38f1ddb...178a853: v0.8.9.1, removed content folder
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@@ -6,17 +6,17 @@ namespace Barotrauma
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{
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partial void InitProjSpecific()
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{
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if (GameMain.GameSession != null && GameMain.GameSession.CrewManager != null)
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/*if (GameMain.GameSession != null && GameMain.GameSession.CrewManager != null)
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{
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CurrentOrder = Order.PrefabList.Find(o => o.Name.ToLowerInvariant() == "dismissed");
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objectiveManager.SetOrder(CurrentOrder, "");
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GameMain.GameSession.CrewManager.SetCharacterOrder(Character, CurrentOrder);
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}
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CurrentOrder = Order.PrefabList.Find(o => o.AITag == "dismissed");
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objectiveManager.SetOrder(CurrentOrder, "", null);
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GameMain.GameSession.CrewManager.SetCharacterOrder(Character, CurrentOrder, null, null);
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}*/
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}
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partial void SetOrderProjSpecific(Order order)
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{
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GameMain.GameSession.CrewManager.SetCharacterOrder(Character, order);
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GameMain.GameSession.CrewManager.DisplayCharacterOrder(Character, order);
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}
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public override void DebugDraw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
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@@ -34,7 +34,7 @@ namespace Barotrauma
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GUI.DrawLine(spriteBatch,
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new Vector2(Character.DrawPosition.X, -Character.DrawPosition.Y),
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new Vector2(pathSteering.CurrentPath.CurrentNode.DrawPosition.X, -pathSteering.CurrentPath.CurrentNode.DrawPosition.Y),
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Color.LightGreen);
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Color.LightGreen * 0.5f, 0, 3);
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for (int i = 1; i < pathSteering.CurrentPath.Nodes.Count; i++)
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@@ -42,7 +42,7 @@ namespace Barotrauma
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GUI.DrawLine(spriteBatch,
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new Vector2(pathSteering.CurrentPath.Nodes[i].DrawPosition.X, -pathSteering.CurrentPath.Nodes[i].DrawPosition.Y),
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new Vector2(pathSteering.CurrentPath.Nodes[i - 1].DrawPosition.X, -pathSteering.CurrentPath.Nodes[i - 1].DrawPosition.Y),
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Color.LightGreen);
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Color.LightGreen * 0.5f, 0, 3);
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GUI.SmallFont.DrawString(spriteBatch,
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pathSteering.CurrentPath.Nodes[i].ID.ToString(),
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