38f1ddb...178a853: v0.8.9.1, removed content folder

This commit is contained in:
Joonas Rikkonen
2019-03-18 19:46:58 +02:00
parent 38f1ddb6fe
commit 6c0679c297
1054 changed files with 151673 additions and 144931 deletions
@@ -4,47 +4,37 @@ namespace Barotrauma
{
partial class JobPrefab
{
public GUIFrame CreateInfoFrame()
public GUIButton CreateInfoFrame()
{
int width = 500, height = 400;
GUIFrame backFrame = new GUIFrame(Rectangle.Empty, Color.Black * 0.5f);
backFrame.Padding = Vector4.Zero;
GUIButton backFrame = new GUIButton(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker");
GUIFrame frame = new GUIFrame(new RectTransform(new Point(width, height), backFrame.RectTransform, Anchor.Center));
GUIFrame paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), frame.RectTransform, Anchor.Center), style: null);
GUIFrame frame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), "", backFrame);
frame.Padding = new Vector4(30.0f, 30.0f, 30.0f, 30.0f);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), paddedFrame.RectTransform), Name, font: GUI.LargeFont);
new GUITextBlock(new Rectangle(0, 0, 100, 20), Name, "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
var descriptionBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.15f) },
Description, font: GUI.SmallFont, wrap: true);
var descriptionBlock = new GUITextBlock(new Rectangle(0, 40, 0, 0), Description, "", Alignment.TopLeft, Alignment.TopLeft, frame, true, GUI.SmallFont);
new GUITextBlock(new Rectangle(0, 40 + descriptionBlock.Rect.Height + 20, 100, 20), TextManager.Get("Skills") + ": ", "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
int y = 40 + descriptionBlock.Rect.Height + 50;
var skillContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform)
{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) });
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
TextManager.Get("Skills") + ": ", font: GUI.LargeFont);
foreach (SkillPrefab skill in Skills)
{
string skillDescription = Skill.GetLevelName((int)skill.LevelRange.X);
string skillDescription2 = Skill.GetLevelName((int)skill.LevelRange.Y);
if (skillDescription2 != skillDescription)
{
skillDescription += "/" + skillDescription2;
}
new GUITextBlock(new Rectangle(0, y, 100, 20),
" - " + skill.Name + ": " + skillDescription, "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.SmallFont);
y += 20;
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
" - " + TextManager.Get("SkillName." + skill.Identifier) + ": " + (int)skill.LevelRange.X + " - " + (int)skill.LevelRange.Y, font: GUI.SmallFont);
}
new GUITextBlock(new Rectangle(250, 40 + descriptionBlock.Rect.Height + 20, 0, 20), TextManager.Get("Items") + ": ", "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
y = 40 + descriptionBlock.Rect.Height + 50;
var itemContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform, Anchor.TopRight)
{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) });
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),
TextManager.Get("Items") + ": ", font: GUI.LargeFont);
foreach (string itemName in ItemNames)
{
new GUITextBlock(new Rectangle(250, y, 100, 20),
" - " + itemName, "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.SmallFont);
y += 20;
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),
" - " + itemName, font: GUI.SmallFont);
}
return backFrame;