(5dc7f59e5) Remove an unnecessary check. The priority system should take care of this.
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@@ -74,6 +74,21 @@ namespace Barotrauma
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}
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}
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public override void Update(float deltaTime)
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{
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if (objectiveManager.CurrentObjective == this)
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{
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if (randomTimer > 0)
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{
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randomTimer -= deltaTime;
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}
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else
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{
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SetRandom();
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}
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}
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}
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public override bool IsCompleted() => false;
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public override bool CanBeCompleted => true;
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@@ -104,6 +104,10 @@ namespace Barotrauma
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{
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isCompleted = true;
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}
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if (component.AIOperate(deltaTime, character, this))
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{
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isCompleted = true;
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}
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}
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else
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{
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@@ -61,11 +61,6 @@ namespace Barotrauma
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protected override void Act(float deltaTime)
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{
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// Don't allow to repair items in rooms that have a fire or an enemies inside or if outside the sub
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if (Item.CurrentHull == null || Item.CurrentHull.FireSources.Count > 0 || Character.CharacterList.Any(c => c.CurrentHull == Item.CurrentHull && !HumanAIController.IsFriendly(c)))
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{
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abandon = true;
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}
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foreach (Repairable repairable in Item.Repairables)
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{
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if (!repairable.HasRequiredItems(character, false))
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