38f1ddb...178a853: v0.8.9.1, removed content folder

This commit is contained in:
Joonas Rikkonen
2019-03-18 19:46:58 +02:00
parent 38f1ddb6fe
commit 6c0679c297
1054 changed files with 151673 additions and 144931 deletions
@@ -5,46 +5,6 @@ using System.Xml.Linq;
namespace Barotrauma
{
public class UISprite
{
public Sprite Sprite
{
get;
private set;
}
public bool Tile
{
get;
private set;
}
public bool Slice
{
get;
set;
}
public Rectangle[] Slices
{
get;
set;
}
public bool MaintainAspectRatio
{
get;
private set;
}
public UISprite(Sprite sprite, bool tile, bool maintainAspectRatio)
{
Sprite = sprite;
Tile = tile;
MaintainAspectRatio = maintainAspectRatio;
}
}
public class GUIComponentStyle
{
public readonly Vector4 Padding;
@@ -55,6 +15,7 @@ namespace Barotrauma
public readonly Color HoverColor;
public readonly Color SelectedColor;
public readonly Color PressedColor;
public readonly Color OutlineColor;
@@ -74,68 +35,34 @@ namespace Barotrauma
Padding = element.GetAttributeVector4("padding", Vector4.Zero);
Vector4 colorVector = element.GetAttributeVector4("color", new Vector4(0.0f, 0.0f, 0.0f, 0.0f));
Color = new Color(colorVector.X, colorVector.Y, colorVector.Z, colorVector.W);
Color = element.GetAttributeColor("color", Color.Transparent);
textColor = element.GetAttributeColor("textcolor", Color.Black);
HoverColor = element.GetAttributeColor("hovercolor", Color.Transparent);
SelectedColor = element.GetAttributeColor("selectedcolor", Color.Transparent);
PressedColor = element.GetAttributeColor("pressedcolor", Color.Transparent);
OutlineColor = element.GetAttributeColor("outlinecolor", Color.Transparent);
colorVector = element.GetAttributeVector4("textcolor", new Vector4(0.0f, 0.0f, 0.0f, 1.0f));
textColor = new Color(colorVector.X, colorVector.Y, colorVector.Z, colorVector.W);
colorVector = element.GetAttributeVector4("hovercolor", new Vector4(0.0f, 0.0f, 0.0f, 0.0f));
HoverColor = new Color(colorVector.X, colorVector.Y, colorVector.Z, colorVector.W);
colorVector = element.GetAttributeVector4("selectedcolor", new Vector4(0.0f, 0.0f, 0.0f, 0.0f));
SelectedColor = new Color(colorVector.X, colorVector.Y, colorVector.Z, colorVector.W);
colorVector = element.GetAttributeVector4("outlinecolor", new Vector4(0.0f, 0.0f, 0.0f, 0.0f));
OutlineColor = new Color(colorVector.X, colorVector.Y, colorVector.Z, colorVector.W);
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "sprite":
Sprite sprite = new Sprite(subElement);
bool maintainAspect = subElement.GetAttributeBool("maintainaspectratio",false);
bool tile = subElement.GetAttributeBool("tile", true);
UISprite newSprite = new UISprite(subElement);
string stateStr = subElement.GetAttributeString("state", "None");
GUIComponent.ComponentState spriteState = GUIComponent.ComponentState.None;
Enum.TryParse(stateStr, out spriteState);
UISprite newSprite = new UISprite(sprite, tile, maintainAspect);
Vector4 sliceVec = subElement.GetAttributeVector4("slice", Vector4.Zero);
if (sliceVec != Vector4.Zero)
if (subElement.Attribute("state") != null)
{
Rectangle slice = new Rectangle((int)sliceVec.X, (int)sliceVec.Y, (int)(sliceVec.Z - sliceVec.X), (int)(sliceVec.W - sliceVec.Y));
newSprite.Slice = true;
newSprite.Slices = new Rectangle[9];
//top-left
newSprite.Slices[0] = new Rectangle(newSprite.Sprite.SourceRect.Location, slice.Location - newSprite.Sprite.SourceRect.Location);
//top-mid
newSprite.Slices[1] = new Rectangle(slice.Location.X, newSprite.Slices[0].Y, slice.Width, newSprite.Slices[0].Height);
//top-right
newSprite.Slices[2] = new Rectangle(slice.Right, newSprite.Slices[0].Y, newSprite.Sprite.SourceRect.Right - slice.Right, newSprite.Slices[0].Height);
//mid-left
newSprite.Slices[3] = new Rectangle(newSprite.Slices[0].X, slice.Y, newSprite.Slices[0].Width, slice.Height);
//center
newSprite.Slices[4] = slice;
//mid-right
newSprite.Slices[5] = new Rectangle(newSprite.Slices[2].X, slice.Y, newSprite.Slices[2].Width, slice.Height);
//bottom-left
newSprite.Slices[6] = new Rectangle(newSprite.Slices[0].X, slice.Bottom, newSprite.Slices[0].Width, newSprite.Sprite.SourceRect.Bottom - slice.Bottom);
//bottom-mid
newSprite.Slices[7] = new Rectangle(newSprite.Slices[1].X, slice.Bottom, newSprite.Slices[1].Width, newSprite.Sprite.SourceRect.Bottom - slice.Bottom);
//bottom-right
newSprite.Slices[8] = new Rectangle(newSprite.Slices[2].X, slice.Bottom, newSprite.Slices[2].Width, newSprite.Sprite.SourceRect.Bottom - slice.Bottom);
string stateStr = subElement.GetAttributeString("state", "None");
Enum.TryParse(stateStr, out spriteState);
Sprites[spriteState].Add(newSprite);
}
else
{
foreach (GUIComponent.ComponentState state in Enum.GetValues(typeof(GUIComponent.ComponentState)))
{
Sprites[state].Add(newSprite);
}
}
Sprites[spriteState].Add(newSprite);
break;
default:
ChildStyles.Add(subElement.Name.ToString().ToLowerInvariant(), new GUIComponentStyle(subElement));