38f1ddb...178a853: v0.8.9.1, removed content folder

This commit is contained in:
Joonas Rikkonen
2019-03-18 19:46:58 +02:00
parent 38f1ddb6fe
commit 6c0679c297
1054 changed files with 151673 additions and 144931 deletions
@@ -6,17 +6,17 @@ namespace Barotrauma
{
partial void InitProjSpecific()
{
if (GameMain.GameSession != null && GameMain.GameSession.CrewManager != null)
/*if (GameMain.GameSession != null && GameMain.GameSession.CrewManager != null)
{
CurrentOrder = Order.PrefabList.Find(o => o.Name.ToLowerInvariant() == "dismissed");
objectiveManager.SetOrder(CurrentOrder, "");
GameMain.GameSession.CrewManager.SetCharacterOrder(Character, CurrentOrder);
}
CurrentOrder = Order.PrefabList.Find(o => o.AITag == "dismissed");
objectiveManager.SetOrder(CurrentOrder, "", null);
GameMain.GameSession.CrewManager.SetCharacterOrder(Character, CurrentOrder, null, null);
}*/
}
partial void SetOrderProjSpecific(Order order)
{
GameMain.GameSession.CrewManager.SetCharacterOrder(Character, order);
GameMain.GameSession.CrewManager.DisplayCharacterOrder(Character, order);
}
public override void DebugDraw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
@@ -34,7 +34,7 @@ namespace Barotrauma
GUI.DrawLine(spriteBatch,
new Vector2(Character.DrawPosition.X, -Character.DrawPosition.Y),
new Vector2(pathSteering.CurrentPath.CurrentNode.DrawPosition.X, -pathSteering.CurrentPath.CurrentNode.DrawPosition.Y),
Color.LightGreen);
Color.LightGreen * 0.5f, 0, 3);
for (int i = 1; i < pathSteering.CurrentPath.Nodes.Count; i++)
@@ -42,7 +42,7 @@ namespace Barotrauma
GUI.DrawLine(spriteBatch,
new Vector2(pathSteering.CurrentPath.Nodes[i].DrawPosition.X, -pathSteering.CurrentPath.Nodes[i].DrawPosition.Y),
new Vector2(pathSteering.CurrentPath.Nodes[i - 1].DrawPosition.X, -pathSteering.CurrentPath.Nodes[i - 1].DrawPosition.Y),
Color.LightGreen);
Color.LightGreen * 0.5f, 0, 3);
GUI.SmallFont.DrawString(spriteBatch,
pathSteering.CurrentPath.Nodes[i].ID.ToString(),