38f1ddb...178a853: v0.8.9.1, removed content folder

This commit is contained in:
Joonas Rikkonen
2019-03-18 19:46:58 +02:00
parent 38f1ddb6fe
commit 6c0679c297
1054 changed files with 151673 additions and 144931 deletions
@@ -14,16 +14,28 @@ namespace Barotrauma
var rangeSprite = GUI.SubmarineIcon;
if (soundRange > 0.0f)
{
rangeSprite.Draw(spriteBatch,
new Vector2(WorldPosition.X, -WorldPosition.Y),
Color.Cyan * 0.1f, rangeSprite.Origin,
0.0f, soundRange / rangeSprite.size.X);
rangeSprite.Draw(spriteBatch,
new Vector2(WorldPosition.X, -WorldPosition.Y),
Color.Cyan, rangeSprite.Origin,
0.0f, 1.0f);
}
if (sightRange > 0.0f)
{
rangeSprite.Draw(spriteBatch,
new Vector2(WorldPosition.X, -WorldPosition.Y),
Color.Orange * 0.1f, rangeSprite.Origin,
0.0f, sightRange / rangeSprite.size.X);
rangeSprite.Draw(spriteBatch,
new Vector2(WorldPosition.X, -WorldPosition.Y),
Color.Orange, rangeSprite.Origin,
0.0f, 1.0f);
}
}
}
}
@@ -1,304 +0,0 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
class CrewCommander
{
private CrewManager crewManager;
private GUIFrame frame;
//GUIListBox characterList;
private bool infoTextShown;
private int characterFrameBottom;
public GUIFrame Frame
{
get { return IsOpen ? frame : null; }
}
public bool IsOpen
{
get;
private set;
}
public CrewCommander(CrewManager crewManager)
{
this.crewManager = crewManager;
}
public void ToggleGUIFrame()
{
IsOpen = !IsOpen;
if (IsOpen)
{
if (!infoTextShown)
{
GUI.AddMessage("Press " + GameMain.Config.KeyBind(InputType.CrewOrders) + " to open/close the command menu", Color.Cyan, 5.0f);
infoTextShown = true;
}
if (frame == null) CreateGUIFrame();
UpdateCharacters();
}
}
private void CreateGUIFrame()
{
frame = new GUIFrame(Rectangle.Empty, Color.Black * 0.6f, null);
frame.Padding = new Vector4(200.0f, 100.0f, 200.0f, 100.0f);
GUIButton closeButton = new GUIButton(new Rectangle(0, 50, 100, 20), TextManager.Get("Close"), Alignment.BottomCenter, "", frame);
closeButton.OnClicked = (GUIButton button, object userData) =>
{
ToggleGUIFrame();
return false;
};
int buttonWidth = 130;
int spacing = 20;
int y = 50;
for (int n = 0; n<2; n++)
{
List<Order> orders = (n==0) ?
Order.PrefabList.FindAll(o => o.ItemComponentType == null && string.IsNullOrEmpty(o.ItemName)) :
Order.PrefabList.FindAll(o => o.ItemComponentType != null || !string.IsNullOrEmpty(o.ItemName));
int startX = -(buttonWidth * orders.Count + spacing * (orders.Count - 1)) / 2;
int i=0;
foreach (Order order in orders)
{
int x = startX + (buttonWidth + spacing) * (i % orders.Count);
if (order.ItemComponentType!=null || !string.IsNullOrEmpty(order.ItemName))
{
List<Item> matchingItems = !string.IsNullOrEmpty(order.ItemName) ?
