38f1ddb...178a853: v0.8.9.1, removed content folder

This commit is contained in:
Joonas Rikkonen
2019-03-18 19:46:58 +02:00
parent 38f1ddb6fe
commit 6c0679c297
1054 changed files with 151673 additions and 144931 deletions
@@ -4,23 +4,26 @@ using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using System;
using System.Collections.Generic;
using System.Xml.Linq;
namespace Barotrauma
{
class LoadingScreen
{
private Texture2D backgroundTexture,monsterTexture,titleTexture;
private Texture2D backgroundTexture, monsterTexture, titleTexture;
readonly RenderTarget2D renderTarget;
private RenderTarget2D renderTarget;
float state;
private float state;
private string selectedTip;
public Vector2 CenterPosition;
public Vector2 TitlePosition;
private float? loadState;
#if !LINUX
#if !(LINUX || OSX)
Video splashScreenVideo;
VideoPlayer videoPlayer;
#endif
@@ -57,13 +60,13 @@ namespace Barotrauma
public LoadingScreen(GraphicsDevice graphics)
{
#if !LINUX
#if !(LINUX || OSX)
if (GameMain.Config.EnableSplashScreen)
{
try
{
splashScreenVideo = GameMain.Instance.Content.Load<Video>("utg_4");
splashScreenVideo = GameMain.Instance.Content.Load<Video>("splashscreen");
}
catch (Exception e)
@@ -80,14 +83,20 @@ namespace Barotrauma
titleTexture = TextureLoader.FromFile("Content/UI/titleText.png");
renderTarget = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
GameMain.Instance.OnResolutionChanged += () =>
{
renderTarget?.Dispose();
renderTarget = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
};
DrawLoadingText = true;
selectedTip = TextManager.Get("LoadingScreenTip", true);
}
public void Draw(SpriteBatch spriteBatch, GraphicsDevice graphics, float deltaTime)
{
#if !LINUX
#if !(LINUX || OSX)
if (GameMain.Config.EnableSplashScreen && splashScreenVideo != null)
{
try
@@ -103,18 +112,18 @@ namespace Barotrauma
}
}
#endif
drawn = true;
graphics.SetRenderTarget(renderTarget);
Scale = GameMain.GraphicsHeight/1500.0f;
Scale = GameMain.GraphicsHeight / 1500.0f;
state += deltaTime;
if (DrawLoadingText)
{
CenterPosition = new Vector2(GameMain.GraphicsWidth*0.3f, GameMain.GraphicsHeight/2.0f);
CenterPosition = new Vector2(GameMain.GraphicsWidth * 0.3f, GameMain.GraphicsHeight / 2.0f);
TitlePosition = CenterPosition + new Vector2(-0.0f + (float)Math.Sqrt(state) * 220.0f, 0.0f) * Scale;
TitlePosition.X = Math.Min(TitlePosition.X, (float)GameMain.GraphicsWidth / 2.0f);
}
@@ -124,7 +133,7 @@ namespace Barotrauma
spriteBatch.Draw(backgroundTexture, CenterPosition, null, Color.White * Math.Min(state / 5.0f, 1.0f), 0.0f,
new Vector2(backgroundTexture.Width / 2.0f, backgroundTexture.Height / 2.0f),
Scale*1.5f, SpriteEffects.None, 0.2f);
Scale * 1.5f, SpriteEffects.None, 0.2f);
spriteBatch.Draw(monsterTexture,
CenterPosition + new Vector2((state % 40) * 100.0f - 1800.0f, (state % 40) * 30.0f - 200.0f) * Scale, null,
@@ -133,19 +142,19 @@ namespace Barotrauma
spriteBatch.Draw(titleTexture,
TitlePosition, null,
Color.White * Math.Min((state - 1.0f) / 5.0f, 1.0f), 0.0f, new Vector2(titleTexture.Width / 2.0f, titleTexture.Height / 2.0f), Scale, SpriteEffects.None, 0.0f);
spriteBatch.End();
graphics.SetRenderTarget(null);
if (Hull.renderer != null)
if (WaterRenderer.Instance != null)
{
Hull.renderer.ScrollWater(deltaTime);
Hull.renderer.RenderBack(spriteBatch, renderTarget, 0.0f);
WaterRenderer.Instance.ScrollWater(Vector2.One * 10.0f, deltaTime);
WaterRenderer.Instance.RenderWater(spriteBatch, renderTarget, null);
}
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
spriteBatch.Draw(titleTexture,
TitlePosition, null,
Color.White * Math.Min((state - 3.0f) / 5.0f, 1.0f), 0.0f, new Vector2(titleTexture.Width / 2.0f, titleTexture.Height / 2.0f), Scale, SpriteEffects.None, 0.0f);
@@ -169,16 +178,27 @@ namespace Barotrauma
if (GUI.LargeFont != null)
{
GUI.LargeFont.DrawString(spriteBatch, loadText,
new Vector2(GameMain.GraphicsWidth / 2.0f - GUI.LargeFont.MeasureString(loadText).X / 2.0f, GameMain.GraphicsHeight * 0.8f),
new Vector2(GameMain.GraphicsWidth / 2.0f - GUI.LargeFont.MeasureString(loadText).X / 2.0f, GameMain.GraphicsHeight * 0.7f),
Color.White);
}
if (GUI.Font != null && selectedTip != null)
{
string wrappedTip = ToolBox.WrapText(selectedTip, GameMain.GraphicsWidth * 0.5f, GUI.Font);
string[] lines = wrappedTip.Split('\n');
for (int i = 0; i < lines.Length; i++)
{
GUI.Font.DrawString(spriteBatch, lines[i],
new Vector2(GameMain.GraphicsWidth / 2.0f - GUI.Font.MeasureString(lines[i]).X / 2.0f, GameMain.GraphicsHeight * 0.78f + i * 15), Color.White);
}
}
}
spriteBatch.End();
}
#if !LINUX
#if !(LINUX || OSX)
private void DrawSplashScreen(SpriteBatch spriteBatch)
{
if (videoPlayer == null)
@@ -222,7 +242,8 @@ namespace Barotrauma
{
drawn = false;
LoadState = null;
selectedTip = TextManager.Get("LoadingScreenTip", true);
while (!drawn)
{
yield return CoroutineStatus.Running;