38f1ddb...178a853: v0.8.9.1, removed content folder
This commit is contained in:
@@ -2,6 +2,7 @@
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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namespace Barotrauma
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@@ -18,19 +19,15 @@ namespace Barotrauma
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{
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case NetEntityEvent.Type.InventoryState:
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msg.WriteRangedInteger(0, 3, 0);
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inventory.ClientWrite(msg, extraData);
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Inventory.ClientWrite(msg, extraData);
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break;
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case NetEntityEvent.Type.Repair:
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case NetEntityEvent.Type.Treatment:
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msg.WriteRangedInteger(0, 3, 1);
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msg.Write(AnimController.Anim == AnimController.Animation.CPR);
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break;
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case NetEntityEvent.Type.Status:
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msg.WriteRangedInteger(0, 3, 2);
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break;
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case NetEntityEvent.Type.Control:
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msg.WriteRangedInteger(0, 3, 3);
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msg.Write((byte)AnimController.GrabLimb);
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break;
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}
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}
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else
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@@ -52,7 +49,10 @@ namespace Barotrauma
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{
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msg.Write(memInput[i].intAim);
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}
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if (memInput[i].states.HasFlag(InputNetFlags.Select) || memInput[i].states.HasFlag(InputNetFlags.Use))
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if (memInput[i].states.HasFlag(InputNetFlags.Select) ||
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memInput[i].states.HasFlag(InputNetFlags.Use) ||
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memInput[i].states.HasFlag(InputNetFlags.Health) ||
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memInput[i].states.HasFlag(InputNetFlags.Grab))
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{
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msg.Write(memInput[i].interact);
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}
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@@ -95,7 +95,6 @@ namespace Barotrauma
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bool crouching = msg.ReadBoolean();
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keys[(int)InputType.Crouch].Held = crouching;
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keys[(int)InputType.Crouch].SetState(false, crouching);
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AnimController.GrabLimb = (LimbType)msg.ReadByte();
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}
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bool hasAttackLimb = msg.ReadBoolean();
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@@ -109,9 +108,7 @@ namespace Barotrauma
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if (aimInput)
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{
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double aimAngle = ((double)msg.ReadUInt16() / 65535.0) * 2.0 * Math.PI;
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cursorPosition = (ViewTarget == null ? AnimController.AimSourcePos : ViewTarget.Position)
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+ new Vector2((float)Math.Cos(aimAngle), (float)Math.Sin(aimAngle)) * 60.0f;
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cursorPosition = AimRefPosition + new Vector2((float)Math.Cos(aimAngle), (float)Math.Sin(aimAngle)) * 60.0f;
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TransformCursorPos();
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}
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bool ragdollInput = msg.ReadBoolean();
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@@ -170,11 +167,11 @@ namespace Barotrauma
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break;
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case ServerNetObject.ENTITY_EVENT:
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int eventType = msg.ReadRangedInteger(0, 2);
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int eventType = msg.ReadRangedInteger(0, 3);
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switch (eventType)
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{
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case 0:
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if (inventory == null)
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if (Inventory == null)
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{
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string errorMsg = "Received an inventory update message for an entity with no inventory (" + Name + ")";
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DebugConsole.ThrowError(errorMsg);
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@@ -182,7 +179,7 @@ namespace Barotrauma
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}
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else
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{
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inventory?.ClientRead(type, msg, sendingTime);
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Inventory.ClientRead(type, msg, sendingTime);
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}
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break;
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case 1:
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@@ -195,7 +192,7 @@ namespace Barotrauma
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LastNetworkUpdateID = controlled.LastNetworkUpdateID;
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}
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controlled = this;
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Controlled = this;
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IsRemotePlayer = false;
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GameMain.Client.HasSpawned = true;
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GameMain.Client.Character = this;
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@@ -203,14 +200,22 @@ namespace Barotrauma
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}
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else if (controlled == this)
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{
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controlled = null;
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Controlled = null;
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IsRemotePlayer = ownerID > 0;
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}
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break;
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case 2:
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ReadStatus(msg);
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break;
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case 3:
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int skillCount = msg.ReadByte();
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for (int i = 0; i < skillCount; i++)
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{
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string skillIdentifier = msg.ReadString();
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float skillLevel = msg.ReadSingle();
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info?.SetSkillLevel(skillIdentifier, skillLevel, WorldPosition + Vector2.UnitY * 150.0f);
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}
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break;
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}
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msg.ReadPadBits();
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break;
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@@ -222,9 +227,10 @@ namespace Barotrauma
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if (GameMain.Server != null) return null;
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bool noInfo = inc.ReadBoolean();
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ushort id = inc.ReadUInt16();
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string configPath = inc.ReadString();
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bool noInfo = inc.ReadBoolean();
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ushort id = inc.ReadUInt16();
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string configPath = inc.ReadString();
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string seed = inc.ReadString();
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Vector2 position = new Vector2(inc.ReadFloat(), inc.ReadFloat());
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@@ -237,63 +243,31 @@ namespace Barotrauma
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{
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if (!spawn) return null;
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character = Character.Create(configPath, position, null, true);
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character = Character.Create(configPath, position, seed, null, true);
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character.ID = id;
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}
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else
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{
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bool hasOwner = inc.ReadBoolean();
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int ownerId = hasOwner ? inc.ReadByte() : -1;
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string newName = inc.ReadString();
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byte teamID = inc.ReadByte();
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bool hasAi = inc.ReadBoolean();
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bool isFemale = inc.ReadBoolean();
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int headSpriteID = inc.ReadByte();
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string jobName = inc.ReadString();
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JobPrefab jobPrefab = null;
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Dictionary<string, int> skillLevels = new Dictionary<string, int>();
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if (!string.IsNullOrEmpty(jobName))
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{
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jobPrefab = JobPrefab.List.Find(jp => jp.Name == jobName);
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int skillCount = inc.ReadByte();
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for (int i = 0; i < skillCount; i++)
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{
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string skillName = inc.ReadString();
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int skillLevel = inc.ReadRangedInteger(0, 100);
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skillLevels.Add(skillName, skillLevel);
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}
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}
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bool hasOwner = inc.ReadBoolean();
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int ownerId = hasOwner ? inc.ReadByte() : -1;
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byte teamID = inc.ReadByte();
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bool hasAi = inc.ReadBoolean();
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if (!spawn) return null;
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CharacterInfo info = CharacterInfo.ClientRead(configPath, inc);
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CharacterInfo ch = new CharacterInfo(configPath, newName, isFemale ? Gender.Female : Gender.Male, jobPrefab);
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ch.HeadSpriteId = headSpriteID;
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System.Diagnostics.Debug.Assert(skillLevels.Count == ch.Job.Skills.Count);
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if (ch.Job != null)
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{
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foreach (KeyValuePair<string, int> skill in skillLevels)
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{
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Skill matchingSkill = ch.Job.Skills.Find(s => s.Name == skill.Key);
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if (matchingSkill == null)
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{
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DebugConsole.ThrowError("Skill \"" + skill.Key + "\" not found in character \"" + newName + "\"");
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continue;
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}
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matchingSkill.Level = skill.Value;
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}
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}
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character = Create(configPath, position, ch, GameMain.Client.ID != ownerId, hasAi);
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character = Create(configPath, position, seed, info, GameMain.Client.ID != ownerId, hasAi);
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character.ID = id;
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character.TeamID = teamID;
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if (configPath == HumanConfigFile)
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{
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CharacterInfo duplicateCharacterInfo = GameMain.GameSession.CrewManager.GetCharacterInfos().FirstOrDefault(c => c.ID == info.ID);
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GameMain.GameSession.CrewManager.RemoveCharacterInfo(duplicateCharacterInfo);
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GameMain.GameSession.CrewManager.AddCharacter(character);
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}
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if (GameMain.Client.ID == ownerId)
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{
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GameMain.Client.HasSpawned = true;
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@@ -306,19 +280,6 @@ namespace Barotrauma
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character.memState.Clear();
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character.memLocalState.Clear();
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}
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else
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{
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var ownerClient = GameMain.Client.ConnectedClients.Find(c => c.ID == ownerId);
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if (ownerClient != null)
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{
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ownerClient.Character = character;
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}
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}
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if (configPath == Character.HumanConfigFile)
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{
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GameMain.GameSession.CrewManager.AddCharacter(character);
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}
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}
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character.Enabled = Controlled == character || enabled;
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@@ -331,17 +292,24 @@ namespace Barotrauma
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bool isDead = msg.ReadBoolean();
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if (isDead)
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{
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causeOfDeath = (CauseOfDeath)msg.ReadByte();
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CauseOfDeathType causeOfDeathType = (CauseOfDeathType)msg.ReadRangedInteger(0, Enum.GetValues(typeof(CauseOfDeathType)).Length - 1);
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AfflictionPrefab causeOfDeathAffliction = null;
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if (causeOfDeathType == CauseOfDeathType.Affliction)
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{
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int afflictionIndex = msg.ReadRangedInteger(0, AfflictionPrefab.List.Count - 1);
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causeOfDeathAffliction = AfflictionPrefab.List[afflictionIndex];
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}
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byte severedLimbCount = msg.ReadByte();
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if (!IsDead)
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{
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if (causeOfDeath == CauseOfDeath.Pressure)
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if (causeOfDeathType == CauseOfDeathType.Pressure)
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{
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Implode(true);
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}
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else
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{
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Kill(causeOfDeath, true);
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Kill(causeOfDeathType, causeOfDeathAffliction?.Instantiate(1.0f), true);
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}
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}
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@@ -353,56 +321,13 @@ namespace Barotrauma
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}
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else
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{
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if (this.isDead) Revive();
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health = msg.ReadRangedSingle(minHealth, maxHealth, 8);
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bool lowOxygen = msg.ReadBoolean();
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if (lowOxygen)
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{
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Oxygen = msg.ReadRangedSingle(-100.0f, 100.0f, 8);
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}
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else
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{
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Oxygen = 100.0f;
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}
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bool isBleeding = msg.ReadBoolean();
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if (isBleeding)
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{
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bleeding = msg.ReadRangedSingle(0.0f, 5.0f, 8);
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}
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else
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{
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bleeding = 0.0f;
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}
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bool stunned = msg.ReadBoolean();
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if (stunned)
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{
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float newStunTimer = msg.ReadRangedSingle(0.0f, 60.0f, 8);
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SetStun(newStunTimer, true, true);
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}
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else
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{
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SetStun(0.0f, true, true);
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}
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if (IsDead) Revive();
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CharacterHealth.ClientRead(msg);
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bool ragdolled = msg.ReadBoolean();
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IsRagdolled = ragdolled;
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bool huskInfected = msg.ReadBoolean();
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if (huskInfected)
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{
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HuskInfectionState = Math.Max(HuskInfectionState, 0.01f);
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}
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else
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{
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HuskInfectionState = 0.0f;
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}
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}
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}
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}
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}
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