Item.ItemList.FindAll(it => it.Name == order.ItemName) :
Item.ItemList.FindAll(it => it.components.Any(ic => ic.GetType() == order.ItemComponentType));
int y2 = y;
foreach (Item it in matchingItems)
{
var newOrder = new Order(order, it.components.Find(ic => ic.GetType() == order.ItemComponentType));
CreateOrderButton(new Rectangle(x + buttonWidth / 2, y2, buttonWidth, 20), newOrder, y2==y);
y2 += 25;
}
}
else
{
CreateOrderButton(new Rectangle(x + buttonWidth / 2, y, buttonWidth, 20), order);
}
i++;
}
y += 100;
}
}
private GUIButton CreateOrderButton(Rectangle rect, Order order, bool createSymbol = true)
{
var orderButton = new GUIButton(rect, order.Name, null, Alignment.TopCenter, Alignment.Center, "GUITextBox", frame);
orderButton.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
orderButton.UserData = order;
orderButton.OnClicked = SetOrder;
if (createSymbol)
{
var symbol = new GUIImage(new Rectangle(0,-60,64,64), order.SymbolSprite, Alignment.TopCenter, orderButton);
symbol.Color = order.Color;
orderButton.children.Insert(0, symbol);
orderButton.children.RemoveAt(orderButton.children.Count-1);
}
return orderButton;
}
public void UpdateCharacters()
{
CreateGUIFrame();
List<GUIComponent> prevCharacterFrames = new List<GUIComponent>();
foreach (GUIComponent child in frame.children)
{
if (!(child.UserData is Character)) continue;
prevCharacterFrames.Add(child);
}
foreach (GUIComponent child in prevCharacterFrames)
{
frame.RemoveChild(child);
}
List<Character> aliveCharacters = crewManager.GetCharacters().FindAll(c => !c.IsDead && c.AIController is HumanAIController);
characterFrameBottom = 0;
int charactersPerRow = 4;
int spacing = 5;
int i = 0;
foreach (Character character in aliveCharacters)
{
int rowCharacterCount = Math.Min(charactersPerRow, aliveCharacters.Count);
int startX = -(150 * rowCharacterCount + spacing * (rowCharacterCount - 1)) / 2;
int x = startX + (150 + spacing) * (i % Math.Min(charactersPerRow, aliveCharacters.Count));
int y = (105 + spacing)*((int)Math.Floor((double)i / charactersPerRow));
GUIFrame characterFrame = new GUIFrame(new Rectangle(x + 75, y, 150, 100), null, Alignment.TopCenter, null, frame);
characterFrame.UserData = character;
GUIButton characterButton = new GUIButton(new Rectangle(0, 0, 0, 40), "", null, Alignment.TopCenter, "GUITextBox", characterFrame);
characterButton.UserData = character;
characterButton.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
characterButton.Color = Character.Controlled == character ? Color.Gold : Color.White;
characterFrameBottom = Math.Max(characterFrameBottom, characterButton.Rect.Bottom);
string name = character.Info.Name;
if (character.Info.Job != null) name += '\n' + "(" + character.Info.Job.Name + ")";
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(40, 0, 0, 25),
name,
Color.Transparent, null,
Alignment.Left, Alignment.Left,
"", characterButton, false);
textBlock.Font = GUI.SmallFont;
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
new GUIImage(new Rectangle(-5, -5, 0, 0), character.AnimController.Limbs[0].sprite, Alignment.Left, characterButton);
var humanAi = character.AIController as HumanAIController;
if (humanAi != null && humanAi.CurrentOrder != null)
{
CreateCharacterOrderFrame(characterFrame, humanAi.CurrentOrder, humanAi.CurrentOrderOption);
}
i++;
}
foreach (GUIComponent child in frame.children)
{
if (!(child.UserData is Order)) continue;
Rectangle rect = child.Rect;
rect.Y += characterFrameBottom;
child.Rect = rect;
}
}
public void SelectCharacter(Character character)
{
var characterButton = frame.FindChild(character) as GUIButton;
if (characterButton == null) return;
characterButton.Selected = true;
}
private bool SetOrder(GUIButton button, object userData)
{
Order order = userData as Order;
foreach (GUIComponent child in frame.children)
{
Character character = child.UserData as Character;
if (character == null) continue;
var characterButton = child.GetChild<GUIButton>();
characterButton.State = GUIComponent.ComponentState.None;
if (!characterButton.Selected) continue;
characterButton.Selected = false;
CreateCharacterOrderFrame(characterButton.Parent, order, "");
var humanAi = character.AIController as HumanAIController;
humanAi.SetOrder(order, "");
}
//characterList.Deselect();
return true;
}
private void CreateCharacterOrderFrame(GUIComponent characterFrame, Order order, string selectedOption)
{
var character = characterFrame.UserData as Character;
if (character == null) return;
var humanAi = character.AIController as HumanAIController;
if (humanAi == null) return;
var existingOrder = characterFrame.children.Find(c => c.UserData is Order);
if (existingOrder != null) characterFrame.RemoveChild(existingOrder);
var orderFrame = new GUIFrame(new Rectangle(-5, 40, characterFrame.Rect.Width, 30 + order.Options.Length * 15), "InnerFrame", characterFrame);
/*orderFrame.OutlineColor = Color.LightGray * 0.5f;*/
orderFrame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
orderFrame.UserData = order;
var img = new GUIImage(new Rectangle(0, 0, 20, 20), order.SymbolSprite, Alignment.TopLeft, orderFrame);
img.Scale = 20.0f / img.SourceRect.Width;
img.Color = order.Color;
img.CanBeFocused = false;
new GUITextBlock(new Rectangle(img.Rect.Width, 0, 0, 20), order.DoingText, "", Alignment.TopLeft, Alignment.CenterLeft, orderFrame);
var optionList = new GUIListBox(new Rectangle(0, 20, 0, 80), Color.Transparent, null, orderFrame);
optionList.UserData = order;
for (int i = 0; i < order.Options.Length; i++ )
{
var optionBox = new GUITextBlock(new Rectangle(0, 0, 0, 15), order.Options[i], "", Alignment.TopLeft, Alignment.CenterLeft, optionList);
optionBox.Font = GUI.SmallFont;
optionBox.UserData = order.Options[i];
if (selectedOption == order.Options[i])
{
optionList.Select(i);
}
}
optionList.OnSelected = SelectOrderOption;
}
private bool SelectOrderOption(GUIComponent component, object userData)
{
string option = userData.ToString();
Order order = component.Parent.UserData as Order;
Character character = component.Parent.Parent.Parent.UserData as Character;
var humanAi = character.AIController as HumanAIController;
if (humanAi == null) return false;
humanAi.SetOrder(order, option);
return true;
}
public void Draw(SpriteBatch spriteBatch)
{
if (!IsOpen) return;
frame.Draw(spriteBatch);
}
}
}
@@ -1,4 +1,5 @@
using FarseerPhysics;
using FarseerPhysics.Dynamics.Joints;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
@@ -15,21 +16,58 @@ namespace Barotrauma
if (selectedAiTarget?.Entity != null)
{
GUI.DrawLine(spriteBatch, pos, new Vector2(selectedAiTarget.WorldPosition.X, -selectedAiTarget.WorldPosition.Y), Color.Red);
GUI.DrawLine(spriteBatch, pos, new Vector2(selectedAiTarget.WorldPosition.X, -selectedAiTarget.WorldPosition.Y), Color.Red * 0.3f, 0, 5);
if (wallAttackPos != Vector2.Zero)
if (wallTarget != null)
{
GUI.DrawRectangle(spriteBatch, ConvertUnits.ToDisplayUnits(new Vector2(wallAttackPos.X, -wallAttackPos.Y)) - new Vector2(10.0f, 10.0f), new Vector2(20.0f, 20.0f), Color.Red, false);
Vector2 wallTargetPos = wallTarget.Position;
if (wallTarget.Structure.Submarine != null) wallTargetPos += wallTarget.Structure.Submarine.Position;
wallTargetPos.Y = -wallTargetPos.Y;
GUI.DrawRectangle(spriteBatch, wallTargetPos - new Vector2(10.0f, 10.0f), new Vector2(20.0f, 20.0f), Color.Red, false);
GUI.DrawLine(spriteBatch, pos, wallTargetPos, Color.Orange * 0.5f, 0, 5);
}
GUI.Font.DrawString(spriteBatch, targetValue.ToString(), pos - Vector2.UnitY * 20.0f, Color.Red);
}
GUI.Font.DrawString(spriteBatch, targetValue.ToString(), pos - Vector2.UnitY * 80.0f, Color.Red);
/*GUI.Font.DrawString(spriteBatch, targetValue.ToString(), pos - Vector2.UnitY * 80.0f, Color.Red);
GUI.Font.DrawString(spriteBatch, "updatetargets: " + MathUtils.Round(updateTargetsTimer, 0.1f), pos - Vector2.UnitY * 100.0f, Color.Red);
