrawPos += item.Submarine.Position;
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bodyDrawPos.Y = -bodyDrawPos.Y;
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