Build 0.18.5.0

This commit is contained in:
Markus Isberg
2022-06-03 22:29:04 +09:00
parent 64db1a6a44
commit 6be757a45b
72 changed files with 869 additions and 439 deletions
@@ -43,6 +43,31 @@ namespace Barotrauma.Items.Components
corners[2] = center + new Vector2(shadowSize.X, shadowSize.Y) / 2;
corners[3] = center + new Vector2(shadowSize.X, -shadowSize.Y) / 2;
if (IsHorizontal)
{
if (item.FlippedX)
{
Vector2 itemCenter = new Vector2(item.Rect.Center.X, item.Rect.Y - item.Rect.Height / 2);
for (int i = 0; i < corners.Length; i++)
{
corners[i].X = itemCenter.X * 2 - corners[i].X;
}
Array.Reverse(corners);
}
}
else
{
if (item.FlippedY)
{
Vector2 itemCenter = new Vector2(item.Rect.Center.X, item.Rect.Y - item.Rect.Height / 2);
for (int i = 0; i < corners.Length; i++)
{
corners[i].Y = itemCenter.Y * 2 - corners[i].Y;
}
Array.Reverse(corners);
}
}
return corners;
}
@@ -163,69 +188,67 @@ namespace Barotrauma.Items.Components
if (stuck > 0.0f && weldedSprite != null)
{
Vector2 weldSpritePos = new Vector2(item.Rect.Center.X, item.Rect.Y - item.Rect.Height / 2.0f) + shakePos;
if (item.Submarine != null) weldSpritePos += item.Submarine.DrawPosition;
if (item.Submarine != null) { weldSpritePos += item.Submarine.DrawPosition; }
weldSpritePos.Y = -weldSpritePos.Y;
weldedSprite.Draw(spriteBatch,
weldSpritePos, item.SpriteColor * (stuck / 100.0f), scale: item.Scale);
}
if (openState >= 1.0f)
{
return;
}
if (openState >= 1.0f) { return; }
Vector2 pos;
if (IsHorizontal)
{
Vector2 pos = new Vector2(item.Rect.X, item.Rect.Y - item.Rect.Height / 2) + shakePos;
if (item.Submarine != null) pos += item.Submarine.DrawPosition;
pos.Y = -pos.Y;
if (brokenSprite == null || !IsBroken)
{
spriteBatch.Draw(doorSprite.Texture, pos,
new Rectangle((int) (doorSprite.SourceRect.X + doorSprite.size.X * openState),
(int) doorSprite.SourceRect.Y,
(int) (doorSprite.size.X * (1.0f - openState)), (int) doorSprite.size.Y),
color, 0.0f, doorSprite.Origin, item.Scale, SpriteEffects.None, doorSprite.Depth);
}
if (brokenSprite != null && item.Health < item.MaxCondition)
{
Vector2 scale = scaleBrokenSprite ? new Vector2(1.0f, 1.0f - item.Health / item.MaxCondition) : Vector2.One;
float alpha = fadeBrokenSprite ? 1.0f - item.Health / item.MaxCondition : 1.0f;
spriteBatch.Draw(brokenSprite.Texture, pos,
new Rectangle((int)(brokenSprite.SourceRect.X + brokenSprite.size.X * openState), brokenSprite.SourceRect.Y,
(int)(brokenSprite.size.X * (1.0f - openState)), (int)brokenSprite.size.Y),
color * alpha, 0.0f, brokenSprite.Origin, scale * item.Scale, SpriteEffects.None,
brokenSprite.Depth);
}
pos = new Vector2(item.Rect.X, item.Rect.Y - item.Rect.Height / 2);
if (item.FlippedX) { pos.X += (int)(doorSprite.size.X * item.Scale * openState); }
}
else
{
Vector2 pos = new Vector2(item.Rect.Center.X, item.Rect.Y) + shakePos;
if (item.Submarine != null) pos += item.Submarine.DrawPosition;
pos.Y = -pos.Y;
if (brokenSprite == null || !IsBroken)
{
spriteBatch.Draw(doorSprite.Texture, pos,
new Rectangle(doorSprite.SourceRect.X,
(int) (doorSprite.SourceRect.Y + doorSprite.size.Y * openState),
(int) doorSprite.size.X, (int) (doorSprite.size.Y * (1.0f - openState))),
color, 0.0f, doorSprite.Origin, item.Scale, SpriteEffects.None, doorSprite.Depth);
}
if (brokenSprite != null && item.Health < item.MaxCondition)
{
Vector2 scale = scaleBrokenSprite ? new Vector2(1.0f - item.Health / item.MaxCondition, 1.0f) : Vector2.One;
float alpha = fadeBrokenSprite ? 1.0f - item.Health / item.MaxCondition : 1.0f;
spriteBatch.Draw(brokenSprite.Texture, pos,
new Rectangle(brokenSprite.SourceRect.X, (int)(brokenSprite.SourceRect.Y + brokenSprite.size.Y * openState),
(int)brokenSprite.size.X, (int)(brokenSprite.size.Y * (1.0f - openState))),
color * alpha, 0.0f, brokenSprite.Origin, scale * item.Scale, SpriteEffects.None, brokenSprite.Depth);
}
pos = new Vector2(item.Rect.Center.X, item.Rect.Y);
if (item.FlippedY) { pos.Y -= (int)(doorSprite.size.Y * item.Scale * openState); }
}
pos += shakePos;
if (item.Submarine != null) { pos += item.Submarine.DrawPosition; }
pos.Y = -pos.Y;
if (brokenSprite == null || !IsBroken)
{
spriteBatch.Draw(doorSprite.Texture, pos,
getSourceRect(doorSprite, openState, IsHorizontal),
color, 0.0f, doorSprite.Origin, item.Scale, item.SpriteEffects, doorSprite.Depth);
}
if (brokenSprite != null && item.Health < item.MaxCondition)
{
Vector2 scale = scaleBrokenSprite ? new Vector2(1.0f, 1.0f - item.Health / item.MaxCondition) : Vector2.One;
float alpha = fadeBrokenSprite ? 1.0f - item.Health / item.MaxCondition : 1.0f;
spriteBatch.Draw(brokenSprite.Texture, pos,
getSourceRect(brokenSprite, openState, IsHorizontal),
color * alpha, 0.0f, brokenSprite.Origin, scale * item.Scale, item.SpriteEffects,
brokenSprite.Depth);
}
static Rectangle getSourceRect(Sprite sprite, float openState, bool horizontal)
{
if (horizontal)
{
return new Rectangle(
(int)(sprite.SourceRect.X + sprite.size.X * openState),
sprite.SourceRect.Y,
(int)(sprite.size.X * (1.0f - openState)),
(int)sprite.size.Y);
}
else
{
return new Rectangle(
sprite.SourceRect.X,
(int)(sprite.SourceRect.Y + sprite.size.Y * openState),
(int)sprite.size.X,
(int)(sprite.size.Y * (1.0f - openState)));
}
}
}
partial void OnFailedToOpen()
@@ -116,12 +116,6 @@ namespace Barotrauma.Items.Components
loadAttachments(Attachments, disguisedBeardElement, WearableType.Beard);
loadAttachments(Attachments, disguisedMoustacheElement, WearableType.Moustache);
loadAttachments(Attachments, disguisedHairElement, WearableType.Hair);
loadAttachments(Attachments,
characterInfo.OmitJobInPortraitClothing
? JobPrefab.NoJobElement?.GetChildElement("PortraitClothing")
: JobPrefab?.ClothingElement,
WearableType.JobIndicator);
}
HairColor = hairColor;