Build 0.18.5.0
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+11
-7
@@ -13,7 +13,7 @@ namespace Barotrauma
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public override bool KeepDivingGearOn => true;
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public override bool AllowAutomaticItemUnequipping => true;
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private IEnumerable<Pump> pumpList;
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private List<Pump> pumpList;
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public AIObjectivePumpWater(Character character, AIObjectiveManager objectiveManager, Identifier option, float priorityModifier = 1)
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: base(character, objectiveManager, priorityModifier, option) { }
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@@ -26,13 +26,8 @@ namespace Barotrauma
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protected override bool Filter(Pump pump)
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{
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if (pump == null) { return false; }
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if (pump.Item.IgnoreByAI(character)) { return false; }
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if (!pump.Item.IsInteractable(character)) { return false; }
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if (pump.Item.HasTag("ballast")) { return false; }
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if (pump.Item.Submarine == null) { return false; }
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if (pump.Item.CurrentHull == null) { return false; }
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if (pump.Item.Submarine.TeamID != character.TeamID) { return false; }
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if (pump.IsAutoControlled) { return false; }
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if (pump.Item.ConditionPercentage <= 0) { return false; }
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if (pump.Item.CurrentHull.FireSources.Count > 0) { return false; }
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@@ -50,7 +45,16 @@ namespace Barotrauma
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if (pumpList == null)
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{
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if (character == null || character.Submarine == null) { return Array.Empty<Pump>(); }
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pumpList = character.Submarine.GetItems(true).Select(i => i.GetComponent<Pump>()).Where(p => p != null);
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pumpList = new List<Pump>();
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foreach (Item item in character.Submarine.GetItems(true))
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{
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var pump = item.GetComponent<Pump>();
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if (pump == null || pump.Item.Submarine == null || pump.Item.CurrentHull == null) { continue; }
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if (pump.Item.Submarine.TeamID != character.TeamID) { continue; }
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if (pump.Item.HasTag("ballast")) { continue; }
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pumpList.Add(pump);
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}
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}
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return pumpList;
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}
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