Build 0.18.5.0
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@@ -266,7 +266,7 @@ namespace Barotrauma
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disguisedSkinColor = idCard.StoredOwnerAppearance.SkinColor;
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}
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partial void LoadAttachmentSprites(bool omitJob)
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partial void LoadAttachmentSprites()
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{
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if (attachmentSprites == null)
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{
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@@ -280,14 +280,6 @@ namespace Barotrauma
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Head.BeardElement?.GetChildElements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.Beard)));
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Head.MoustacheElement?.GetChildElements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.Moustache)));
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Head.HairElement?.GetChildElements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.Hair)));
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if (omitJob)
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{
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JobPrefab.NoJobElement?.GetChildElement("PortraitClothing")?.GetChildElements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.JobIndicator)));
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}
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else
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{
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Job?.Prefab.ClothingElement?.GetChildElements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.JobIndicator)));
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}
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}
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// Doesn't work if the head's source rect does not start at 0,0.
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@@ -651,6 +651,8 @@ namespace Barotrauma
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GameMain.LightManager.LosEnabled = true;
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GameMain.LightManager.LosAlpha = 1f;
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GameMain.NetLobbyScreen.CampaignCharacterDiscarded = false;
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character.memInput.Clear();
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character.memState.Clear();
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character.memLocalState.Clear();
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