Build 0.18.5.0
This commit is contained in:
@@ -110,7 +110,7 @@ namespace Barotrauma
|
||||
public bool CampaignCharacterDiscarded
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
set;
|
||||
}
|
||||
|
||||
//elements that can only be used by the host
|
||||
@@ -1253,9 +1253,6 @@ namespace Barotrauma
|
||||
|
||||
CharacterAppearanceCustomizationMenu?.Dispose();
|
||||
JobSelectionFrame = null;
|
||||
|
||||
/*foreach (Sprite sprite in jobPreferenceSprites) { sprite.Remove(); }
|
||||
jobPreferenceSprites.Clear();*/
|
||||
}
|
||||
|
||||
public override void Select()
|
||||
@@ -1417,7 +1414,7 @@ namespace Barotrauma
|
||||
characterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, GameMain.Client.Name, null);
|
||||
characterInfo.RecreateHead(MultiplayerPreferences.Instance);
|
||||
GameMain.Client.CharacterInfo = characterInfo;
|
||||
characterInfo.OmitJobInPortraitClothing = false;
|
||||
characterInfo.OmitJobInMenus = true;
|
||||
}
|
||||
|
||||
parent.ClearChildren();
|
||||
|
||||
Reference in New Issue
Block a user