Build 0.18.5.0
This commit is contained in:
@@ -149,19 +149,19 @@ namespace Barotrauma
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#if CLIENT
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sw.Stop();
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GameMain.PerformanceCounter.AddElapsedTicks("GameSessionUpdate", sw.ElapsedTicks);
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GameMain.PerformanceCounter.AddElapsedTicks("Update:GameSession", sw.ElapsedTicks);
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sw.Restart();
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GameMain.ParticleManager.Update((float)deltaTime);
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sw.Stop();
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GameMain.PerformanceCounter.AddElapsedTicks("ParticleUpdate", sw.ElapsedTicks);
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GameMain.PerformanceCounter.AddElapsedTicks("Update:Particles", sw.ElapsedTicks);
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sw.Restart();
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if (Level.Loaded != null) Level.Loaded.Update((float)deltaTime, cam);
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sw.Stop();
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GameMain.PerformanceCounter.AddElapsedTicks("LevelUpdate", sw.ElapsedTicks);
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GameMain.PerformanceCounter.AddElapsedTicks("Update:Level", sw.ElapsedTicks);
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if (Character.Controlled != null)
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{
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@@ -193,7 +193,7 @@ namespace Barotrauma
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#if CLIENT
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sw.Stop();
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GameMain.PerformanceCounter.AddElapsedTicks("CharacterUpdate", sw.ElapsedTicks);
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GameMain.PerformanceCounter.AddElapsedTicks("Update:Character", sw.ElapsedTicks);
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sw.Restart();
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#endif
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@@ -201,7 +201,7 @@ namespace Barotrauma
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#if CLIENT
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sw.Stop();
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GameMain.PerformanceCounter.AddElapsedTicks("StatusEffectUpdate", sw.ElapsedTicks);
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GameMain.PerformanceCounter.AddElapsedTicks("Update:StatusEffects", sw.ElapsedTicks);
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sw.Restart();
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if (Character.Controlled != null &&
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@@ -253,7 +253,7 @@ namespace Barotrauma
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#if CLIENT
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sw.Stop();
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GameMain.PerformanceCounter.AddElapsedTicks("MapEntityUpdate", sw.ElapsedTicks);
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GameMain.PerformanceCounter.AddElapsedTicks("Update:MapEntity", sw.ElapsedTicks);
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sw.Restart();
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#endif
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Character.UpdateAnimAll((float)deltaTime);
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@@ -266,7 +266,7 @@ namespace Barotrauma
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#if CLIENT
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sw.Stop();
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GameMain.PerformanceCounter.AddElapsedTicks("AnimUpdate", sw.ElapsedTicks);
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GameMain.PerformanceCounter.AddElapsedTicks("Update:Ragdolls", sw.ElapsedTicks);
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sw.Restart();
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#endif
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@@ -277,7 +277,7 @@ namespace Barotrauma
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#if CLIENT
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sw.Stop();
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GameMain.PerformanceCounter.AddElapsedTicks("SubmarineUpdate", sw.ElapsedTicks);
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GameMain.PerformanceCounter.AddElapsedTicks("Update:Submarine", sw.ElapsedTicks);
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sw.Restart();
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#endif
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@@ -297,7 +297,7 @@ namespace Barotrauma
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#if CLIENT
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sw.Stop();
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GameMain.PerformanceCounter.AddElapsedTicks("Physics", sw.ElapsedTicks);
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GameMain.PerformanceCounter.AddElapsedTicks("Update:Physics", sw.ElapsedTicks);
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#endif
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UpdateProjSpecific(deltaTime);
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