(5dc7f59e5) Remove an unnecessary check. The priority system should take care of this.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:34:37 +03:00
parent 70ffc27667
commit 6bb7f5f0f1
10 changed files with 147 additions and 221 deletions
@@ -924,6 +924,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);