Build 0.18.5.0

This commit is contained in:
Markus Isberg
2022-06-03 22:29:04 +09:00
parent 64db1a6a44
commit 6be757a45b
72 changed files with 869 additions and 439 deletions
@@ -149,19 +149,19 @@ namespace Barotrauma
#if CLIENT
sw.Stop();
GameMain.PerformanceCounter.AddElapsedTicks("GameSessionUpdate", sw.ElapsedTicks);
GameMain.PerformanceCounter.AddElapsedTicks("Update:GameSession", sw.ElapsedTicks);
sw.Restart();
GameMain.ParticleManager.Update((float)deltaTime);
sw.Stop();
GameMain.PerformanceCounter.AddElapsedTicks("ParticleUpdate", sw.ElapsedTicks);
GameMain.PerformanceCounter.AddElapsedTicks("Update:Particles", sw.ElapsedTicks);
sw.Restart();
if (Level.Loaded != null) Level.Loaded.Update((float)deltaTime, cam);
sw.Stop();
GameMain.PerformanceCounter.AddElapsedTicks("LevelUpdate", sw.ElapsedTicks);
GameMain.PerformanceCounter.AddElapsedTicks("Update:Level", sw.ElapsedTicks);
if (Character.Controlled != null)
{
@@ -193,7 +193,7 @@ namespace Barotrauma
#if CLIENT
sw.Stop();
GameMain.PerformanceCounter.AddElapsedTicks("CharacterUpdate", sw.ElapsedTicks);
GameMain.PerformanceCounter.AddElapsedTicks("Update:Character", sw.ElapsedTicks);
sw.Restart();
#endif
@@ -201,7 +201,7 @@ namespace Barotrauma
#if CLIENT
sw.Stop();
GameMain.PerformanceCounter.AddElapsedTicks("StatusEffectUpdate", sw.ElapsedTicks);
GameMain.PerformanceCounter.AddElapsedTicks("Update:StatusEffects", sw.ElapsedTicks);
sw.Restart();
if (Character.Controlled != null &&
@@ -253,7 +253,7 @@ namespace Barotrauma
#if CLIENT
sw.Stop();
GameMain.PerformanceCounter.AddElapsedTicks("MapEntityUpdate", sw.ElapsedTicks);
GameMain.PerformanceCounter.AddElapsedTicks("Update:MapEntity", sw.ElapsedTicks);
sw.Restart();
#endif
Character.UpdateAnimAll((float)deltaTime);
@@ -266,7 +266,7 @@ namespace Barotrauma
#if CLIENT
sw.Stop();
GameMain.PerformanceCounter.AddElapsedTicks("AnimUpdate", sw.ElapsedTicks);
GameMain.PerformanceCounter.AddElapsedTicks("Update:Ragdolls", sw.ElapsedTicks);
sw.Restart();
#endif
@@ -277,7 +277,7 @@ namespace Barotrauma
#if CLIENT
sw.Stop();
GameMain.PerformanceCounter.AddElapsedTicks("SubmarineUpdate", sw.ElapsedTicks);
GameMain.PerformanceCounter.AddElapsedTicks("Update:Submarine", sw.ElapsedTicks);
sw.Restart();
#endif
@@ -297,7 +297,7 @@ namespace Barotrauma
#if CLIENT
sw.Stop();
GameMain.PerformanceCounter.AddElapsedTicks("Physics", sw.ElapsedTicks);
GameMain.PerformanceCounter.AddElapsedTicks("Update:Physics", sw.ElapsedTicks);
#endif
UpdateProjSpecific(deltaTime);