GUI.Font.DrawString(spriteBatch, "cooldown: " + MathUtils.Round(coolDownTimer, 0.1f), pos - Vector2.UnitY * 120.0f, Color.Red);*/
GUI.Font.DrawString(spriteBatch, "updatetargets: " + updateTargetsTimer, pos - Vector2.UnitY * 100.0f, Color.Red);
GUI.Font.DrawString(spriteBatch, "cooldown: " + coolDownTimer, pos - Vector2.UnitY * 120.0f, Color.Red);
Color stateColor = Color.White;
switch (State)
{
case AIState.Attack:
stateColor = IsCoolDownRunning ? Color.Orange : Color.Red;
break;
case AIState.Escape:
stateColor = Color.LightBlue;
break;
case AIState.Eat:
stateColor = Color.Brown;
break;
case AIState.GoTo:
stateColor = Color.Magenta;
break;
}
GUI.DrawString(spriteBatch, pos - Vector2.UnitY * 80.0f, State.ToString(), stateColor, Color.Black);
if (latchOntoAI != null)
{
foreach (Joint attachJoint in latchOntoAI.AttachJoints)
{
GUI.DrawLine(spriteBatch,
ConvertUnits.ToDisplayUnits(new Vector2(attachJoint.WorldAnchorA.X, -attachJoint.WorldAnchorA.Y)),
ConvertUnits.ToDisplayUnits(new Vector2(attachJoint.WorldAnchorB.X, -attachJoint.WorldAnchorB.Y)), Color.Orange * 0.6f, 0, 5);
}
if (latchOntoAI.WallAttachPos.HasValue)
{
GUI.DrawLine(spriteBatch, pos,
ConvertUnits.ToDisplayUnits(new Vector2(latchOntoAI.WallAttachPos.Value.X, -latchOntoAI.WallAttachPos.Value.Y)), Color.Orange * 0.6f, 0, 3);
}
}
IndoorsSteeringManager pathSteering = steeringManager as IndoorsSteeringManager;
if (pathSteering == null || pathSteering.CurrentPath == null || pathSteering.CurrentPath.CurrentNode == null) return;
@@ -37,15 +75,14 @@ namespace Barotrauma
GUI.DrawLine(spriteBatch,
new Vector2(Character.DrawPosition.X, -Character.DrawPosition.Y),
new Vector2(pathSteering.CurrentPath.CurrentNode.DrawPosition.X, -pathSteering.CurrentPath.CurrentNode.DrawPosition.Y),
Color.LightGreen);
Color.Orange * 0.6f, 0, 3);
for (int i = 1; i < pathSteering.CurrentPath.Nodes.Count; i++)
{
GUI.DrawLine(spriteBatch,
new Vector2(pathSteering.CurrentPath.Nodes[i].DrawPosition.X, -pathSteering.CurrentPath.Nodes[i].DrawPosition.Y),
new Vector2(pathSteering.CurrentPath.Nodes[i - 1].DrawPosition.X, -pathSteering.CurrentPath.Nodes[i - 1].DrawPosition.Y),
Color.LightGreen);
Color.Orange * 0.6f, 0, 3);
GUI.SmallFont.DrawString(spriteBatch,
pathSteering.CurrentPath.Nodes[i].ID.ToString(),
@@ -6,17 +6,17 @@ namespace Barotrauma
{
partial void InitProjSpecific()
{
if (GameMain.GameSession != null && GameMain.GameSession.CrewManager != null)
/*if (GameMain.GameSession != null && GameMain.GameSession.CrewManager != null)
{
CurrentOrder = Order.PrefabList.Find(o => o.Name.ToLowerInvariant() == "dismissed");
objectiveManager.SetOrder(CurrentOrder, "");
GameMain.GameSession.CrewManager.SetCharacterOrder(Character, CurrentOrder);
}
CurrentOrder = Order.PrefabList.Find(o => o.AITag == "dismissed");
objectiveManager.SetOrder(CurrentOrder, "", null);
GameMain.GameSession.CrewManager.SetCharacterOrder(Character, CurrentOrder, null, null);
}*/
}
partial void SetOrderProjSpecific(Order order)
{
GameMain.GameSession.CrewManager.SetCharacterOrder(Character, order);
GameMain.GameSession.CrewManager.DisplayCharacterOrder(Character, order);
}
public override void DebugDraw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
@@ -34,7 +34,7 @@ namespace Barotrauma
GUI.DrawLine(spriteBatch,
new Vector2(Character.DrawPosition.X, -Character.DrawPosition.Y),
new Vector2(pathSteering.CurrentPath.CurrentNode.DrawPosition.X, -pathSteering.CurrentPath.CurrentNode.DrawPosition.Y),
Color.LightGreen);
Color.LightGreen * 0.5f, 0, 3);
for (int i = 1; i < pathSteering.CurrentPath.Nodes.Count; i++)
@@ -42,7 +42,7 @@ namespace Barotrauma
GUI.DrawLine(spriteBatch,
new Vector2(pathSteering.CurrentPath.Nodes[i].DrawPosition.X, -pathSteering.CurrentPath.Nodes[i].DrawPosition.Y),
new Vector2(pathSteering.CurrentPath.Nodes[i - 1].DrawPosition.X, -pathSteering.CurrentPath.Nodes[i - 1].DrawPosition.Y),
Color.LightGreen);
Color.LightGreen * 0.5f, 0, 3);
GUI.SmallFont.DrawString(spriteBatch,
pathSteering.CurrentPath.Nodes[i].ID.ToString(),