Build 0.18.5.0

This commit is contained in:
Markus Isberg
2022-06-03 22:29:04 +09:00
parent 64db1a6a44
commit 6be757a45b
72 changed files with 869 additions and 439 deletions
@@ -10,7 +10,8 @@ namespace Barotrauma.Networking
c.KickAFKTimer = 0.0f;
UInt16 ID = msg.ReadUInt16();
ChatMessageType type = (ChatMessageType)msg.ReadByte();
ChatMessageType type = (ChatMessageType)msg.ReadRangedInteger(0, Enum.GetValues(typeof(ChatMessageType)).Length - 1);
ChatMode chatMode = (ChatMode)msg.ReadRangedInteger(0, Enum.GetValues(typeof(ChatMode)).Length - 1);
string txt;
Character orderTargetCharacter = null;
@@ -172,7 +173,7 @@ namespace Barotrauma.Networking
}
else
{
GameMain.Server.SendChatMessage(txt, null, c);
GameMain.Server.SendChatMessage(txt, senderClient: c, chatMode: chatMode);
}
}
@@ -203,7 +204,7 @@ namespace Barotrauma.Networking
{
msg.Write((byte)ServerNetObject.CHAT_MESSAGE);
msg.Write(NetStateID);
msg.Write((byte)Type);
msg.WriteRangedInteger((int)Type, 0, Enum.GetValues(typeof(ChatMessageType)).Length - 1);
msg.Write((byte)ChangeType);
msg.Write(Text);
@@ -2696,6 +2696,24 @@ namespace Barotrauma.Networking
if (newName == c.Name) { return false; }
if (IsNameValid(c, newName))
{
string oldName = c.Name;
c.Name = newName;
c.Connection.Name = newName;
SendChatMessage($"ServerMessage.NameChangeSuccessful~[oldname]={oldName}~[newname]={newName}", ChatMessageType.Server);
return true;
}
else
{
return false;
}
}
private bool IsNameValid(Client c, string newName)
{
newName = Client.SanitizeName(newName);
if (c.Connection != OwnerConnection)
{
if (!Client.IsValidName(newName, serverSettings))
@@ -2723,9 +2741,6 @@ namespace Barotrauma.Networking
return false;
}
SendChatMessage($"ServerMessage.NameChangeSuccessful~[oldname]={c.Name}~[newname]={newName}", ChatMessageType.Server);
c.Name = newName;
c.Connection.Name = newName;
return true;
}
@@ -2967,7 +2982,7 @@ namespace Barotrauma.Networking
/// <summary>
/// Add the message to the chatbox and pass it to all clients who can receive it
/// </summary>
public void SendChatMessage(string message, ChatMessageType? type = null, Client senderClient = null, Character senderCharacter = null, PlayerConnectionChangeType changeType = PlayerConnectionChangeType.None)
public void SendChatMessage(string message, ChatMessageType? type = null, Client senderClient = null, Character senderCharacter = null, PlayerConnectionChangeType changeType = PlayerConnectionChangeType.None, ChatMode chatMode = ChatMode.None)
{
string senderName = "";
@@ -3023,6 +3038,10 @@ namespace Barotrauma.Networking
type = ChatMessageType.Private;
}
else if (chatMode == ChatMode.Radio)
{
type = ChatMessageType.Radio;
}
else
{
type = ChatMessageType.Default;
@@ -3051,7 +3070,6 @@ namespace Barotrauma.Networking
{
senderCharacter = senderClient.Character;
senderName = senderCharacter == null ? senderClient.Name : senderCharacter.Name;
if (type == ChatMessageType.Private)
{
if (senderCharacter != null && !senderCharacter.IsDead || targetClient.Character != null && !targetClient.Character.IsDead)
@@ -3512,6 +3530,20 @@ namespace Barotrauma.Networking
return;
}
string newName = message.ReadString();
if (string.IsNullOrEmpty(newName))
{
newName = sender.Name;
}
else
{
newName = Client.SanitizeName(newName);
if (!IsNameValid(sender, newName))
{
newName = sender.Name;
}
}
int tagCount = message.ReadByte();
HashSet<Identifier> tagSet = new HashSet<Identifier>();
for (int i = 0; i < tagCount; i++)
@@ -3539,7 +3571,7 @@ namespace Barotrauma.Networking
}
}
sender.CharacterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, sender.Name);
sender.CharacterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, newName);
sender.CharacterInfo.RecreateHead(tagSet.ToImmutableHashSet(), hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
sender.CharacterInfo.Head.SkinColor = skinColor;
sender.CharacterInfo.Head.HairColor = hairColor;
@@ -1,4 +1,6 @@
namespace Barotrauma.Networking
using System;
namespace Barotrauma.Networking
{
partial class OrderChatMessage : ChatMessage
{
@@ -6,7 +8,7 @@
{
msg.Write((byte)ServerNetObject.CHAT_MESSAGE);
msg.Write(NetStateID);
msg.Write((byte)ChatMessageType.Order);
msg.WriteRangedInteger((int)ChatMessageType.Order, 0, Enum.GetValues(typeof(ChatMessageType)).Length - 1);
msg.Write(SenderName);
msg.Write(SenderClient != null);
if (SenderClient != null)