38f1ddb...178a853: v0.8.9.1, removed content folder

This commit is contained in:
Joonas Rikkonen
2019-03-18 19:46:58 +02:00
parent 38f1ddb6fe
commit 6c0679c297
1054 changed files with 151673 additions and 144931 deletions
@@ -137,53 +137,77 @@ namespace Barotrauma.Items.Components
hudPos += Vector2.UnitX * 50.0f;
List<string> texts = new List<string>();
List<Color> textColors = new List<Color>();
if (target.Info != null)
{
texts.Add(target.Name);
textColors.Add(Color.White);
}
if (target.IsDead)
{
texts.Add(TextManager.Get("Deceased"));
texts.Add(TextManager.Get("CauseOfDeath") + ": " + TextManager.Get("CauseOfDeath." + target.CauseOfDeath.ToString()));
textColors.Add(Color.Red);
texts.Add(
target.CauseOfDeath.Affliction?.CauseOfDeathDescription ??
TextManager.Get("CauseOfDeath") + ": " +TextManager.Get("CauseOfDeath." + target.CauseOfDeath.Type.ToString()));
textColors.Add(Color.Red);
}
else
{
if (target.IsUnconscious) texts.Add(TextManager.Get("Unconscious"));
if (target.Stun > 0.01f) texts.Add(TextManager.Get("Stunned"));
int healthTextIndex = target.Health > 95.0f ? 0 :
MathHelper.Clamp((int)Math.Ceiling((1.0f - (target.Health / 200.0f + 0.5f)) * HealthTexts.Length), 0, HealthTexts.Length - 1);
texts.Add(HealthTexts[healthTextIndex]);
if (target.IsUnconscious)
{
texts.Add(TextManager.Get("Unconscious"));
textColors.Add(Color.Orange);
}
if (target.Stun > 0.01f)
{
texts.Add(TextManager.Get("Stunned"));
textColors.Add(Color.Orange);
}
int oxygenTextIndex = MathHelper.Clamp((int)Math.Floor((1.0f - (target.Oxygen / 100.0f)) * OxygenTexts.Length), 0, OxygenTexts.Length - 1);
texts.Add(OxygenTexts[oxygenTextIndex]);
textColors.Add(Color.Lerp(Color.Red, Color.Green, target.Oxygen / 100.0f));
if (target.Bleeding > 0.0f)
{
int bleedingTextIndex = MathHelper.Clamp((int)Math.Floor(target.Bleeding / 4.0f) * BleedingTexts.Length, 0, BleedingTexts.Length - 1);
int bleedingTextIndex = MathHelper.Clamp((int)Math.Floor(target.Bleeding / 100.0f) * BleedingTexts.Length, 0, BleedingTexts.Length - 1);
texts.Add(BleedingTexts[bleedingTextIndex]);
textColors.Add(Color.Lerp(Color.Red, Color.Green, target.Bleeding / 100.0f));
}
if (target.huskInfection != null)
var allAfflictions = target.CharacterHealth.GetAllAfflictions();
Dictionary<AfflictionPrefab, float> combinedAfflictionStrengths = new Dictionary<AfflictionPrefab, float>();
foreach (Affliction affliction in allAfflictions)
{
if (target.huskInfection.State == HuskInfection.InfectionState.Transition)
if (affliction.Strength < affliction.Prefab.ActivationThreshold || affliction.Strength < affliction.Prefab.ShowIconThreshold) continue;
if (combinedAfflictionStrengths.ContainsKey(affliction.Prefab))
{
texts.Add(TextManager.Get("HuskInfectionTransition"));
combinedAfflictionStrengths[affliction.Prefab] += affliction.Strength;
}
else if (target.huskInfection.State == HuskInfection.InfectionState.Active)
else
{
texts.Add(TextManager.Get("HuskInfectionActive"));
combinedAfflictionStrengths[affliction.Prefab] = affliction.Strength;
}
}
foreach (AfflictionPrefab affliction in combinedAfflictionStrengths.Keys)
{
texts.Add(affliction.Name + ": " + ((int)combinedAfflictionStrengths[affliction]).ToString() + " %");
textColors.Add(Color.Lerp(Color.Red, Color.Green, combinedAfflictionStrengths[affliction] / affliction.MaxStrength));
}
}
foreach (string text in texts)
GUI.DrawString(spriteBatch, hudPos, texts[0], textColors[0] * alpha, Color.Black * 0.7f * alpha, 2);
hudPos.X += 5.0f;
hudPos.Y += 24.0f;
for (int i = 1; i < texts.Count; i++)
{
GUI.DrawString(spriteBatch, hudPos, text, Color.LightGreen * alpha, Color.Black * 0.7f * alpha, 2);
hudPos.Y += 24.0f;
GUI.DrawString(spriteBatch, hudPos, texts[i], textColors[i] * alpha, Color.Black * 0.7f * alpha, 2, GUI.SmallFont);
hudPos.Y += 18.0f;
}
}
}