(5dc7f59e5) Remove an unnecessary check. The priority system should take care of this.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:34:37 +03:00
parent 70ffc27667
commit 6bb7f5f0f1
10 changed files with 147 additions and 221 deletions
@@ -74,6 +74,21 @@ namespace Barotrauma
}
}
public override void Update(float deltaTime)
{
if (objectiveManager.CurrentObjective == this)
{
if (randomTimer > 0)
{
randomTimer -= deltaTime;
}
else
{
SetRandom();
}
}
}
public override bool IsCompleted() => false;
public override bool CanBeCompleted => true;
@@ -104,6 +104,10 @@ namespace Barotrauma
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
}
else
{
@@ -61,11 +61,6 @@ namespace Barotrauma
protected override void Act(float deltaTime)
{
// Don't allow to repair items in rooms that have a fire or an enemies inside or if outside the sub
if (Item.CurrentHull == null || Item.CurrentHull.FireSources.Count > 0 || Character.CharacterList.Any(c => c.CurrentHull == Item.CurrentHull && !HumanAIController.IsFriendly(c)))
{
abandon = true;
}
foreach (Repairable repairable in Item.Repairables)
{
if (!repairable.HasRequiredItems(character, false))