Fix networking being completely bamboozled

This commit is contained in:
Evil Factory
2026-02-10 20:26:46 -03:00
parent 9dde5cac7d
commit 6bbe5be5e6
4 changed files with 5 additions and 7 deletions
@@ -838,8 +838,6 @@ namespace Barotrauma.Networking
ClientPacketHeader header = (ClientPacketHeader)inc.ReadByte();
GameMain.LuaCs.EventService.PublishEvent<IEventClientRawNetMessageReceived>(p => p.OnReceivedClientNetMessage(inc, header, sender));
switch (header)
{
case ClientPacketHeader.PING_RESPONSE: