Build 0.18.5.0

This commit is contained in:
Markus Isberg
2022-06-03 22:29:04 +09:00
parent 64db1a6a44
commit 6be757a45b
72 changed files with 869 additions and 439 deletions
@@ -2,7 +2,6 @@
using Barotrauma.Items.Components;
using System.Collections.Generic;
using System.Linq;
using System;
namespace Barotrauma
{
@@ -48,6 +47,9 @@ namespace Barotrauma
protected override bool Filter(Item target)
{
System.Diagnostics.Debug.Assert(target.GetComponent<Pickable>() is { } pickable && !pickable.IsAttached, "Invalid target in AIObjectiveCleanUpItems - the the objective should only be checking pickable, non-attached items.");
System.Diagnostics.Debug.Assert(target.Prefab.PreferredContainers.Any(), "Invalid target in AIObjectiveCleanUpItems - the the objective should only be checking items that have preferred containers defined.");
// If the target was selected as a valid target, we'll have to accept it so that the objective can be completed.
// The validity changes when a character picks the item up.
if (!IsValidTarget(target, character, checkInventory: true)) { return Objectives.ContainsKey(target) && IsItemInsideValidSubmarine(target, character); }
@@ -57,7 +59,7 @@ namespace Barotrauma
return true;
}
protected override IEnumerable<Item> GetList() => Item.ItemList;
protected override IEnumerable<Item> GetList() => Item.CleanableItems;
protected override AIObjective ObjectiveConstructor(Item item)
=> new AIObjectiveCleanupItem(item, character, objectiveManager, priorityModifier: PriorityModifier)
@@ -102,9 +104,6 @@ namespace Barotrauma
}
if (character != null && !IsItemInsideValidSubmarine(item, character)) { return false; }
if (item.HasBallastFloraInHull) { return false; }
var pickable = item.GetComponent<Pickable>();
if (pickable == null) { return false; }
if (pickable is Holdable h && h.Attachable && h.Attached) { return false; }
var wire = item.GetComponent<Wire>();
if (wire != null)
{
@@ -118,10 +117,6 @@ namespace Barotrauma
return false;
}
}
if (item.Prefab.PreferredContainers.None())
{
return false;
}
if (!checkInventory)
{
return true;